H04N21/6377

Methods for cloud based game streaming and setting data rates between remote clients and servers

A computer-implemented method for online game streaming is provided, which includes receiving a request from a remote client to access a user account. The user account identifies information regarding the user and digital content available for the user to access from the remote client. The request is received over an Internet connection at a hosting service that includes one or more servers and the digital content including a video game. The method includes receiving selection of the game by the hosting service from the remote client and initiating a data rate test of the remote client. The data rate test identifies a maximum available data rate between the remote client and one or more servers of the hosting service. The data rate test includes gradually increasingly the data rate and then gradually decreasing the data rate to identify an active data rate for streaming interactive content of the video game.

Methods for cloud based game streaming and setting data rates between remote clients and servers

A computer-implemented method for online game streaming is provided, which includes receiving a request from a remote client to access a user account. The user account identifies information regarding the user and digital content available for the user to access from the remote client. The request is received over an Internet connection at a hosting service that includes one or more servers and the digital content including a video game. The method includes receiving selection of the game by the hosting service from the remote client and initiating a data rate test of the remote client. The data rate test identifies a maximum available data rate between the remote client and one or more servers of the hosting service. The data rate test includes gradually increasingly the data rate and then gradually decreasing the data rate to identify an active data rate for streaming interactive content of the video game.

METHOD AND SYSTEM FOR INTEGRATED STACKING FOR HANDLING CHANNEL STACKING OR BAND STACKING
20220038198 · 2022-02-03 ·

A satellite reception assembly may include a housing configured to support receipt and handling of a plurality of satellite signals. The housing may include circuitry incorporating integrated stacking architecture for supporting and/or providing channel and/or band stacking whereby particular channels or bands, from multiple satellite signals that are received via the satellite reception assembly, may be combined onto a single output signal that may be communicated from the satellite reception assembly to a gateway device for concurrent distribution thereby to a plurality of client devices serviced by the gateway device.

METHOD AND SYSTEM FOR INTEGRATED STACKING FOR HANDLING CHANNEL STACKING OR BAND STACKING
20220038198 · 2022-02-03 ·

A satellite reception assembly may include a housing configured to support receipt and handling of a plurality of satellite signals. The housing may include circuitry incorporating integrated stacking architecture for supporting and/or providing channel and/or band stacking whereby particular channels or bands, from multiple satellite signals that are received via the satellite reception assembly, may be combined onto a single output signal that may be communicated from the satellite reception assembly to a gateway device for concurrent distribution thereby to a plurality of client devices serviced by the gateway device.

Live stream encryption

Techniques are described by which decryption key rotation may be accomplished to support the protection of live streaming content. During playback of content using a decryption key, the client begins acquisition of a second stream of the same content (including a new decryption key) such that the client can transition playback of the content from the first stream to the second with few or no visible artifacts from the viewer's perspective.

Monitoring and Surveillance System Arranged for Processing Video Data Associated with a Vehicle, as well as Corresponding Devices and Method
20220038520 · 2022-02-03 ·

A monitoring and surveillance system arranged for processing video data associated with a vehicle, wherein said system is arranged to operate in at least two operating modi, a first modus of said two modi being associated with a first latency requirement for said video data and a second modus of said two modi being associated with a second latency requirement, said system comprising a camera unit, arranged to be installed in said vehicle, wherein said camera unit is arranged for capturing video data; a streaming unit, arranged to be installed in said vehicle, and arranged for receiving said video data and for transmitting said video data over a telecommunication network to a video processing server; said video processing server arranged for selecting a modus of said at least two operating modi, and for communicating said selected modus, over said telecommunication network, to said camera unit such that said streaming unit can be tuned to said selected modus. Complementary systems and methods are also presented herein.

System and method for managing buffering in peer-to-peer (P2P) based streaming service and system for distributing application for processing buffering in client

A system to manage a buffering of a data stream for a peer client in a peer-to-peer based streaming service includes a buffering control unit including a processor configured to control pieces of the data stream to be buffered in a first buffer of the peer client, and to control one or more outputted pieces to be buffered in a second buffer of the peer client, the outputted pieces being outputted from the first buffer for play back of the data stream. A method for managing a buffering includes storing pieces of the data stream in a first buffer; storing one or more outputted pieces of the data stream in a second buffer; and transmitting one or more pieces stored in the first buffer or the second buffer.

Method for playing on a player of a client device a content streamed in a network
11426655 · 2022-08-30 · ·

The present invention relates to a method for playing on a player of a client device (11) a content streamed in a network (1), said content consisting of a sequence of segments available in a plurality of quality levels, the player being configured so as to choose the quality level of the segments as a function of at least one parameter representative of a segment reception rate, according to an Adaptive BitRate, ABR, logic of the player; the client device (11) comprising a first buffer (M1) for storing segments in a format adapted for transferring within the network (1), the method being characterized in that it comprises performing by a processing unit (110) of the client device (11): (a) receiving from the player a request for a current segment at a first quality level; (b) estimating, for a second quality level, an optimal response delay such that providing the requested current segment at the expiration of said optimal response delay will cause the player to request according to its ABR logic a next segment at said second quality level, as a function of a model trained from a database of training examples each associating a vector of measured parameters representative of a segment reception rate with the corresponding quality level subsequently chosen by the player according to its ABR logic; (c) providing the requested current segment from the first buffer memory (M1) at the expiration of said estimated optimal response delay.

System and method for permitting use of content using transfer rights

Apparatus, method, and media for permitting use of content. An exemplary method comprises associating a transfer right with content, the transfer right specifying that the content is permitted to be transferred from a first computing device to a second computing device, transferring the content from the first computing device to the second computing device in accordance with the transfer right, updating information associated with the transfer right based on the transfer of the content from the first computing device to the second computing device, and associating a usage right with the content, the usage right corresponding to a utilization of the content, wherein the first computing device includes at least a server mode of operation, and wherein the second computing device includes both a requester mode of operation and a server mode of operation.

System and method for permitting use of content using transfer rights

Apparatus, method, and media for permitting use of content. An exemplary method comprises associating a transfer right with content, the transfer right specifying that the content is permitted to be transferred from a first computing device to a second computing device, transferring the content from the first computing device to the second computing device in accordance with the transfer right, updating information associated with the transfer right based on the transfer of the content from the first computing device to the second computing device, and associating a usage right with the content, the usage right corresponding to a utilization of the content, wherein the first computing device includes at least a server mode of operation, and wherein the second computing device includes both a requester mode of operation and a server mode of operation.