A63F2003/00738

UNIVERSAL SIGNALING SYSTEM FOR BOARD GAMES
20240252910 · 2024-08-01 ·

The proposed invention consists of an opto-acoustic signaling system for game elements used in so-called hybrid games. Said games being provided with companion app, that is, a support app that is run on a paired electronic terminal (PC, tablet, console). Said opto-acoustic signaling system makes it possible to provide visual information in real time, inherent to game states, situations and events, correlated to one or more of the game elements (typically pawns or functionally equivalent objects) used and moved by the players in the execution of said hybrid games. In particular, the proposed invention focuses on a base that can be paired with different game elements, this allowing said base to be used universally as different games vary and as the type of game elements or pawns that characterize said games varies. Said base accommodates internally an electronic board, in charge of the remote communication with the remote electronic terminal and coordinates/controls the emission of visual and/or acoustic signals. In particular, the electronic board contains, as a solving element, a memory provided with a lookup table with preloaded instructions to activate visual or acoustic type emitters depending on. The game selected and used. The particular game element/pawn hooked to said base. The events and states that are determined dynamically during the execution of the game used.

Game and method of playing a game
10226689 · 2019-03-12 · ·

A game and a method of playing the game are disclosed. The game comprises a board having a domain region and a plurality of theme regions. Each theme region is associated with a theme. The game also provides each player with a plurality of game pieces, and each game piece of the plurality of game pieces is associated with an identifier. Each information bearing member of a plurality of information bearing members is associated with a theme and an identifier. Placing one game piece of the plurality of game pieces in one of the theme regions causes one of the plurality of information bearing members to be selected in accordance with the identifier associated with the placed game pieces and the theme associated with theme region in which such game piece was placed. Information specified by the selected information bearing member is presented to all of the players.

Gaming unit

Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.

APPARATUS AND METHOD FOR A BOARD GAME
20240261667 · 2024-08-08 ·

A game apparatus including a plurality of first and second player game pieces, each having a first portion that is a chess piece, such that the plurality of first and second player game pieces include all the pieces for a first and second player, respectively for a game of chess. Each of the plurality of first and second player game pieces has a second portion fixed to a corresponding first portion. Each second portion has a recess so that a cube can be inserted into the recess so the cube cannot be seen from a front of the second portion. The game apparatus may further include a base; a grid; and a first and/or second plurality of insert pieces. The grid and the base form a chessboard pattern of a plurality of grid spaces. Each of the insert pieces fits within a space of the plurality of grid spaces.

GAME PIECE
20180326296 · 2018-11-15 ·

This invention relates generally to a game-piece article. In one embodiment, a game-piece article includes, but is not limited to, a base structure comprised of a base and at least one pylon structure coupled to the base structure and projecting therefrom.

BOARD GAME COMPRISING INCREASING AND MANIPULATING MAGNETIC FORCES WITH MAGNETIC PLAYING PIECES
20240335734 · 2024-10-10 ·

The invention is generally directed to a game that manipulates magnetic forces through vertical components, the weight and ferromagnetic composition of a plurality of figurines, and surface tension between magnets and the vertical components to create a three-dimensional gaming experience. Specifically, the disclosed game comprises figurines that include one or more magnets. As the magnets are added or removed, the amount of magnetic attraction associated with a particular figurine and the overall height of the figurine is increased or decreased. Each figurine is then used to attract magnets positioned on vertical pillars throughout the game board. The game further includes the use of cards, dice, and other challenging elements to increase player enjoyment.

Magnetic receptive board and accessories for tabletop gaming system

A system of magnetic and magnetic receptive components used in a tabletop role-playing game. The system includes at least one magnetic receptive terrain board depicting an outdoor terrain or other environment, where the terrain board may be two-sided. The system further includes a variety of flexible single-sided or double-sided magnets depicting characters or natural/man-made features and structures which can be attached to the terrain board, and either left in place or moved during game play. Also included are magnetic-base stands which can hold the character/feature magnets in an adjustable position indicating the item's status, and other magnetic accessories which visually designate environmental factors and other status information and thereby enhance the playing of the game.

GAME HAVING PERSONALIZED GAME PIECES WITH SELECTIVELY REMOVABLE MAGNETIZED PIECES AND ACCESSORIES
20180099213 · 2018-04-12 ·

A board game includes a game metric and a game piece. The game piece is usable within the game metric. The game piece includes a game piece body, and a plurality of interchangeable components that are selectively and magnetically coupled to the game piece body. The game can further include a first magnet that is coupled to the game piece body, and a second magnet that is coupled to one of the plurality of interchangeable components. The magnets can be positioned relative to one another such that the first magnet selectively engages the second magnet so that the one of the plurality of interchangeable components can be selectively and magnetically coupled to the game piece body.

GAMING UNIT

Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.

MAGNETIC SUCTION COMPETITIVE GAME DEVICE AND METHOD FOR PLAYING GAME USING DEVICE
20250135327 · 2025-05-01 ·

A magnetic suction competitive game device and a method for playing a game using the device are provided. The magnetic suction competitive game device includes: a competitive game plate, wherein a game space is formed at the competitive game plate; a plurality of magnet placement regions are distributed in the game space; the plurality of magnet placement regions are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a plurality of magnets, wherein a magnetic suction force or a magnetic repulsion force is formed between two adjacent magnets; and privilege cards, wherein the privilege cards record privilege content; and the privilege content are used for forming a temporary game rule that can change a current game rule.