Patent classifications
A63F2009/2442
Multiple Aspect Arcade Game Device
With the introduction of multi-level playfields all playfields being of a significant area within the gaming cabinet there is an as yet unrealised opportunity to develop scoring devices that each serve all or at least more than one playfield. These scoring devices can be specifically designed to only obstruct the view of and the playing on of a minimal proportion of playable area. That they serve more than one level also provides the chance to construct elaborate game rules involving scoring in sequence on various parts of the devices. The scoring device embodied here is specifically a new bumper device.
PORTAL DEVICE AND COOPERATING VIDEO GAME MACHINE
A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an RFID tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process. The portal device reacts to placement of tagged toys on zones and the color of the zones during play and provides sensor data to the game process. The game process controls the game state in part based on data from the portal device and in part on other user input.
ATTENDANT-FREE GAME MACHINE
An attendant-free midway-style electronic game machine. The game machine includes a predetermined number of projectiles for game play during a user game play session, a lower cabinet or first structural portion, a target cabinet or second structural portion having a target, and at least one detector. The lower cabinet may include a counter section and an elongated ramp section ending proximal to a user play position. The target cabinet may be located on top of the ramp section and spaced a distance from the counter section. At least one detector, which may be in the form of a sensor array, is configured to detect when an interruption occurs in the array indicating a projectile has passed by the detection area. The game machine may be configured to detect when a projectile has been actuated towards the target or has ricocheted off the target and is traveling towards the counter section. An electronic controller in electronic communication with said detector, may be configured to automatically end a game play session once a predetermined number of said game projectiles have been detected as having been actuated by a user toward said target.
Surface orientation sensing structure and intelligent magic cube
The present invention discloses a surface orientation sensing structure, where six printed circuit boards are combined to form a regular hexahedron as the axis of an intelligent magic cube, and a main control chipset can recognize layer rotation by simply sweeping a copper foil through a brush sheet to cause a level change, so that the position change of the layer can be recognized more accurately, a step loss rate is reduced, parts are reduced, and the assembly process is simplified. The present invention further discloses an intelligent magic cube, where all the parts related to orientation sensing are concentrated on the axis, so that the intelligent magic cube can be operated more easily and smoothly, the intelligent functions of the intelligent magic cube can be used more smoothly, and user experience is improved.
Educational electronic circuit block set and simulation board displaying electric current flow
An educational game includes a controller and a computer to operate software; a game board, having a first transparent layer with slots arranged in a grid; a second layer housing a plurality of LEDs; a third layer housing the controller and computer; and an activation button; blocks to engage with the slots, each of the blocks having an encoding on a bottom surface; the blocks represent circuit elements and the slots represent electrically active slots for the circuit elements, thereby forming a circuit; the blocks allow a user to create a user modeled circuit; and the computer creates the user modeled circuit and analyzes the user modeled circuit to create a visualization feedback associated with the user modeled circuit, the visual feedback providing one or more unique LED patterns and one or more LED brightness variables to symbolize current flow and power intensity.
INTELLIGENT SCORE FOUR
An intelligent Score Four, comprising: chess pieces and a chessboard. The chessboard comprises an upper panel, an electronic element, and a power supply. The upper panel is provided with several movement intervals where L layers of chess pieces can be stacked; the movement intervals are arranged in an array of M rows and N columns; L, M, and N are all natural numbers greater than or equal to 4; the electronic element comprises a monitor, a processor, and an alarm device. Each movement interval is accordingly provided with a monitor. An output end of the monitor is connected to an input end of the processor. An output end of the processor is connected to the alarm device. The monitor is configured to monitor the variation value of the number of chess pieces in the movement interval). The processor determines the alignment state and the spatial position state of the chess pieces.
GAMING SYSTEMS AND METHODS HAVING AUTOMATED DICE FEATURES
A gaming system comprises a player terminal, an automated dice unit (ADU), and game-logic circuitry. The ADU automatically shakes at least one die to generate a dice outcome. The game-logic circuitry receives player input from a player selecting one or more dice games, prompts the player to provide a dice control parameter affecting an aspect of a dice roll, converts the dice control parameter into a control data element compatible with the ADU, transmits ADU control data including the control data element to the ADU, causes the ADU to extract the control data element and generate a dice outcome by generating a dynamic force applied to the die based at least partially on the control data element, generates a game outcome for each of the selected dice games based on the dice outcome, and causes an electronic display device of the player terminal to present the game outcomes.
Shape sorting activity device
An activity device is provided that comprises a sorting substrate including multiple cavities, multiple toy blocks shaped and sized for insertion into respective ones of the cavities, and detection circuitry. The detection circuitry includes multiple sensors disposed on the sidewall of each toy block, including a first sensor disposed adjacent to the distal end of the toy block and a second sensor disposed proximally relative to the first sensor. The detection circuitry also includes at least one activator disposed on a side wall of each cavity and configured to (i) activate the first sensor of the corresponding toy block as the toy block is being inserted into the cavity to produce a first stimulus from the toy block and (ii) activate the second sensor of the corresponding toy block when the toy block is seated within the cavity to produce a second stimulus from the toy block.
INTERACTIVE ELECTRONIC TOY SYSTEM
An interactive electronic toy and a method for providing a challenge to a user using the toy. The toy includes a housing and a plurality of buttons, each button associated with at least one illuminator and with at least one pressure sensor. The method includes receiving a selection of a specific challenge, said specific challenge being selected from a challenge repository associated with the interactive electronic toy, and providing to the user instructions for completing said specific challenge. The method further includes receiving a challenge response from the user, in which the user responds to said specific challenge by at least one of moving the housing of the interactive electronic toy and depressing at least one of the plurality of buttons, providing feedback to the user, based on said received challenge response.
Game scoring and tracking system
The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.