H04N21/4758

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
20200193851 · 2020-06-18 · ·

An information processing apparatus includes an acquisition unit and a changing unit. The acquisition unit acquires character information input by a viewer to content including an image or sound. The changing unit changes a representation form of a frequent word which is character information with a high appearance frequency among character information input by multiple viewers to the content.

Systems and methods for communicating feedback

Systems, methods, and non-transitory computer-readable media can determine that one or more viewers of a live content stream selected at least one option for interacting with a broadcaster of the live content stream; determine audio-based feedback corresponding to the selected option; and provide the audio-based feedback to be outputted to the broadcaster through an audio device.

SYSTEMS AND METHODS PROVIDING EN MASS COLLECTION AND CENTRALIZED PROCESSING OF PHYSIOLOGICAL RESPONSES FROM VIEWERS
20200184493 · 2020-06-11 ·

An example system includes a first headset including first sensor to gather first user data from a first subject during exposure to media, the first user data including at least one of psychophysiological data or physiological data; and a first processor to generate first data indicative of an emotional response of the first subject based on the first user data. The example system includes a second headset including a second sensor to gather second user data from the second subject during exposure to the media, the second user data including at least one of psychophysiological data or physiological data; a second processor to generate second data indicative of an emotional response of the second subject based on the second user data and synchronize the second data with the first data to generate synchronized response data; and a second transmitter to transmit the synchronized response data to a central processor.

USER-DRIVEN SPECTATOR CHANNEL FOR LIVE GAME PLAY IN MULTI-PLAYER GAMES
20200179812 · 2020-06-11 ·

A multi-user system hosts a game session over a communication network. The game session includes a plurality of media streams that show one or more views of live game play for the game session. The multi-user system further assigns a spectator value to each media stream, updates one or more spectator values based on user inputs received during the game session, selects, for one or more time periods of the game session, one media stream to broadcast based on the spectator value assigned to the one media stream for the one or more time periods, and broadcasts the one media stream over the communication network.

ENTERTAINMENT SERVER AND ASSOCIATED SOCIAL NETWORKING SERVICES

Certain exemplary embodiments relate to entertainment systems that interact with users so as to provide for social networking and/or other services. In certain exemplary embodiments, an entertainment system is configured to provide jukebox-related and entertainment system mediated services that are accessible from within and from the outside of the location, coordinating social networking services among and between patrons within and outside of the location and also providing for advertisement opportunities. In certain exemplary embodiments, the entertainment system within a location may serve as and/or be connected to a jukebox. The entertainment system within the location may be connected to one or more client devices, one or more displays, one or more bar-top or hand-held gaming devices, etc., in certain exemplary embodiments. The jukebox-related and entertainment system mediated services may provide mechanisms for enhancing patrons' experiences, creating a sense of ownership and/or belongingness to a connected community of entertainment system users.

Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
10653934 · 2020-05-19 ·

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.

AUTOMATIC MODIFICATION OF USER GUIDANCE SEQUENCE RECORDINGS

A processor may receive a recording. The recording may include one or more user guidance sequences and be displayed to a user. The processor may receive a first user input response to an initiation of a first user guidance sequence. The processor may determine, in response to receiving the first user input, that there is a discrepancy between the first user input and the first user guidance sequence. The processor may automatically modify the playback setting of the recording. The processor may display the discrepancy between the first user input and the first user guidance sequence to the user.

Movie trailer voting system with audio movie trailer identification
10652620 · 2020-05-12 · ·

A computing device receives audio data and identifies a movie trailer from the audio data. The computing device generates a prompt for user feedback regarding a movie associated with the movie trailer. The computing device receives user feedback from a user regarding the movie associated with the movie trailer. The computing device determines a likelihood that the user will attend a showing of the movie at a theater based on the user feedback.

APPARATUS AND METHOD FOR SOLICITING DYNAMIC GROUP SUPPORT FOR AN INDIVIDUAL VIDEO STREAMING AN EVENT
20200134739 · 2020-04-30 · ·

A computer implemented method includes receiving from a client device, via a network, a description of a social media event. The description of the social media event specifies a video streaming event and support required to initiate the social media event. The description of the social media event is broadcasted via the network to client devices. Support pledges from the client devices are collected via the network. Final event details are established after the support required to initiate the social media event is received. The final event details are broadcasted via the network to the client devices. The social media event is received from the client device via the network. The social media event is broadcasted via the network to the client devices. A dynamic leader board characterizing individuals generating the largest support for the social media event is supplied.

SYSTEM FOR ADDRESSING ON-DEMAND TV PROGRAM CONTENT ON TV SERVICES PLATFORM OF A DIGITAL TV SERVICES PROVIDER
20200137427 · 2020-04-30 ·

Video content is uploaded via the Internet to a video-on-demand (VOD) server identified by a title and a hierarchical address of categories and subcategories for categorizing the title. The VOD server converts and stores the video content at a storage address in a video content database linked to the title. The title is listed in a location of an electronic program guide (EPG) using the same categories and subcategories as in its hierarchical address. Any TV subscriber can access the EPG and navigate through its categories and subcategories to find a title for viewing on the TV. This can enable many new blogging or podcasting-like programs by popular Hosts to be self-published on the Internet and readily navigated for display on TV. The EPG can also store TV program addresses as bookmarks and allow them to be shared with other subscribers or with friends and contacts online by sending to their email addresses.