H04N21/8173

SYSTEMS AND METHODS FOR GENERATING BOOKMARK VIDEO FINGERPRINTS
20230111940 · 2023-04-13 ·

Systems and methods for replacing original media bookmarks of at least a portion of a digital media file with replacement bookmarks is described. A media fingerprint engine detects the location of the original fingerprints associated with the portion of the digital media file and a region analysis algorithm characterizes regions of media file spanning the location of the original bookmarks by data class types. The replacement bookmarks are associated with the data class types and are overwritten or otherwise are substituted for the original bookmarks. The replacement bookmarks then are subjected to a fingerprint matching algorithm that incorporates media timeline and media related metadata.

SYSTEMS AND METHODS FOR SCHEDULING INTERACTIVE MEDIA AND EVENTS

The user can respond to a media segment wherein the media segment may be associated with a schedulable event. Software on the device can then schedule the event into an electronic calendar system, and/or may use data associated with the media segment. At the appropriate time, the electronic calendar system may notify the user of the scheduled broadcast and/or event.

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS
20230109706 · 2023-04-13 · ·

Modified video is distributed to a viewer of a computer-implemented game by causing a processor to distribute, toward a terminal device of a viewer, a first video including an animation of a first avatar of a distributor generated based on motion data; distribute, toward the terminal device, a second video related to a computer-implemented game generated with operation data using a received web page; receive, from the terminal device, token data indicative of a token sent to the distributor from the viewer during execution of one unit section of the game; and distribute, toward the terminal device, the second video including, during one time section occurring after the one unit section of the game ends and before a next unit section of the game begins, a rendering of a token object selected based on the token data.

Methods, systems, and media for remote rendering of Web content on a television device
11470387 · 2022-10-11 · ·

Methods, systems, and media for remote rendering of Web content on a television device are provided. In some implementations, methods for remote rendering of Web content on a television device are provided, the methods comprising: sending a request for the Web content to a server, receiving, at a source device, a response corresponding to the request; generating a set of drawing commands based on the response; obtaining at least one encoded image based on the response; presenting the Web content on the source device; generating a plurality of content layers corresponding to the Web content, wherein the plurality of content layers including a first content layer comprises the set of drawing commands and a second content layer comprises the encoded image; transmitting the plurality of content layers; and causing the Web content to be presented on the television device based on the plurality of content layers.

Concurrent channels of communication

The present disclosure provides systems, methods, and machine-readable media for concurrent communication. One method includes displaying an interactive application on a first device of a user during a break in an entertainment segment displayed on a second device, sending a request for interaction from the user through the interactive application, pausing the interactive application when the break in the entertainment segment is over, and notifying the user when an additional break begins so the user can commence interacting with the interactive application.

Data processing method and apparatus, electronic device, system, and storage medium

A data processing method and apparatus, and an electronic device, a system and a storage medium are provided. The method is applicable to a main thread in a Web client and includes: obtaining audio and video data of a target video from a server decapsulating the obtained audio and video data to obtain first audio and video data; sending the first audio and video data to a target sub-thread in the Web client, so that the target sub-thread decodes the first audio and video data to obtain second audio and video data and sends the second audio and video data to the main thread; receiving the second audio and video data sent by the target sub-thread; and rendering video data in the second audio and video data by using a rendering module of a browser of the Web client, and taking the rendered video data and audio data in the second audio and video data as to-be-played data for the target video. The technical solution according to the embodiment of the present application allows a Web client to play audio and video data without browser plug-ins.

Method, apparatus and computer program product for presenting a sporting event
11606617 · 2023-03-14 · ·

Provided herein is a method, apparatus and computer program product for gathering and presenting information associated with a sporting event to a user in a manner tailored to a user's preferences. Methods include: receiving a plurality of video segments associated with at least one subject; providing for display of at least one of the plurality of video segments; providing for selection of at least one video segment not associated with the at least one subject in response to the plurality of video segments having been played or skipped; providing for display of the at least one video segment not associated with the at least one subject; and following or superseding display of the at least one video segment not associated with the at least one subject with display of a new video segment in response to receiving the new video segment associated with the at least one subject.

Methods, systems and devices that enable user of mobile phone to at least partially take control of consumer electronic device on display

Described herein are methods, systems, and devices for enabling a user of a mobile phone to at least partially take control of a consumer electronic device on display in a retail store. A session with the mobile phone is initiated in response to the mobile phone being used to scan a scannable code displayed on a display screen in the retail store, wherein the session is associated with the consumer electronic device. A graphical user interface (GUI), which is displayed on the mobile phone during the session, enables the user of the mobile phone to use the mobile phone during the session to at least partially take control of the consumer electronic device that is on display in the retail store, thereby enabling the user of the mobile phone to learn about one or more capabilities of the consumer electronic device that is on display in the retail store.

System and Method for Exploring Immersive Content and Immersive Advertisements on Television
20220337910 · 2022-10-20 · ·

A system for navigating, exploring, and controlling immersive content and immersive advertisements provided on one or more OTT television applications using connected digital media players and/or user computing devices is presented. Immersive content and immersive advertisements are content and advertisements that can be viewed in 360 degrees so as to change the point of view and view the same content or advertisement from different angles. The user is enabled to control the playback, navigation, and exploration of the 360-degree immersive content and immersive advertisements using a digital trackpad in a downloadable 360-degree media player that can be applied as a separate application integration on a user's smartphone or other device or that can be integrated into the OTT mobile application. Other connected streaming devices can also integrate the 360-degree media player to allow for 360 degree exploration and viewing of the immersive content and immersive advertisements.

System and method for media hub software updating
11470390 · 2022-10-11 · ·

A system and method for automatically analyzing and managing a media hub software update. The system and method each utilize available media hub system and diagnostic information to aid in the analysis and installation of a software update. If the installation of the update is determined to require memory capacity in excess of what is currently available within the media hub, an archive and off-loading process is automatically initiated to free the required memory space during the installation process. Any off-loaded information and/or applications are then restored after the installation is complete.