Patent classifications
H03G3/342
SOUND-MIXING PROCESSING METHOD, APPARATUS AND DEVICE, AND STORAGE MEDIUM
An audio-mixing processing method, an audio-mixing processing apparatus, a device, and a storage medium are provided. The method includes: extracting a signal sm(n) of a frame in a signal of a first channel and a signal vm(n) of a frame in a signal of a second channel, where the signal vm(n) corresponds to the signal sm(n), the signal of the second channel is required to be mixed with the signal of the first channel, and n represents the number of sample points; weighting the signal sm(n) and the signal vm (n), and adding the weighted signal sm(n) and the weighted signal vm(n) to acquire a mixed signal ym(n); and calculating a variable attenuation factor based on a maximum value ymax of a sequence of the mixed signal ym(n), and attenuating the mixed signal ym(n) by using the variable attenuation factor to generate an output signal Zm(n).
AUTO-MUTE AUDIO PROCESSING
An audio processing circuit may have a first path for processing multi-bit audio signals in parallel with a second path for processing single-bit audio signals. The parallel paths may share a common input node for receiving audio data and a common output node for reproducing audio at a transducer. Each path may have a volume control for adjusting an output of the path. The audio processing circuit may determine a type of an audio signal received at the input. The path not corresponding to the detected type of the audio signal is muted, and the path corresponding to the detected type of audio signal is unmuted.
Method and electronic device for controlling volume
An electronic device is provided. The electronic device may output a sound output event through a speaker at an output volume, generate a predicted input waveform based on the output sound event, compare a level of an input sound received via a microphone with a predicted level of the predicted input waveform, determine when a level of the input sound is lower than a threshold value for a predetermined time, and control the output volume of the sound output event when the level of the input sound is lower than the threshold value for the predetermined time.
Audio playback settings for voice interaction
Example techniques relate to voice interaction in an environment with a media playback system that is playing back audio content. In an example implementation, while playing back first audio in a given environment at a given loudness: a playback device (a) detects that an event is anticipated in the given environment, the event involving playback of second audio and (b) determines a loudness of background noise in the given environment, the background noise comprising ambient noise in the given environment. The playback device ducks the first audio in proportion to a difference between the given loudness of the first audio and the determined loudness of the background noise and plays back the ducked first audio concurrently with the second audio.
Audio playback settings for voice interaction
Example techniques relate to voice interaction in an environment with a media playback system that is playing back audio content. In an example implementation, while playing back first audio in a given environment at a given loudness: a playback device (a) detects that an event is anticipated in the given environment, the event involving playback of second audio and (b) determines a loudness of background noise in the given environment, the background noise comprising ambient noise in the given environment. The playback device ducks the first audio in proportion to a difference between the given loudness of the first audio and the determined loudness of the background noise and plays back the ducked first audio concurrently with the second audio.
METHODS AND DEVICES FOR CONTROLLING AUDIO PARAMETERS
A method of controlling headphones having external microphone signal pass-through functionality may involve controlling a display to present a geometric shape on the display and receiving an indication of digit motion from a sensor system associated with the display. The sensor system may include a touch sensor system or a gesture sensor system. The indication may be an indication of a direction of digit motion relative to the display. The method may involve controlling the display to present a sequence of images indicating that the geometric shape either enlarges or contracts, depending on the direction of digit motion and changing a headphone transparency setting according to a current size of the geometric shape. The headphone transparency setting may correspond to an external microphone signal gain setting and/or a media signal gain setting of the headphones.
Audio Playback Settings for Voice Interaction
Example techniques relate to voice interaction in an environment with a media playback system that is playing back audio content. In an example implementation, while playing back first audio in a given environment at a given loudness: a playback device (a) detects that an event is anticipated in the given environment, the event involving playback of second audio and (b) determines a loudness of background noise in the given environment, the background noise comprising ambient noise in the given environment. The playback device ducks the first audio in proportion to a difference between the given loudness of the first audio and the determined loudness of the background noise and plays back the ducked first audio concurrently with the second audio.
Control method and control device
Positional information indicative of positions of a plurality of terminals is acquired from the terminals through communication; one or more representative terminals are determined from among the terminals in accordance with a state of distribution of the positions; when the positional information satisfies a predetermined condition, a first command to cause the representative terminals to output a sound at a first sound volume being transmitted to the representative terminals, and a second command to cause general terminals to output a sound at a second sound volume different from the first sound volume being transmitted to the general terminals different from the representative terminals; and when the positional information does not satisfy the predetermined condition, a third command to cause the representative terminals and general terminals to output a sound at a third sound volume being transmitted to the representative terminals and general terminals.
Environment sensing intelligent apparatus
An audio playback device may drive an audio reproduction device at a volume level. An audio capture device may convert sound waves into audio input. An environment sensing device may detect, based on the audio input, environmental conditions surrounding a user of the audio playback device, the environmental conditions including a loudness estimation indicative of a level of background noise included in the audio input and an audio content classification indicative of presence of speech in the audio input. The environment sensing device may also determine, according to the environmental conditions, a playback action to alter the volume level being provided by the audio playback device, and provide, to the audio playback device, an adjustment to the volume level in accordance with the playback action.
AUTOMATIC VOLUME CONTROL FOR COMBINED GAME AND CHAT AUDIO
A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.