Patent classifications
H04N21/241
Dynamic Allocation of Compute Capacity in Video Stream Processing
Approaches for dynamically allocating compute capacity for processing a video stream. Video complexity information for two or more digital video streams actively being processed by one or more video encoders is determined at periodic intervals. Video complexity information describes the complexity of digital video carried by the digital video streams across a bounded number of consecutive digital frames which includes digital frames not yet processed by the one or more video encoders. A determination is made as to whether the compute capacity allocated for processing a particular digital video stream should be adjusted in some manner based on the determined video complexity information. The amount of compute capacity allocated for processing the particular digital video stream may be dynamically adjusted in response to maximizing a measure of optimal video quality calculated for the two or more digital video streams using, at least in part, the determined video complexity information.
Dynamic allocation of CPU cycles in video stream processing
Approaches for dynamically allocating CPU cycles for use in processing a video stream. Video complexity information for two or more digital video streams actively being processed by one or more video encoders is determined at periodic intervals. Video complexity information describes the complexity of digital video carried by the digital video streams across a bounded number of consecutive digital frames which includes digital frames not yet processed by the one or more video encoders. A determination is made as to whether a number of CPU cycles allocated for processing a particular digital video stream should be adjusted based on the determined video complexity information. The number of CPU cycles allocated for processing the particular digital video stream may be dynamically adjusted by maximizing a measure of optimal video quality calculated for the two or more digital video streams using, at least in part, the determined video complexity information.
Dynamic allocation of CPU cycles in video stream processing
Approaches for dynamically allocating CPU cycles for use in processing a video stream. Video complexity information for two or more digital video streams actively being processed by one or more video encoders is determined at periodic intervals. Video complexity information describes the complexity of digital video carried by the digital video streams across a bounded number of consecutive digital frames which includes digital frames not yet processed by the one or more video encoders. A determination is made as to whether a number of CPU cycles allocated for processing a particular digital video stream should be adjusted based on the determined video complexity information. The number of CPU cycles allocated for processing the particular digital video stream may be dynamically adjusted by maximizing a measure of optimal video quality calculated for the two or more digital video streams using, at least in part, the determined video complexity information.
FUNCTION REPOSITORY SELECTION MODE AND SIGNALING FOR CLOUD BASED PROCESSING
A method and system for processing media content by at least one processor is provided. The method includes: obtaining a list of function repositories, each function repository storing one or more functions for processing the media content, obtaining a descriptor identifying a location of each of the function repositories identified in the list of function repositories, selecting a function repository, from among the function repositories, according to a criterion, and processing the media content using a function included in the selected function repository.
Systems and methods for controlling device configuration in a networked environment
A system and method uses a first device fingerprint for a set-top box (STB) installed within a home theater environment which includes an over-the-top (OTT) device to cause a one a plurality of original equipment manufacturer (OEM) remote control setup procedures to be selected for use to configure an OEM remote control for the STB and the selected one of the plurality of OEM remote control setup procedures uses a second device fingerprint for the OTT device to cause the OEM remote control to be configured to transmit one or more commands to control functional operations of the OTT device.
Systems and methods for controlling device configuration in a networked environment
A system and method uses a first device fingerprint for a set-top box (STB) installed within a home theater environment which includes an over-the-top (OTT) device to cause a one a plurality of original equipment manufacturer (OEM) remote control setup procedures to be selected for use to configure an OEM remote control for the STB and the selected one of the plurality of OEM remote control setup procedures uses a second device fingerprint for the OTT device to cause the OEM remote control to be configured to transmit one or more commands to control functional operations of the OTT device.
Methods and apparatuses for producing and consuming synchronized, immersive interactive video-centric experiences
The disclosure relates to creating and consuming video-centric experiences with additional interactivity and immersion capabilities. The process involves receiving multiple video and media signals, ensuring their synchronization, uploading them to processing engines, enabling manual and autopilot-driven camera changes, and presenting them in immersive and non-immersive devices.
Methods and apparatuses for producing and consuming synchronized, immersive interactive video-centric experiences
The disclosure relates to creating and consuming video-centric experiences with additional interactivity and immersion capabilities. The process involves receiving multiple video and media signals, ensuring their synchronization, uploading them to processing engines, enabling manual and autopilot-driven camera changes, and presenting them in immersive and non-immersive devices.
METHODS AND APPARATUSES FOR PRODUCING AND CONSUMING SYNCHRONIZED, IMMERSIVE INTERACTIVE VIDEO-CENTRIC EXPERIENCES
The disclosure relates to creating and consuming video-centric experiences with additional interactivity and immersion capabilities. The process involves receiving multiple video and media signals, ensuring their synchronization, uploading them to processing engines, enabling manual and autopilot-driven camera changes, and presenting them in immersive and non-immersive devices.
METHODS AND APPARATUSES FOR PRODUCING AND CONSUMING SYNCHRONIZED, IMMERSIVE INTERACTIVE VIDEO-CENTRIC EXPERIENCES
The disclosure relates to creating and consuming video-centric experiences with additional interactivity and immersion capabilities. The process involves receiving multiple video and media signals, ensuring their synchronization, uploading them to processing engines, enabling manual and autopilot-driven camera changes, and presenting them in immersive and non-immersive devices.