Patent classifications
A63F2007/3035
ROTATING BALL-IN-A-MAZE PUZZLE GAME
A moving ball-in-a-maze puzzle game includes at least two moving maze rings. Each maze ring includes a respective maze, the maze rings moving relative to one another over a platform, defining dynamic paths therebetween enabling maneuvering a ball on the platform from a start position to an end position through the mazes, while passing between the respective moving maze rings.
Interactive game with interchangeable game boards
An amusement device having a base with a controller, an interchangeable rotatable inclined game board having a plurality of rolling element pathways thereon, and a rolling element that can be introduced onto the interchangeable game board and manipulated by the user through rotation of the controller to move through a plurality of pathways to an exit hole. The exit chute is alignable, by rotation of the game board using the controller, with a gap in a stabilizing ring and an adjacent recess in the base, to enable the gravitationally assisted removal of a rolling element from the play surface to a storage compartment to store the rolling elements that are successfully moved to the exit chute by the user.
GAME SYSTEM WITH SPINNING TARGET ELEMENT AND METHOD OF USE
A game system which includes a spinning assembly made up of a spinner and a spinner wheel. The spinner wheel may include a number of targets, such as holes, which players attempt to hit as the spinning wheel spins about the spinner. The game elements may include several pins which the players use to score points by piercing the holes of varying sizes acting as targets through the wheel. A rules guide may be referenced to determine a target's point value.
Multi-Axis Spinning Target For An Amusement Game Device
A playfield accessory for an amusement game device, such as a pinball machine, includes a turntable rotatable about a first axis perpendicular to an inclined playfield, upright support posts on the turntable, and a spinning target rotatably supported by the posts about a second axis. Weights bias the turntable to a reset orientation and a lowered center of gravity returns the spinning target to a starting orientation. A detection system with switches and cams senses rotational directions of the turntable and spinning target, distinguishing front and back contacts via a guidepath switch. Game logic registers multiple unique shots based on combinations of rotations and contact locations. An electrical slip ring maintains sensor connections during rotation.