Patent classifications
A63F2300/646
Method and apparatus for preventing a collision between subjects
An apparatus for executing a computer game are provided. The apparatus includes an output unit configured to transmit a first image generated based on a form of a first user participating in the computer game and a second image generated based on a form of a second user participating in the computer game to a display apparatus, and a control unit configured to predict a possibility of a collision between the first user and the second user, and to control transmitting warning information indicating the possibility of the collision to the display apparatus via the output unit, according to a result of the predicting.
Game machine, control method used therefor, and a non-transitory computer readable storage medium storing a computer program
Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between game machines connected via a network. The game machine comprises an external storage that stores sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.
Game program and game apparatus
A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
SYSTEMS AND METHODS FOR FACILITATING VIRTUAL VEHICLE OPERATION CORRESPONDING TO REAL-WORLD VEHICLE OPERATION
A computer-implemented method includes receiving a data model indicative of operation of a vehicle by an operator in a real-world geographic area. The method also includes generating, in a virtual environment, a virtual trip of a virtual vehicle operated by a virtual operator. The method further includes processing virtual operation of the virtual vehicle in association with the virtual trip. The method further includes transmitting for displaying, on a virtual map in a user interface, visual data indicative of the virtual operation of the virtual vehicle in association with the virtual trip. Other embodiments are disclosed.
Flexible vantage positioning using multiple data sources
Techniques are disclosed for generating a representation of a motion of an object through a physical topography. In one example, a system receives from a camera a sequence of images that shows the motion of the object within a first field of view of the camera that shows a portion of the physical topography, the portion being mapped to a three-dimensional coordinate space. The object is detected using a computer vision model, and a motion profile of the object is determined that maps the motion of the object to the three-dimensional space. The motion profile is provided to a computing service for being combined with audiovisual data (e.g., including a three-dimensional model of the physical topography), and whereby the combined data is then provided to a user device for subsequent presentation.
Method and apparatus for preventing a collision between users of an interactive computer game
An apparatus for executing a computer game are provided. The apparatus includes an output unit configured to transmit a first image generated based on a form of a first user participating in the computer game and a second image generated based on a form of a second user participating in the computer game to a display apparatus, and a control unit configured to predict a possibility of a collision between the first user and the second user, and to control transmitting warning information indicating the possibility of the collision to the display apparatus via the output unit, according to a result of the predicting.
METHOD AND SYSTEM FOR ATHLETIC MOTION ANALYSIS AND INSTRUCTION
A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.
Non-transitory computer-readable medium storing game program, and game system
A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying a first object including an indication relating to a shot of a ball; receiving an input operation of the user; displaying a second object that moves in accordance with the input operation; and executing the shot in accordance with the indication determined by a positional relationship between the first object and the second object that has moved in accordance with the input operation.
OBJECT TRACKING INTERFACE DEVICE AS A PERIPHERAL INPUT DEVICE FOR COMPUTERS OR GAME CONSOLES
The present invention is directed to an object tracking interface device for use as a peripheral input device with personal computers and game consoles. The object tracking interface device tracks the movement of a moving object within the field of view of the interface device and provides input to the personal computer or game console on the movement of the moving object. The object tracking interface device has one or more detection means, which view a viewed space through which the moving object moves and provide an output signal, a means for receiving the output signal of the detection means and for determining the presence of a moving object within the viewed space, a means for calculating one or more parameters of the movement of the moving object, and a means for converting the parameters of the movement of the moving object into a signal which can be input into the personal computer or gaming console.
GAME PROGRAM AND GAME APPARATUS
A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.