Patent classifications
H04N21/2543
Embedded payment tokens in digital media objects
A token specifying a payment account is issued to a party to which payments are to be made and the token is installed in a specially configured camera. Whenever a photograph is captured by the camera, a copy of the token, among other things, is embedded in the photograph's metadata. The metadata may also include photo-specific information and a selling price. When a buyer selects the photo for purchase, the token may be used to facilitate a payment to the party, such as the photographer. The buyer may initiate the transaction by simply dragging the selected photograph or photographs onto a purchase application which automatically extracts price and the token for initiating the purchase transaction. The seller can view the purchase details in the payment account.
Systems and/or methods for distributing advertisements from a central advertisement network to a peripheral device via a local advertisement server
Certain exemplary embodiments disclosed herein relate to systems and/or methods for distributing advertisements from a central advertisement network to one or more peripheral devices at a location via a local advertisement server. In certain exemplary embodiments, the local advertisement server within a location receives advertisements from the central advertisement network and rebroadcasts them to peripheral devices within that location. Advertising information may be tracked and reported, e.g., for accounting, revenue-sharing, and/or other purposes in certain exemplary embodiments. Thus, in certain exemplary embodiments, the distribution of advertisements is provided to peripherals via a non-web- and non-PC-dependent network. Moreover, in certain exemplary embodiments, reporting and advertising related communications are substantially bi-directional regardless of device type. Certain exemplary embodiments provide revenue sharing among some or all of the central advertising network provider, the proprietors of locations, operators tasked with maintaining the local ad server and/or the peripheral devices, etc.
Systems and/or methods for distributing advertisements from a central advertisement network to a peripheral device via a local advertisement server
Certain exemplary embodiments disclosed herein relate to systems and/or methods for distributing advertisements from a central advertisement network to one or more peripheral devices at a location via a local advertisement server. In certain exemplary embodiments, the local advertisement server within a location receives advertisements from the central advertisement network and rebroadcasts them to peripheral devices within that location. Advertising information may be tracked and reported, e.g., for accounting, revenue-sharing, and/or other purposes in certain exemplary embodiments. Thus, in certain exemplary embodiments, the distribution of advertisements is provided to peripherals via a non-web- and non-PC-dependent network. Moreover, in certain exemplary embodiments, reporting and advertising related communications are substantially bi-directional regardless of device type. Certain exemplary embodiments provide revenue sharing among some or all of the central advertising network provider, the proprietors of locations, operators tasked with maintaining the local ad server and/or the peripheral devices, etc.
Television receiver wager staging
A television receiver may present live television programming along with a sports gaming interface that indicates various betting options that are selectable by a television viewer via a remote control. The television receiver may receive a selection of a betting option presented in the sports gaming interface. A request may then be sent to a mobile device of the television viewer. The television receiver may in response to the selection, transmit a bet identifier of the selected betting option and an account identifier to the television service provider system. After a user has funded the bet and completed the transaction via a mobile device, the sports gaming interface may indicate the active bet.
SYSTEM AND METHOD FOR PROVIDING DIGITAL GRAPHICS AND ASSOCIATED AUDIOBOOKS
The present invention relates to a system and method for providing digital media such as comics with associated audio files such as audiobooks. The digital media and audio are provided using a computer-implemented application and a website. The system includes a server with associated databases for digitizing physical copies of comics and other graphical content, and creating audio files by using text to speech and natural language processing and storing digital comics and audiobooks. A media player displays digital comics and an audio player plays out audio files in synchronized manner allowing people to listen to comics without having to read the textual content contained in the digital media file.
SYSTEM AND METHOD FOR PROVIDING DIGITAL GRAPHICS AND ASSOCIATED AUDIOBOOKS
The present invention relates to a system and method for providing digital media such as comics with associated audio files such as audiobooks. The digital media and audio are provided using a computer-implemented application and a website. The system includes a server with associated databases for digitizing physical copies of comics and other graphical content, and creating audio files by using text to speech and natural language processing and storing digital comics and audiobooks. A media player displays digital comics and an audio player plays out audio files in synchronized manner allowing people to listen to comics without having to read the textual content contained in the digital media file.
SYSTEMS, METHODS AND ARTICLES TO FACILITATE SELLING OF ADVERTISING INVENTORY
Systems and methods for providing an advertisement marketplace where buyers and sellers can trade mediacast advertisement inventory programmatically at local, national, and/or worldwide levels. The marketplace system may include a seller-controlled marketplace system which connects sellers with buyers and offers revenue management tools for optimizing yields across direct and programmatic channels. The advertisement inventory is bought and sold as canonical inventory units which group similar but discrete advertisement slots together. The marketplace system may include a seller side platform (SSP) for sellers through which sellers can access demand across multiple sales channels and can make advertisement inventory available and accept or reject bids based on marketplace demand.
SYSTEMS AND METHODS FOR REMOTELY INTERACTING WITH PERFORMERS AND INFLUENCING LIVE EVENTS
A computer-implemented method of remotely influencing a performer at a live event via a customer mobile device is disclosed herein. The method includes: displaying a graphical user interface configured to receive user inputs; receiving a first user input including a user request for the performer at the live event; presenting predetermined terms and conditions associated with the user request; receiving a second user input including a user acceptance of the terms and conditions associated with the user request; transmitting the user request to a host server upon receiving the user acceptance of the terms and conditions associated with the user request; receiving a confirmation of the terms and conditions associated with the user request from the host server; and transmitting the user request for receipt by a performer mobile device of the performer during the live event.
Remotely Accessed Virtual Recording Room
An audio/video stream recording, storage, and delivery system 10 utilizes an Internet-based browser connection. The system 10 includes recording software 20, storage memory 30, a code generator 40, and a user interface 50. Preferably, the recording software 20 is located on the host back end 60 where it processes and records audio and video material that originates from the user front end 70 and is streamed to the host back end. The storage memory 30, which is also located on the host back end 60, stores the recorded audio and video material. The user interface 50 to the system provides a user located at the user front end 70 with remote access to a virtual recording room. The user interface 50 further enables the user to record audio and video material streamed from the user front end 70 by activating the recording software 20 located on the host back end 60. This is accomplished without requiring recording functionality on the user front end 70. The code generator 30 produces code associated with the recorded audio and video material. This code can be easily copied and pasted to an additional location 80, such as an auction website. Activating the code pasted at the additional location 80 provides access to the recorded audio and video material from the additional location while allowing the recorded audio and video material to remain stored at the host back end 60.
Remotely Accessed Virtual Recording Room
An audio/video stream recording, storage, and delivery system 10 utilizes an Internet-based browser connection. The system 10 includes recording software 20, storage memory 30, a code generator 40, and a user interface 50. Preferably, the recording software 20 is located on the host back end 60 where it processes and records audio and video material that originates from the user front end 70 and is streamed to the host back end. The storage memory 30, which is also located on the host back end 60, stores the recorded audio and video material. The user interface 50 to the system provides a user located at the user front end 70 with remote access to a virtual recording room. The user interface 50 further enables the user to record audio and video material streamed from the user front end 70 by activating the recording software 20 located on the host back end 60. This is accomplished without requiring recording functionality on the user front end 70. The code generator 30 produces code associated with the recorded audio and video material. This code can be easily copied and pasted to an additional location 80, such as an auction website. Activating the code pasted at the additional location 80 provides access to the recorded audio and video material from the additional location while allowing the recorded audio and video material to remain stored at the host back end 60.