H04N21/23106

Preparation of warm inputs for digital content streaming

Systems and methods, to efficiently prepare for live and stored file content, implement one or more warm inputs, which actively ingest and demux content, but do not actively decode the content until an input switch is commanded. Each warm input can cache a most recent instantaneous decoder refresh and subsequent reference frames (I-frames and P-frames). Upon an input switch being commanded, the subject input commences decoding of such preserved frames. The formerly-warm input then acts as a hot input (decoding every frame) until the input switch completes. The use of warm inputs, which avoid the decoding stage, reduces computational resource use, allows preparation of all inputs by default, and permits metrics, status reports, and thumbnails to be generated regarding non-active inputs.

SYSTEM AND METHOD FOR PROVIDING PERSONALIZED CONTENT DELIVERY IN A BROADBAND NETWORK

Personalized content delivery in a broadband network for an end-user includes a plurality of intelligent edge nodes deployed in the broadband network. Each of the plurality of intelligent edge nodes is capable of computing dynamic scores with respect to any content delivered to a corresponding end-user device connected in the broadband network. Based on a set of preference data, at least one query may be received from at least one authorized user and a corresponding response may be generated based on the preference data and the computed dynamic scores The at least one authorized user analyses the response and tag relevant content to be personalized for the end user. The at least one authorized user thereafter activates a functionality over a UI/UX interface that facilitates the end-user to access the personalized content.

METHODS, SYSTEMS, AND DEVICES FOR ON-DEMAND REUSE OF VOLUMETRIC CONTENT

Aspects of the subject disclosure may include, for example, obtaining a first group of volumetric content, generating first metadata for the first group of volumetric content, and storing the first group of volumetric content. Further embodiments include obtaining a second group of volumetric content, generating second metadata for the second group of volumetric content, and storing the second group of volumetric content. Additional embodiments include receiving a request for user volumetric content, and obtaining first volumetric content according to the request, the first group of volumetric content comprises the first volumetric content, and obtaining second volumetric content according to the request, the second group of volumetric content comprises the second volumetric content, generating the user volumetric content according to the request, the user volumetric content comprises the first volumetric content and the second volumetric content, and providing the user volumetric content to a communication device. Other embodiments are disclosed.

Synchronizing the storing of streaming video
11627354 · 2023-04-11 · ·

A method and device for communicating video for synchronization between a portable wearable camera and a wireless hub device are described. The portable wearable camera may capture first video data. Also, the portable wearable camera may transmit the first video data to the wireless hub device via a first wireless connection, and may capture second video data. When the first wireless connection between the wearable camera and the wireless hub device is unable to support full resolution video playback, the portable wearable camera may store the second video data. Further, the portable wearable camera may receive a request from the wireless hub device for the second video data via a second wireless connection, and may capture third video data. Further, the portable wearable camera may transmit, to the wireless hub device, the third video data via the first wireless connection and the second video data via the second wireless connection.

Methods and systems for dynamic data management

Methods and systems for managing data are disclosed. One method can comprise storing first data locally relative to a user device and storing second data remotely relative to the user device. The first data and the second data can relate to the same content. The method can also comprise generating a manifest comprising location information relating to the first data and the second data and receiving a request for transmission of one or more of the first data and the second data based upon the manifest.

Efficient and flexible load-balancing for clusters of caches under latency constraint

The present technology provides a system, method and computer readable medium for steering a content request among plurality of cache servers based on multi-level assessment of content popularity. In some embodiments a three levels of popularity may be determined comprising popular, semi-popular and unpopular designations for the queried content. The processing of the query and delivery of the requested content depends on the aforementioned popularity level designation and comprises a acceptance of the query at the edge cache server to which the query was originally directed, rejection of the query and re-direction to a second edge cache server or redirection of the query to origin server to thereby deliver the requested content. The proposed technology results in higher hit ratio for edge cache clusters by steering requests for semi-popular content to one or more additional cache servers while forwarding request for unpopular content to origin server.

Method and system for multi-channel viewing
11470140 · 2022-10-11 · ·

A computerized method that may include (i) receiving, by one or more slicers, multiple input streams, the multiple input streams comprise (a) an input video stream that comprises visual information obtained from an event, and (b) at least one additional stream related to the event; (ii) converting the multiple input streams to a group of EISCVSs, different input streams are mapped to different EISCVSs; (iii) determining, by one or more personalization entities, a content to be sent to one or more user devices; (iv) generating, by the one or more personalization entities and based on the determining, the at least one personalized content stream to be sent to one or more user devices; and (v) sending the at least one personalized content stream to the one or more user devices.

User Interface (UI) Engine for Cloud UI Rendering

Techniques for cloud user interface (UI) rendering in a virtual set top system is performed by a UI engine on a server or a cloud platform. The method includes receiving a request for a UI, where the request includes a state associated with the UI and the request. The method further includes identifying, based at least in part on the first state, UI element(s) and/or interactions associated with the UI. The method also includes determining whether or not UI object(s) corresponding to the UI element(s) and/or the interactions exist in a cache. The method additionally includes generating the UI using the UI object(s) upon finding the UI object(s) in the cache. The method further includes rendering the UI upon not finding the UI object(s) in the cache, including rendering the UI element(s) and/or the interaction(s) as the UI object(s) and storing the UI object(s) in the cache.

Buffer management for optimized processing in media pipeline

Automated processes, computing systems, computing devices, and other aspects of a data processing system improve reliability in transmitting digital media content over a network using resource constrained hardware. Media content may be received from a media source and used to generate data segments. An address may be written to a message queue, with the address referencing a first segment of the media content stored in the buffer. A computing device may check whether a number of addresses stored in a message queue is greater than or equal to a first threshold value. A second segment of the media content may be written to the message queue in response to the number of addresses stored in the message queue being greater than or equal to the first threshold value.

SYSTEMS AND METHODS FOR CUSTOMIZING MEDIA PLAYER PLAYBACK SPEED
20230103596 · 2023-04-06 ·

Systems and methods are provided for customizing the playback speed of a media player. One example method includes receiving a media content item and identifying a playback speed for at least a portion of the media content item. An adjustable playback speed user interface element is generated for display, wherein the user interface element is preset to the identified playback speed. The playback speed user interface element is adjustable in that at least a portion of the playback speed user interface element is movable from a first position to a second position. An interaction with the adjustable playback speed user interface element is identified and the portion of the media content item is generated for output at the identified playback speed.