A63F2300/646

Holding and Releasing Virtual Objects

Techniques and devices for determining how to present the release of the virtual object based at least in part on received sensor data is described herein. For example, when the hardware and/or software determines that the virtual object is to be released, the hardware and/or software may calculate one or more of a velocity of the object (e.g., speed and direction), a position at which the virtual object is to be released, a trajectory of the virtual object from the position of release to the landing point of the virtual object, a landing location of the virtual object, and/or the like. The hardware and/or software may then present the virtual object being released according to this determined information.

SYSTEM AND METHOD FOR MANIPULATING AUGMENTED REALITY GOLF SIMULATION AND TRAINING USING INTERACTIVE TOOLS
20210379496 · 2021-12-09 ·

A system and method for controlling and manipulating augmented reality golf simulation and training is provided. The system includes an augmented reality display device having a left eye near-eye (NED) display element and a right eye near-eye display (NED) element for a user to see 3D rendered virtual game environment, and interactive tools configured with a plurality of sensors for receiving commands from the user, accordingly controlling and manipulating the 3D rendered environment.

Hybrid golf launch monitor

A golf launch monitor is configured to determine a flight characteristic of a golf ball. The golf launch monitor includes two low-speed cameras, a trigger device, and a processor. The trigger device is configured to detect a golf swing. The processor is configured to instruct, upon the trigger device detecting said golf swing, the first camera to capture the first ball image; instruct the second camera to capture the second ball image after a time interval, wherein the time interval is less than the first frame rate and the second frame rate; and determine, based at least in part on the first ball image and the second ball image, the flight characteristic of the golf ball.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

In a virtual space of an own apparatus, the movement speed of a movement object is reduced on the basis of a reduction value according to a communication delay time with respect to an opponent apparatus. The reduction value is adjusted such that the movement speed of the movement object is reduced in accordance with the time having elapsed from start of movement of the movement object. The opponent character object is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
20230302360 · 2023-09-28 ·

In a first case, the movement speed of a movement object is reduced on the basis of a first correction value that is calculated on the basis of a delay time and that is changed in accordance with an elapsed time from start of movement of the movement object, to move the movement object. In a second case, the movement speed of the movement object is reduced on the basis of a second correction value that is calculated on the basis of the delay time and that is not changed in accordance with an elapsed time from start of movement of the movement object, to move the movement object.

Holding and releasing virtual objects

Techniques and devices for determining how to present the release of the virtual object based at least in part on received sensor data is described herein. For example, when the hardware and/or software determines that the virtual object is to be released, the hardware and/or software may calculate one or more of a velocity of the object (e.g., speed and direction), a position at which the virtual object is to be released, a trajectory of the virtual object from the position of release to the landing point of the virtual object, a landing location of the virtual object, and/or the like. The hardware and/or software may then present the virtual object being released according to this determined information.

Neural animation layering for synthesizing martial arts movements

In some embodiments, the dynamic animation generation system can provide a deep learning framework to produce a large variety of martial arts movements in a controllable manner from unstructured motion capture data. The system can imitate animation layering using neural networks with the aim to overcome challenges when mixing, blending and editing movements from unaligned motion sources. The system can synthesize movements from given reference motions and simple user controls, and generate unseen sequences of locomotion, but also reconstruct signature motions of different fighters. For achieving this task, the dynamic animation generation system can adopt a modular framework that is composed of the motion generator, that maps the trajectories of a number of key joints and root trajectory to the full body motion, and a set of different control modules that map the user inputs to such trajectories.

Information processing program, information processing device, information processing system, and information processing method
11298619 · 2022-04-12 · ·

An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).

VIRTUAL ITEM CONTROL METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM

Embodiments of this disclosure disclose a virtual item control method and apparatus, a terminal, and a non-transitory storage medium, and belong to the field of computer technologies. The method includes: displaying a plurality of item icons after a press operation on a throw button is detected; controlling, in response to the press operation moving to the target item icon and a duration reaches a target duration, a virtual object to hold a target virtual item corresponding to the target item icon; controlling, in response to a movement of the press operation, the virtual object to aim at a target position; and controlling, in response to a release of the press operation, the virtual object to throw the target virtual item to the target position.

STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
20220111293 · 2022-04-14 ·

It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.