Patent classifications
H04N21/2743
Systems and methods for encoding and sharing content between devices
Systems and methods for sharing content between devices are disclosed. To request a shared piece of media content, a playback device generates and sends a request to content server. The playback device includes information in the request that indicates the playback capabilities of the device. The content server receives the request and determines the playback capabilities of the playback device from the information in the request. The content server then determines the assets that may be used by the playback device to obtain the media content and generates a top level index file for the playback device that includes information about the determined assets. The top level index file is then sent to the playback device that may then use the top level index file to obtain the media content using the indicated assets.
AUDIOVISUAL COLLABORATION SYSTEM AND METHOD WITH LATENCY MANAGEMENT FOR WIDE-AREA BROADCAST AND SOCIAL MEDIA-TYPE USER INTERFACE MECHANICS
Techniques have been developed to facilitate the livestreaming of group audiovisual performances. Audiovisual performances including vocal music are captured and coordinated with performances of other users in ways that can create compelling user and listener experiences. For example, in some cases or embodiments, duets with a host performer may be supported in a sing-with-the-artist style audiovisual livestream in which aspiring vocalists request or queue particular songs for a live radio show entertainment format. The developed techniques provide a communications latency-tolerant mechanism for synchronizing vocal performances captured at geographically-separated devices (e.g., at globally-distributed, but network-connected mobile phones or tablets or at audiovisual capture devices geographically separated from a live studio).
CONTENT DISTRIBUTION SYSTEM, CONTENT DISTRIBUTION METHOD, AND COMPUTER PROGRAM
The present disclosure has a configuration in which a distributor who performs a separate distribution that is different from this live content, or a viewer who views this separate distribution can participate in a virtual space and express intent or participate in visual recognition through the commitment of a virtual item.
CONTENT DISTRIBUTION SYSTEM, CONTENT DISTRIBUTION METHOD, AND COMPUTER PROGRAM
The present disclosure has a configuration in which a distributor who performs a separate distribution that is different from this live content, or a viewer who views this separate distribution can participate in a virtual space and express intent or participate in visual recognition through the commitment of a virtual item.
AUTOMATED CONTENT VIRALITY ENHANCEMENT
Systems and methods for enhancing virality for a content item are disclosed herein. A content item is uploaded to a content sharing platform over a communication network. Feedback on the content item is received from the content sharing platform over the communication network. Based on the feedback, a virality score for the content item is determined and a determination is made as to whether the virality score meets a virality criterion. In response to a determination that the virality score does not meet the virality criterion, a virality enhancement technique is selected from a virality enhancement database, the content item is modified by applying the virality enhancement technique to the content item, and the modified content item is uploaded to the content sharing platform over the communication network.
Method and System for Aggregating Live Streams
A method, comprising receiving live video streams from different live streaming platforms, presenting the live video streams to users in video tiles in an aggregated live streaming platform, and allowing the users to navigate and select among the video tiles of the aggregated live streaming platform to view and interact with the live video streams.
Cloud-based Production of High-Quality Virtual And Augmented Reality Video Of User Activities
A computer-implemented method includes obtaining first data, including telemetry data and beatmap synchronization data from a user device such as a virtual reality (VR) headset. The telemetry data relates to actions and/or movements of a person wearing the user device in a real-world environment. The telemetry data and beatmap synchronization data are used to produce one more video segments of a virtual person in a virtual world environment. The video production may take place in the cloud, away from the user device. The video production may include post-production and visual effects. The video production may be higher quality and/or resolution than images displayed in real-time on the user device.
Systems and methods for virtual interactions
Systems and methods for virtual interactions are described. One or more users can view or listen to media, react to the media and share such media experience virtually with others. The media experience can take place synchronously, asynchronously or both.
Systems and methods for virtual interactions
Systems and methods for virtual interactions are described. One or more users can view or listen to media, react to the media and share such media experience virtually with others. The media experience can take place synchronously, asynchronously or both.
Digital image filtering and post-capture processing using user specific data
There are provided systems and methods for digital image filtering and post-capture processing using user specific data. A computing device may include a camera that records media of a scene, including images or videos. A user may utilize the computing device to add filters, graphical overlays, or other effects to the recorded media, which may alter pixel data for pixels of the media or blend graphics into the media. When adding image effects to images, the device or a service provider that offers and image hosting and/or sharing platform may determine recommendations for particular image effects to use when recording and processing the image. The recommended effects may be based on effects used in past media, as well as user information, and may change an appearance of the output media in a particular way specific to the user, media, and/or scene.