Patent classifications
H04N21/8541
Method and system for the classification and categorization of video pathways in interactive videos
Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, identify and classify the various video pathways in an interactive video based on the content of these video pathways. A video comprising multiple video segments is obtained from a video library. Each video segment is directly linked to at least one other video segment and the multiple video segments comprise a beginning segment, intermediate segments (including interactive segments), and final segments. Multiple video pathways in the video are identified. For each identified video pathway, classification data is generated and each such video pathway is then stored in the video library. When the video is selected from a particular category of the video library, the video segments of a video pathway that has a classification which is the same as the classification associated with the particular category, is then displayed.
ANIMATION PRODUCTION SYSTEM
To enable to shoot animations in a virtual space, an animation production method that provides a virtual space in which a given object is placed, the method comprising: detecting an operation of a user equipped with a head mounted display; controlling an action of an object based on the detected operation of the user; shooting the actionof the object; and storing action data in relation to the action of the shot object in a predetermined track.
CREATING INTERACTIVE DIGITAL EXPERIENCES USING A REALTIME 3D RENDERING PLATFORM
Certain aspects of the present disclosure provide techniques for creating interactive digital experiences for linear content. This includes identifying a plurality of assets relating to presentation of linear content. It further includes generating interactive content using the linear content, including generating an interactive sequence referencing one or more of the plurality of assets and combining the linear content with the interactive sequence on a timeline sequentially describing the linear content. The timeline includes one or more branches relating to the linear content, and selection of a first branch of the one or more branches is based on the interactive sequence. It further includes transmitting the interactive content to a user.
CREATING INTERACTIVE DIGITAL EXPERIENCES USING A REALTIME 3D RENDERING PLATFORM
Certain aspects of the present disclosure provide techniques for creating interactive digital experiences for linear content. This includes identifying a plurality of assets relating to presentation of linear content. It further includes generating interactive content using the linear content, including generating an interactive sequence referencing one or more of the plurality of assets and combining the linear content with the interactive sequence on a timeline sequentially describing the linear content. The timeline includes one or more branches relating to the linear content, and selection of a first branch of the one or more branches is based on the interactive sequence. It further includes transmitting the interactive content to a user.
METHOD AND SYSTEM FOR ENHANCING MEDIA CONTENT CONSUMPTION EXPERIENCES
Aspects of the subject disclosure may include, for example, obtaining metadata associated with media content to be presented, wherein the metadata identifies different portions of the media content demarcated by timestamps, during presenting of a first portion of the media content on a display device, monitoring a consumption of the media content by a user, detecting a command provided by the user, analyzing the command, determining, based on the analyzing and based on the metadata, that the user desires that a second portion of the media content be played back by the display device and, responsive to the determining, causing the display device to switch from presenting the first portion of the media content to presenting the second portion of the media content based on a particular timestamp that corresponds to the second portion of the media content. Other embodiments are disclosed.
Method and apparatus for generating interactive programming in a communication network
A system for presenting live video content to a plurality of participant client devices is disclosed. An interactive program, including the live video content and an interactive component, is generated and a moderator interface is provided to enable a user of a moderator client device to create a look for the interactive program. The live video content and the interactive component are simultaneously displayed on a display of each of a plurality of participant client devices with the look created by the user of the moderator client device. The live video content and a response to the live video content are simultaneously displayed at each of the participant client devices with the look created by the user of the moderator client. The interactive program and the response are archived so that users of the plurality of participant devices may continue to interact with the interactive program after termination of the interactive program.
Method and apparatus for generating interactive programming in a communication network
A system for presenting live video content to a plurality of participant client devices is disclosed. An interactive program, including the live video content and an interactive component, is generated and a moderator interface is provided to enable a user of a moderator client device to create a look for the interactive program. The live video content and the interactive component are simultaneously displayed on a display of each of a plurality of participant client devices with the look created by the user of the moderator client device. The live video content and a response to the live video content are simultaneously displayed at each of the participant client devices with the look created by the user of the moderator client. The interactive program and the response are archived so that users of the plurality of participant devices may continue to interact with the interactive program after termination of the interactive program.
SHADER-BASED DYNAMIC VIDEO MANIPULATION
Real-time video manipulation techniques include performing shader-based graphical operations on user interface elements based on the state of an interactive video and the properties associated with the user interface elements at the state. The user interface elements are rendered into frames of the interactive video, and transparent interactive elements are layered over the user interface elements. In another technique, video frames in an interactive video include viewable and non-viewable regions. While the video is playing, the viewable regions are modified based on information in the non-viewable regions, thereby generating modified versions of the video frames.
SHADER-BASED DYNAMIC VIDEO MANIPULATION
Real-time video manipulation techniques include performing shader-based graphical operations on user interface elements based on the state of an interactive video and the properties associated with the user interface elements at the state. The user interface elements are rendered into frames of the interactive video, and transparent interactive elements are layered over the user interface elements. In another technique, video frames in an interactive video include viewable and non-viewable regions. While the video is playing, the viewable regions are modified based on information in the non-viewable regions, thereby generating modified versions of the video frames.
CUSTOM VIDEO WORKOUT PROGRAMS FOR EXECUTION ON AN EXERCISE MACHINE
In one aspect of the disclosure, a method to generate a custom video workout program for a user may include dividing each of multiple video workout programs into multiple segments, selecting a subset of the segments for inclusion in a custom video workout program for a user based on one or more user criteria specific to the user, the subset including at least a first segment from a first video workout program and a second segment from a second video workout program, and splicing the subset of segments together to generate the custom video workout program for the user.