A63F2300/6661

Method and system for generating an image of a subject in a scene

A method of generating an image of a subject in a scene includes obtaining a first image and a second image of a subject in a scene, each image corresponding to a different respective viewpoint of the subject, each image being captured by a different respective camera, where at least some of the subject is occluded in the first image and not the second image by virtue of the different viewpoints, obtaining camera pose data indicating a pose of a camera for each image, re-projecting, based on the difference in camera poses associated with each image, at least a portion of the second image to correspond to the viewpoint from which the first image was captured, and combining the re-projected portion of the second image with at least some of the first image so as to generate a composite image of the subject from the viewpoint of the first image, the re-projected portion of the second image providing image data for at least some of the occluded part or parts of the subject in the first image.

METHOD AND SYSTEM FOR GENERATING AN IMAGE OF A SUBJECT IN A SCENE

A method of generating an image of a subject in a scene includes obtaining a first image and a second image of a subject in a scene, each image corresponding to a different respective viewpoint of the subject, each image being captured by a different respective camera, where at least some of the subject is occluded in the first image and not the second image by virtue of the different viewpoints, obtaining camera pose data indicating a pose of a camera for each image, re-projecting, based on the difference in camera poses associated with each image, at least a portion of the second image to correspond to the viewpoint from which the first image was captured, and combining the re-projected portion of the second image with at least some of the first image so as to generate a composite image of the subject from the viewpoint of the first image, the re-projected portion of the second image providing image data for at least some of the occluded part or parts of the subject in the first image.

METHOD AND SYSTEM FOR RETARGETING A HUMAN COMPONENT OF A CAMERA MOTION
20210031104 · 2021-02-04 ·

A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.

Game device, control method, and non-transitory computer-readable medium
10905958 · 2021-02-02 · ·

A game device including memory an operation device, and circuitry. The memory is configured to store information related to an image of a first object and a virtual space. The operation device is configured to output first operation information and second operation information, based on a motion of a player. The circuitry is configured to display an image of the first object moving in the virtual space, progress a first game when the first operation information is retrieved, determine whether a state of the first object moving in the virtual space satisfies a predetermined condition in the first game, and progress a second game when the second operation information is retrieved within a predetermined period after the state of the first object satisfies the predetermined condition.

Physical navigation guided via story-based augmented and/or mixed reality experiences
11054272 · 2021-07-06 · ·

Systems and methods for providing physical navigation guidance via augmented reality (AR) environments are provided. An AR experience is generated based on navigation information including a starting location and a destination location. The AR experience comprises physical navigation guidance from the starting location to the destination location using virtual elements that are associated with either or both the starting location and/or the destination location. For example, virtual elements in the AR environment can transition from virtual elements associated with the starting location to virtual elements associated with the destination location as the user progresses from the starting location to the destination location.

System and method of controlling a virtual camera

A system and method of controlling a virtual camera. The method comprises receiving a camera path of the virtual camera, the camera path defining movement of the virtual camera over a period of time to capture video data of a scene; and determining a plurality of control points on the camera path using a plurality of time markers within the period of time, each of the time markers corresponding to at least one event of a predetermined type being identified in the scene, wherein the control points at least partially define the camera path. The method further comprises controlling the virtual camera using the camera path modified based on the plurality of control points in response to a user input in relation to at least one of the control points.

LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS
20210001211 · 2021-01-07 ·

Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield.

Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.

METHODS AND APPARATUS FOR VIRTUAL COMPETITION

A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.

METHODS AND APPARATUS FOR VIRTUAL COMPETITION

A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.

METHODS AND APPARATUS FOR VIRTUAL COMPETITION

A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.