A63F2009/2442

USER-SPECIFIC INTERACTIVE OBJECT SYSTEMS AND METHODS
20220214742 · 2022-07-07 ·

A system that includes an interactive object comprising a special effects system, a controller that controls operation of the special effects system, and environmental sensors configured to generate sensor data. The system includes a central controller that operates to receive user profiles and receive sensor data from the environmental sensors of an interactive environment. The central controller is then able to identify a user based on the collected sensor data, wherein the identified user is associated with the interactive object. The central controller is then able to characterize a movement of the interactive object based on the sensor data and communicate instructions to the controller of the interactive object to activate a special effect of the special effect system, wherein the instructions are based on the user profile, the user profile being associated with the identified user, and the characterized movement or action of the interactive object.

TARGET GAME DEVICE

A target game device for use in conjunction with a toilet includes a target portion with sensors to detect a urine stream and logic to allocate points based on accuracy. A user interface provides engaging and entertaining feedback to motivate users to improve their aim.

SMART CENTER SHAFT, SMART RUBIK'S CUBE, AND TIMING METHOD THERFOR
20220080297 · 2022-03-17 ·

A smart center shaft, a smart Rubik's Cube, and a timing method therefor. The smart center shaft comprises a core, a sensor, and a master control module. The core comprises a housing having a cavity. The sensor is mounted on the core. The sensor comprises a stator and a rotor. The stator is fixed on the housing. The rotor is configured to be connected and rotate simultaneously with a Rubik's Cube layer of the smart Rubik's Cube, thus allowing the rotor to rotate with the Rubik's Cube layer relative to the stator. The master control module is mounted within the cavity. The master control module is electrically connected to the sensor. The master control module acquires a rotation signal of the Rubik's Cube layer on the basis of the relative rotation between the rotor and the stator. The sensor and the core form one integral body, the degree of integration is high, and the consideration of complex assembly relations between the stator and a center block or an intermediate connecting block is avoided.

TIMING SYSTEMS INCLUDING TILTING SWITCHES
20220108563 · 2022-04-07 ·

Timing systems configured to be used with a computing device including an electronic display and a tilt sensor. The timing systems include a switch and computer executable instructions. The switch includes a base and a cradle. The cradle is pivotally mounted to the base and configured to support the computing device. The cradle is configured to pivot relative to the base between a first pivot position and a second pivot position. The computer executable instructions are stored on the computing device and include instructions for displaying a game timer on the electronic display of the computing device. The instructions include controlling the game timer in response to the tilt sensor detecting that the cradle has pivoted between the first pivot position and the second pivot position.

SMART SPINDLE WITH REPLACEABLE BATTERY, AND SMART RUBIK'S CUBE
20220072414 · 2022-03-10 ·

Disclosed are a smart spindle with a replaceable battery, and a smart Rubik's cube. The smart spindle comprises a core, a sensor and a main control module, wherein the core comprises a housing with a cavity; the main control module is mounted inside the cavity; the sensor is electrically connected to the main control module; the sensor is mounted at the core; the cavity is also used for mounting a battery, the housing is provided with a notch for having access to the battery, and the notch is in communication with the cavity; or, the exterior of the housing is used for mounting the battery, and the housing is provided with a through hole, such that the cavity is in communication with the exterior of the housing via the through hole. When the power for the smart Rubik's cube is insufficient, a player can remove the used battery and replace same with a fresh battery, such that the smart Rubik's cube can continue to be used immediately, without the need to perform charging and the need to stop use for a period of time, thereby facilitating the use by the player.

ELECTRONIC DARTBOARD DEVICE
20220065592 · 2022-03-03 · ·

An electronic dartboard device includes: a frame including at least one accommodating space; at least one target block movably disposed in the accommodating space; a limiting member including a limiting portion and at least one fixing portion disposed around the limiting portion, the limiting member detachably assembled to the frame through the fixing portion, so that the limiting portion covers the opening of the accommodating space; and a mounting seat including a sensing circuit and detachably assembled to the frame and located at a second surface of the limiting portion. When an external force is applied to the target block and forces the target block to contact the first surface of the limiting portion opposite to the second surface, the sensing circuit detects a contact position of the target block on the limiting portion.

Shape Sorting Activity Device
20220062750 · 2022-03-03 ·

An activity device is provided that comprises a sorting substrate including multiple cavities, multiple toy blocks shaped and sized for insertion into respective ones of the cavities, and detection circuitry. The detection circuitry includes multiple sensors disposed on the sidewall of each toy block, including a first sensor disposed adjacent to the distal end of the toy block and a second sensor disposed proximally relative to the first sensor. The detection circuitry also includes at least one activator disposed on a side wall of each cavity and configured to (i) activate the first sensor of the corresponding toy block as the toy block is being inserted into the cavity to produce a first stimulus from the toy block and (ii) activate the second sensor of the corresponding toy block when the toy block is seated within the cavity to produce a second stimulus from the toy block.

Systems and methods for creating haptic proxies for use in virtual reality

Systems and methods which provide for interactive haptic proxies for hand-graspable virtual reality (VR) objects using reconfigurable artifacts and facilitated through use of a haptic reconfigurable artifact toolkit are described. Embodiments provide a haptic reconfigurable artifact toolkit including a set of reconfigurable artifacts for use in forming reconfigurable artifact-based haptic proxies, a set of haptic hardware components for use with respect to reconfigurable artifact-based haptic proxies, and a haptic reconfigurable artifact software platform configured to facilitate generation of reconfigurable artifact-based haptic proxies using items of the set of reconfigurable artifacts and the set of haptic hardware components. Reconfigurable artifacts may be shaped to form reconfigurable artifact-based haptic proxies covering a wide range of hand-grasp postures.

Game Systems And Methods
20210275901 · 2021-09-09 ·

Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.