Patent classifications
H04N21/4781
Video modification and transmission using tokens
Modified video is distributed to a viewer of a computer-implemented game by causing a processor to distribute, toward a terminal device of a viewer, a first video including an animation of a first avatar of a distributor generated based on motion data; distribute, toward the terminal device, a second video related to a computer-implemented game generated with operation data using a received web page; receive, from the terminal device, token data indicative of a token sent to the distributor from the viewer during execution of one unit section of the game; and distribute, toward the terminal device, the second video including, during one time section occurring after the one unit section of the game ends and before a next unit section of the game begins, a rendering of a token object selected based on the token data.
Video modification and transmission using tokens
Methods and apparatus are disclosed for video transmission using tokens. According to one example, computer-readable storage media store instructions that cause a processor to: distribute, toward terminal devices of a plurality of viewers via a communication line, motion data or a first video including an animation of an avatar of a distributor generated on the basis of the motion data; distribute, toward the terminal devices of the plurality of viewer via the communication line, a second video related to a computer-implemented game generated on the basis of operation data by using a received web page; receive, via the communication line, token data indicating that any type of token among a plurality types of tokens is given to the distributor, the token data being generated by the terminal device of each viewer viewing the second video; calculate a score based on the total number of at least one type of tokens given to the distributor using the token data; and control a game object used in the game on the basis of the score.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, AND STORAGE MEDIUM
A method and an apparatus for controlling a virtual object, a storage medium, and an electronic device. The method includes: obtaining an interactive operation in a virtual scene, the interactive operation being used for controlling a first virtual object to release a virtual prop at a target position; releasing the virtual prop at the target position, and displaying a target region triggered by the virtual prop in the virtual scene, the target region including the target position; and enhancing a target attribute of a virtual object in a first object group in the virtual scene in a case that the first virtual object is located in the target region, the first object group being an object group to which the first virtual object belongs.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NONTRANSITORY STORAGE MEDIUM
An information processing system (1) includes: a first terminal (20) that controls progress of a game; and a second terminal (10) that is communicably connected with the first terminal (20) and that does not have a function to control progress of the game. The second terminal (10) includes a transmitting section (113) that transmits, in accordance with manipulation carried out by a user with respect to the second terminal (10), message information including at least (i) a message and (ii) information indicating a scene which is included in a game space where the game progresses and in which the message is to be displayed. The first terminal (20) includes a receiving section (212) that receives the message information and a message display section (213) that displays the message in the scene in accordance with the message information.
LIVE STREAMING PROCESSING METHOD, APPARATUS, ELECTRONIC DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
This application provides a live streaming processing method performed by an electronic device. The method includes: displaying a live streaming room, the live stream room having a host account, a host sub-account and multiple viewer accounts, the host sub-account being used for assisting the host account of the live streaming room in operation; receiving real-time live streaming data of the live streaming room, and displaying a live streaming content on a live streaming room page according to the real-time live streaming data, the real-time live streaming data collected from the host account and the viewer accounts; and displaying, in response to a live streaming room operation of the host sub-account, an operation result of the live streaming room operation of the host sub-account in the live streaming room, wherein the operation result of the live streaming room operation updates the live streaming content on the live streaming room page.
Dynamic client buffering and usage of received video frames for cloud gaming
A method is disclosed including setting, at a server, a server VSYNC signal to a server VSYNC frequency defining a plurality of frame periods. The server VSYNC signal corresponding to generation of a plurality of video frames at the server during the plurality of frame periods. The method including setting, at a client, a client VSYNC signal to a client VSYNC frequency. The method including sending a plurality of compressed video frames based on the plurality of video frames from the server to the client over a network using the server VSYNC signal. The method including decoding and displaying, at the client, the plurality of compressed video frames. The method including analyzing the timing of one or more client operations to set the amount of frame buffering used by the client, as the client receives the plurality of compressed video frames.
AUGMENTING VIDEO GAMES WITH ADD-ONS
A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.
LIVE VIDEO BROADCAST METHOD, LIVE BROADCAST DEVICE AND STORAGE MEDIUM
The present disclosure provides a live video broadcast method performed by a terminal device. The method includes: receiving a live broadcast command to live broadcast a video game in real time, and creating a video buffer for the video game based on the live broadcast command; while playing the video game in real time, extracting video picture frames from the video game and storing them in the video buffer; collecting voice data by using a microphone of the terminal device, and synchronously synthesize the voice data and the video picture frames stored in the video buffer into a video streaming media file; and uploading the video streaming media file to a live broadcast server for live broadcasting the video streaming media file on other mobile devices.
SYSTEMS AND METHODS FOR PROVIDING MULTI-PART PERSISTENT CONTENT
A method for providing multi-part persistent content includes requesting a content item from a content server, and receiving a first portion of a multi-part content item. The first portion of the multi-part content item is displayed to a user of the client device via a first application executed by the client device. The method also includes providing an authentication token and an identification of a state of execution of the multi-part content item to the content server, and subsequently requesting a second content item, the request comprising the authentication token. The method also includes receiving a second portion of the multi-part content item, the second portion of the multi-part content item displayed to the user of the client device via a different, second application executed by the client device. The second portion is selected by the content server based on the state of execution of the multi-part content item.
MEDIA-OBJECT BINDING FOR PREDICTING PERFORMANCE IN A MEDIA
A system and method for media-object binding and predicting performance in a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an object displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and other stored object data may be formed and stored the one or more databases. The one or more object-object associations may form one or more object aggregations. A determination may for made regarding if any of the one or more object aggregations meet or pass a threshold.