A63F2003/0076

GAME PIECE
20180326296 · 2018-11-15 ·

This invention relates generally to a game-piece article. In one embodiment, a game-piece article includes, but is not limited to, a base structure comprised of a base and at least one pylon structure coupled to the base structure and projecting therefrom.

Strategic game having collectable and tradable elements
10118086 · 2018-11-06 ·

A game and method of play are provided herein. In an embodiment, a playing field is provided as a board marked with spaces. A plurality of visually different groups of pieces are provided, one group each corresponding to one player, and are placed in a prescribed pattern so that each player begins the game with an equal opportunity to win. A pool of prompts selectably instructing progression of game play is also provided. Each player may construct his own set of prompts from the pool. Then, executing turns in sequence, each player may invoke prompts from his own set against opposing players, causing pieces to be removed from the playing field until only one, indicating the winner, remains. The prompts may be printed on stylized playing cards which may be collectable and/or tradable, so that players may continue to customize sets of prompts available to invoke over time.

MEMORY STIMULATING BOARD GAME SYSTEM AND METHOD
20180169512 · 2018-06-21 ·

An apparatus for providing entertainment having a planar surface with a plurality of areas located in a center of the planar surface; a predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips configured to be played on the planar surface; a plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member used to determine an order of play among a plurality of players; and a mechanism for measuring an amount of time. The apparatus for providing entertainment is useful for providing entertainment when played.

Board Game Using Indicator Cube Having Hierarchical Symbols
20180071614 · 2018-03-15 ·

A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece.

Random outcome generator for games

A random outcome generator for games is provided herein. The random outcome generator for games comprises a base having a bottom wall defining a finger therein including a stopper extending from a top surface thereof, the finger being pivotally movable and horizontally biased, a top engaged with the base, and a dial secured between the top and the base and freely rotatable therebetween, the dial including one or more recesses in a bottom surface thereof, the finger of the base engaging a recess of the dial when horizontal and disengaging the recess of the dial by pivoting when the dial rotates.

STRATEGIC GAME HAVING COLLECTABLE AND TRADABLE ELEMENTS
20170157500 · 2017-06-08 ·

A game and method of play are provided herein. In an embodiment, a playing field is provided as a board marked with spaces. A plurality of visually different groups of pieces are provided, one group each corresponding to one player, and are placed in a prescribed pattern so that each player begins the game with an equal opportunity to win. A pool of prompts selectably instructing progression of game play is also provided. Each player may construct his own set of prompts from the pool. Then, executing turns in sequence, each player may invoke prompts from his own set against opposing players, causing pieces to be removed from the playing field until only one, indicating the winner, remains. The prompts may be printed on stylized playing cards which may be collectable and/or tradable, so that players may continue to customize sets of prompts available to invoke over time.

Transport of an object across a surface

A basic idea of the present application is that in case of determining a position of the object on the surface, it is possible to also use transport mechanisms for the transport of the object on the surface which leads to less reproducible transport movements as the regulation may be executed directly on the basis of the observed movement as compared to the desired movement. Embodiments using compressed air, magnetism and/or bending waves are described.