Patent classifications
A63F2300/6653
Head Mounted Displays (HMDs) With Front Facing Cameras for Transitioning Between Non-Transparent Modes and Transparent Modes
Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.
LOCATION INDICATION INFORMATION DISPLAY METHOD, ELECTRONIC APPARATUS, AND STORAGE MEDIUM
A location indication information display method is provided for an electronic device. The method includes obtaining a distance between a first virtual object and a second virtual object in a virtual scene, and obtaining location indication information of the second virtual object according to the distance. The distance is used to indicate a degree at which display of the location indication information occludes a field-of-view image, and a greater distance indicating a lower degree at which display of the location indication information occludes a field-of-view image. The method also includes displaying the location indication information of the second virtual object in a field-of-view image of the first virtual object, where the location indication information of the second virtual object have different display content and display styles in response to different distances.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING IMAGE PROCESSING PROGRAM STORED THEREIN, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD
A plurality of terrain/background objects each including at least a part of a cylindrical curved surface are arranged within a virtual space, and an operation object to be operated on the basis of an operation input on an operation device is controlled within the virtual space. Furthermore, the plurality of terrain/background objects are rotated about rotation center axes on the basis of a movement instruction input to the operation device such that a relative positional relationship between each of the plurality of terrain/background objects and the operation object is changed. Then, an image of the virtual space to be displayed on a display device is generated using a virtual camera.
Display system, display method, and computer apparatus for displaying additional information of a game character based on line of sight
A display system including a display device which is used by being mounted on the head of a player, comprising: a virtual camera specifier that specifies a visual axis and/or a position of a virtual camera in a virtual space, according to a direction and/or a position of the display device; and a displayer that displays an object present in the virtual space, on the display device, according to the visual axis and/or the position of the virtual camera, wherein in a case where there is an object on the visual axis specified by the virtual camera specifier, the displayer additionally displays information associated with the object.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD
An example image processing apparatus disposes a virtual camera and a terrain object in a virtual space, and generates grass objects at a predetermined region located with reference to a land horizon that is a boundary between the terrain object and a background as viewed from the virtual camera. A player character is displayed at a position closer to the virtual camera, and the grass objects are generated in the predetermined region located with reference to the land horizon. Therefore, the terrain can be represented to look real, and the player character can be more easily seen.
COMPUTER SYSTEM, TERMINAL, AND DISTRIBUTION SERVER
A computer system includes a terminal, and a distribution server. The terminal includes an acquisition unit configured to acquire information related to a game played in a player game space, an image processing unit configured to generate second image information based on the information related to the game, a part of or entirety of the second image information being different from first image information that is displayed in the player game space, and a communication unit configured to transmit distribution information that includes the second image information. The distribution server includes a reception unit configured to receive the distribution information that includes the second image information, and a distribution unit configured to distribute distributable information that includes some or all of the second image information viewable on another terminal.
Video recording and playback systems and methods
Methods and apparatus provide for: recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. Methods an apparatus also provide for: obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.
Occlusion using pre-generated 3D models for augmented reality
To prevent virtual content from occluding physical objects in an augmented reality (AR) system, the embodiments herein describe generating a pass-through texture using a pre-generated model of a physical object. In one embodiment, the AR system determines the location of the physical object as well as its orientation. With this information, the system rotates and re-sizes the pre-generated model of the object to match its location and orientation in the real-world. The system then generates the pass-through texture from the pre-generated model and inserts the texture into the virtual content. When the virtual content is displayed, the pass-through texture permits light from the real-world view to pass through substantially unaffected by the virtual content. In this manner, the physical object (which aligns with the location of the pass-through texture in the virtual content) can be seen by the useri.e., is not occluded by the virtual content.
Computer-readable storage medium having stored thereon display control program, display control system, display control apparatus, and display control method
First, a plurality of selection objects having at least one part thereof displayed on a display area of a display device are moved relative to the display area, based on an output signal outputted from an input device. Then, when an end-located selection object among the moved plurality of selection objects reaches a predetermined position of the display area, an object that is different from the plurality of selection objects is displayed on the display area. The object moves relative to the display area based on an output signal outputted from the input device.
TIME-DEPENDENT CLIENT INACTIVITY INDICIA IN A MULTI-USER ANIMATION ENVIRONMENT
A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.