Patent classifications
A63F2300/695
SYSTEMS AND METHODS FOR FACILITATING SECRET COMMUNICATION BETWEEN PLAYERS DURING GAME PLAY
Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
Computer readable medium storing image processing program of synthesizing images
A real world image captured by a real camera such as an outside right imaging unit 23b is acquired, a synthesized image is generated by synthesizing the acquired real world image and a virtual image depicting a first virtual object such as an enemy object EO, in such a manner that the first virtual object such as an enemy object EO appears to be present behind the real world image, and the synthesized image thus generated is displayed on a display device.
DYNAMIC GAMEPLAY SESSION CONTENT GENERATION SYSTEM
The present disclosure provides a system that automatically analyzes telemetric data, biometric data, and other data associated with a gameplay session to identify events occurring during the gameplay session. The telemetric data is generated by the game application during the gameplay session. The biometric data can be generated by input devices and can generate data associated with the user. The system can be configured to identify the segments associated with recorded gameplay events from the gameplay session and use the gameplay data associated with the events to create and output video data for a gameplay segment.
Information processing apparatus and information processing method
A photographed image acquiring section 50 acquires data associated with a polarized image obtained through photographing of an object from an imaging apparatus 12, and stores the data in an image data storing section 52. A polarized image processing section 58 of a real space recognizing section 54 obtains distributions of degrees of polarization or normal vectors in an image plane by using the polarized image. A shadow area specifying section 60 specifies an area having peculiarity in the distribution of the degrees of polarization or the normal vectors in an image representing one surface of a subject as an area of a shadow. A state specifying section 62 acquires information associated with a state of a real object or the shadow in the real space on the basis of the area of the image of the shadow. An output data generating section 56 executes information processing by using state information in the real space, and outputs a processing result.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM
An information processing system, a method, and a computer program capable of improving a motivation to view and/or distribute a moving image may be provided herein, which may include a distribution unit for distributing a moving image, a first selection reception unit for receiving selection of at least one object from a plurality of objects corresponding to each of a plurality of character objects, a second selection reception unit for receiving selection of at least one object from a plurality of objects, a specification unit for specifying a performing user associated with a character object corresponding to an object receiving most selections by the first selection reception unit and the second selection reception unit, an association unit for associating a specific object, and a display processing unit for generating information for displaying a specific object associated by the association unit in association with a character object.
SYSTEM AND METHOD FOR AUGMENTED AND VIRTUAL REALITY
One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.
APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
Video game player, spectator and audience interaction
Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.
ANIMATION PROCESSING METHOD AND APPARATUS, COMPUTER STORAGE MEDIUM, AND ELECTRONIC DEVICE
An animation processing method is performed by an electronic device. The method including: obtaining a terrain feature in a graphical user interface at a current moment, the graphical user interface including a virtual character, and obtaining state information and task information that correspond to the virtual character in an animation segment at the current moment; performing feature extraction on the terrain feature, the state information, and the task information using an animation processing model, to obtain joint action information corresponding to the virtual character at a next moment; determining a joint torque according to the joint action information; and obtaining gesture adjustment information corresponding to the virtual character from the current moment to the next moment based on the joint torque, and updating the animation segment according to the gesture adjustment information to render the updated animated segment in the graphical user interface.
TRAMPOLINE VIDEO GAME
A trampoline video game has a trampoline having a bed suspended across a trampoline frame. The bed has a bed center, bed middle, and bed periphery. A beam emitter is configured for operation by a first player to emit a beam. A player one target includes a sensor and a camera. The player one target is connected to a wide area network. A processor is electrically connected to the camera. The processor is configured to generate a geometric model from an image or a video of the first player. A second player terminal is configured as a wireless device with a touchscreen. The second player terminal is configured to connect to the wide area network. A first player avatar is generated on the touchscreen. The first player avatar is generated from the geometric model. Players are given incentives for jumping in the bed middle.