H04N21/23406

SYSTEMS AND METHODS FOR CAUSING A USER TO VIEW SECONDARY CONTENT THAT RELATES TO A MEDIA ASSET FROM WHICH A USER HAS SWITCHED AWAY
20230224514 · 2023-07-13 ·

Systems and methods are described herein for a media guidance application to determine that a user has switched away from a source transmitting a media asset with which the user was engaged and detect, while the user is switched away from the source, that secondary content transmitted by the source during a break of playback of the media asset relates to the media asset. In response to detecting that the secondary content relates to the media asset, the media guidance application may access a database to determine whether the secondary content specifically corresponds to the media asset, and, in response to determining that the secondary content specifically corresponds to the media asset, the media guidance application may generate for display the secondary content to the user.

Dynamic client buffering and usage of received video frames for cloud gaming

A method is disclosed including setting, at a server, a server VSYNC signal to a server VSYNC frequency defining a plurality of frame periods. The server VSYNC signal corresponding to generation of a plurality of video frames at the server during the plurality of frame periods. The method including setting, at a client, a client VSYNC signal to a client VSYNC frequency. The method including sending a plurality of compressed video frames based on the plurality of video frames from the server to the client over a network using the server VSYNC signal. The method including decoding and displaying, at the client, the plurality of compressed video frames. The method including analyzing the timing of one or more client operations to set the amount of frame buffering used by the client, as the client receives the plurality of compressed video frames.

Transport stream automatic change over

A device, system, and method perform an automatic change over for transport streams. The method is performed at an output server. The method includes selecting a first transport stream. The method includes generating a first portion of an output based on the first transport stream. The method includes selecting a second transport stream. The method includes determining a frametime to synchronize first packets of the first transport stream to second packets of the second transport stream. The frametime is based on a start time of a content item included in the first transport stream and the second transport stream and a completed progression of the content item using the first transport stream. The method includes determining a location in the second transport stream based on the frametime. The method includes generating a second portion of the output based on the second transport stream starting at the location.

Methods, systems, and media for adjusting quality level during synchronized media content playback on multiple devices

Methods, systems, and media for adjusting quality level during synchronized media content presentation are provided. In some embodiments, the method comprises: transmitting, from a server to a first user device, first media content data corresponding to a first stream of a media content item and from the server to a second user device, second media content data corresponding to a second stream of the media content item, wherein the first media content data is to be stored in a buffer of the first user device, and wherein the second media content data is to be stored in a buffer of the second user device; transmitting, from the server to the first user device and to the second user device, instructions that cause the first user device and the second user device to begin presenting the media content item simultaneously; determining, by the server, that the first media content data is being stored in the buffer of the first user device at a slower rate than the second media content data is being stored in the buffer of the second user device; in response to determining that the first media content data is being stored in the buffer of the first user device at a slower rate than the second media content data is being stored in the buffer of the second user device, selecting a third stream of the media content item corresponding to the first stream of the media content item, wherein the third stream of the media content item has a lower quality level than the first stream of the media content item; and transmitting third media content data corresponding to the third stream of the media content item to the first user device.

Dynamic topology generation for branching narratives

A playback application is configured to dynamically generate topology for an interactive media title. The playback application obtains an initial topology and also collects various data associated with a user interacting with the feature. The playback application then modifies the initial topology, based on the collected data, to generate a dynamic topology tailored to the user. The dynamic topology describes the set of choices available to the user during playback as well as which options can be selected by the user when making a given choice. In addition, the playback application also selectively buffers different portions of the interactive media title, based on the collected data, in anticipation of the user selecting particular options for available choices.

Bandwidth Allocation for Low Latency Content and Buffered Content
20220417571 · 2022-12-29 ·

Techniques for allocating bandwidth for low latency content and buffered content are described. In accordance with various embodiments, a bandwidth allocation method is performed at a device (e.g., a server) with one or more processors and a non-transitory memory. The server determines available bandwidth for delivering content to a client device in a stream, where the stream includes low latency content and buffered content. The server further identifies characteristics of the low latency content. The server then allocates a first portion of the available bandwidth to the low latency content and a second portion of the available bandwidth to the buffered content based on the characteristics of the low latency content.

Smoothing bit rate variations in the distribution of media content

Methods and apparatus are described for delivering streams of media content in ways that smooth out the peaks that might otherwise occur due to the bit rate variations that result from encoding of the media content. This is accomplished by controlling the timing of the transmission of packets of the encoded media content.

Server-Side Adaptive Media Streaming
20220408135 · 2022-12-22 ·

A part of media is transmitted from a streaming server to a client and a transfer time is determined for the part of media. The transfer time is compared with a playback duration of the part of media. If the difference between the playback duration and the transfer time exceeds a preconfigured value, the bitrate of the media is adjusted.

System and method for automatic encoder adjustment based on transport data

A system and method for transmission of a video stream are provided. The system may include: an encoder adapted to generate a video stream comprising a plurality of encoded frames, encoded according to at least one encoding parameter; a comparator in communication with the encoder, the comparator adapted to compare encoded frames of the plurality of encoded frames with input frames to determine a fitness metric reflective of visual quality of the encoded frames; and a controller in communication with the comparator, the controller adapted to adjust the at least one encoding parameter based on the fitness metric.

Methods and apparatus for streaming data

There is provided a method of and apparatus for streaming data. Data segments containing audio and/or video data content are received over a network. The data segments are stored in a buffer. It is determined that the network has capacity to provide the content in the data segments at a higher quality than is currently stored in the buffer prior to playout of the data segments. A higher quality version of content of one or more data segments in the buffer that have the latest relative playout time are requested in preference to requesting a higher quality version of content of data segments that have earlier relative playout times.