Patent classifications
A
A63
A63F
2300/00
A63F2300/60
A63F2300/66
A63F2300/6615
A63F2300/6615
Computer-implemented methods for generating level of detail assets for dynamic rendering during a videogame session
The present specification discloses systems and methods of creating a point cloud around a portion of a virtual landscape of a video game. A mesh is generated based on the point cloud, and then the mesh is simplified to create a series of proxy meshes that are dynamically used to render level of detail (LOD) visual assets.