A63F2300/6653

Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
11369876 · 2022-06-28 · ·

During an attack preparation state, a starting point of a first attack is moved from a first position to a second position that is a position where the first attack is executed, and in accordance with switching of an attack execution object from the attack preparation state to an attack execution state, the attack execution object is caused to execute the first attack. On the other hand, in accordance with switching of the attack execution object from a pre-attack-preparation state to the attack preparation state, a second shadow is drawn so that when a range where the first attack of which a starting point is the second position is blocked by a blocking object, the blocked range is a shadow of the blocking object.

Head Mounted Displays (HMDs) With Front Facing Cameras for Transitioning Between Non-Transparent Modes and Transparent Modes
20220152498 · 2022-05-19 ·

Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.

METHOD AND APPARATUS FOR DISPLAYING VIRTUAL PROP, STORAGE MEDIUM, AND ELECTRONIC DEVICE

A method, apparatus, and a storage medium for displaying a virtual prop includes: displaying a screen in which a target virtual operation object is located in a target application; detecting a virtual prop of a target type within a visual angle range of the target virtual operation object in response to the target virtual operation object being configured with a target virtual skill, where the target virtual skill allows the target virtual operation object to see the virtual prop of the target type through a virtual obstacle; and displaying perspective information of the target virtual prop in the target application in response to the target virtual prop of the target type being detected within the visual angle range of the target virtual operation object.

Apparatus and method of mapping a virtual environment

A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.

Game processing method including drawing character object and clothing object and recording medium for storing game program

A game processing method executed by an information processing device includes obtaining information on a character object, obtaining information on a clothing object worn by the character object, obtaining information on clothing area including an area exposed from the clothing object, the clothing area being set to skin of the character object, setting drawing setting of the clothing area to first drawing setting for drawing as the skin or to second drawing setting for drawing as clothing, and drawing the character object and the clothing object based on the information on the character object, the information on the clothing object, and the drawing setting.

Ghost comparison mode

A method and system for providing visual comparisons to previous gameplay is disclosed. A plurality of datasets, with each dataset associated with displaying at least a part of gameplay from a past gameplay session of an interactive content title and a set of synch points within the past gameplay session is stored. An input over a communication network from a client device of a player associated with a current gameplay session is received. The received input indicates one of the stored datasets associated with the interactive content title. An overlay for a display of the current gameplay session is generated. The overlay includes a ghost projection based on the indicated dataset. The ghost projection is superimposed over the display of a virtual environment of the current gameplay session based on the set of synch points.

ANTI-CHEAT GAME TECHNOLOGY IN GRAPHICS HARDWARE
20220126210 · 2022-04-28 ·

Examples described herein relate to a system that includes a central processing unit; a trusted execution environment (TEE); and a graphics processing system. In some examples, the central processing unit is to process homomorphically encrypted video game object data. In some examples, the TEE is to transpose the processed homomorphically encrypted object data to a second encryption format. In some examples, the graphics processing system is to perform a graphics processing pipeline operation on the object data in the second encryption format and provide rendered image data of the video game to a buffer. In some examples, the TEE is to receive homomorphic decryption keys and transpose the processed homomorphically encrypted object data to a second encryption format based on the homomorphic decryption keys. In some examples, the system is to inform a gaming server of a change to object data received from the gaming server to identify cheating.

Location indication information display method, electronic apparatus, and storage medium

A location indication information display method is provided for an electronic device. The method includes obtaining a distance between a first virtual object and a second virtual object in a virtual scene, and obtaining location indication information of the second virtual object according to the distance. The distance is used to indicate a degree at which display of the location indication information occludes a field-of-view image, and a greater distance indicating a lower degree at which display of the location indication information occludes a field-of-view image. The method also includes displaying the location indication information of the second virtual object in a field-of-view image of the first virtual object, where the location indication information of the second virtual object have different display content and display styles in response to different distances.

Methods and systems for generating multimedia content based on processed data with variable privacy concerns
11763030 · 2023-09-19 · ·

Methods and systems for filtering content in reconstructions of native data in assets. Specifically, the methods and systems extract telemetry data from native game data. The methods and systems then identify Personally Identifiable Information (“PII”) in the telemetry data and determine a masking operation to perform on the PII. The methods and systems then generate for presentation, in a user interface, reconstructed asset data based on the telemetry data, wherein the PII is modified in the reconstructed asset data based on the masking operation.

Systems and methods for providing a dynamic obstacle in a computer game
11185776 · 2021-11-30 · ·

A system and method for providing a dynamic obstacle in a computer game may include: altering a display of each of a subset of game assets displayed by a computer system with a visual indication that indicates that the subset of game assets are available for inhibition; displaying associated with a game asset an inhibitor, wherein displaying an inhibitor associated with the game asset indicates that the game asset is inhibited; and periodically removing from display the inhibitor from one game asset of the subset of game assets and displaying the inhibitor associated with another game asset of the subset of game assets.