H03G3/342

Systems and methods for resolving overlapping speech in a communication session
11740856 · 2023-08-29 · ·

Systems, methods, and non-transitory computer-readable media can be configured to determine first audio associated with a first user and second audio associated with a second user, the first user and the second user associated with a communication session. The second audio can be muted based on a determination that the first audio and the second audio overlap. The second audio can be provided based on completion of the first audio.

AUTOMATIC VOLUME CONTROL FOR COMBINED GAME AND CHAT AUDIO

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

Learning auxiliary feature preferences and controlling the auxiliary devices based thereon

A system for audio control in a vehicle includes a speaker designed to output vehicle audio data in a cabin of the vehicle at a volume. The system further includes a microphone designed to detect microphone data in the cabin of the vehicle. The system further includes a memory designed to store an audio profile corresponding to desirable operation of the volume of the speaker. The system also includes an electronic control unit (ECU) coupled to the speaker, the microphone, and the memory and designed to control the volume of the speaker based on the detected microphone data and the audio profile.

Audio Playback Settings for Voice Interaction
20230379644 · 2023-11-23 ·

Example techniques relate to voice interaction in an environment with a media playback system that is playing back audio content. In an example implementation, while playing back first audio in a given environment at a given loudness: a playback device (a) detects that an event is anticipated in the given environment, the event involving playback of second audio and (b) determines a loudness of background noise in the given environment, the background noise comprising ambient noise in the given environment. The playback device ducks the first audio in proportion to a difference between the given loudness of the first audio and the determined loudness of the background noise and plays back the ducked first audio concurrently with the second audio.

SYSTEMS AND METHODS FOR RESOLVING OVERLAPPING SPEECH IN A COMMUNICATION SESSION
20220214859 · 2022-07-07 ·

Systems, methods, and non-transitory computer-readable media can be configured to determine first audio associated with a first user and second audio associated with a second user, the first user and the second user associated with a communication session. The second audio can be muted based on a determination that the first audio and the second audio overlap. The second audio can be provided based on completion of the first audio.

AUTOMATIC VOLUME CONTROL FOR COMBINED GAME AND CHAT AUDIO

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

System and method for transmitting an oral message in a vehicle

A method for allowing at least one passenger, wearing a personal listening device broadcasting an audio signal, to hear an oral message uttered by an authorized person in a transport vehicle, the method including detecting, recording and encoding said oral message as a voice signal, configuring a “payload signal to noise” ratio in the perceived audio signal, in which the payload signal consists of the oral message and in which the noise consists of the audio signal and stray noise, at a value greater than a predetermined threshold, and broadcasting the voice signal on a wireless communication network, to a mobile terminal connected to the personal listening device or directly to the personal listening device in order to broadcast it to the at least one passenger.

Headset Communication System

A headset communication system with improved functionality. The headset communication system may include hear-through limiter functionality. The headset communication system may include failsafe functionality. The headset communication system may include multichannel, mixing, passive push-to-talk functionality. The headset communication system may include near field magnetic induction functionality.

Volume adjustment method, terminal device, storage medium and electronic device

The present disclosure provides a volume adjustment method, a terminal device, a storage medium, and an electronic device. The volume adjustment method provided by the present disclosure includes: acquiring ambient sound of current environment first and determining the main sound included in the ambient sound, where the main sound has a strongest preset sound characteristic among all sound types included in the ambient sound, and then adjusting a volume of the audio sound according to the main sound and a preset sound adjustment rule. The volume adjustment method provided by the present disclosure may enable the terminal device to adopt an adaptive adjustment manner to control the volume under different working environments, thereby outputting a volume that meets a user's current demand for the user.

Automatic volume control for combined game and chat audio

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.