A63F2009/2442

Interactive crafting electronic toy system
11069256 · 2021-07-20 · ·

A crafting system for guiding a user in creating a craft, includes a crafting challenge repository storing a plurality of crafting challenges. The challenges each include instructions for creating a specific craft. A display surface can display the crafting challenges thereon. A controller includes instructions to receive a selection of a selected crafting challenge to be displayed on the display surface, and instructions to prepare a selected challenge for display on the display surface and to provide the prepared challenge to the display surface for display thereon. The controller is accommodated in a housing. At least one at least partially transparent crafting surface, may be removably mounted above the display surface such that when instructions of the prepared challenge are displayed on the display surface, the instructions are visible to the user through the crafting surface.

Apparatus, system and method for sensing a state of a cubic puzzle
11077359 · 2021-08-03 · ·

According to another aspect, a method of determining a current state of a cubic puzzle independent of information concerning a prior state of the cubic puzzle using at least one RGB sensor. With the cubic puzzle maintained in a first state, (a) illuminating a first colored surface selected from the plurality of colored surfaces with a single source of light selected from the plurality of sources of light because of an association with the first colored surface and sensing a color of the first colored surface with the RGB sensor when the first colored surface is illuminated. Repeating act (a) by separately illuminating each of the plurality of colored surfaces with a respective single source of light selected from the plurality of sources of light because of an association between the respective single source of light and the respective colored surface that is being illuminated, and act of processing the colors sensed by the RGB sensor at each of the preceding acts to determine a location and orientation of each of the plurality of tiles with the cubic puzzle in the first state.

Interaction apparatus, interaction method, recording medium storing interaction program, and robot

An apparatus includes a movement mechanism, a sensor, a microphone, a speaker, a processor and a memory. The processor selects a target region, controls the movement mechanism to cause the apparatus to move to the target region, and causes a speaker to output a first sound. When counting a predetermined number, the processor causes the sensor to trace a movement locus of a user. In a case where the processor has determined that an acquired sound contains a predetermined speech, the processor controls the movement mechanism to cause the apparatus to move through a predetermined space. When the processor has determined that the apparatus is not to intentionally lose in a game of hide-and-seek, the processor controls the movement mechanism to cause the apparatus to move to a target blind spot within the predetermined space, and causes the speaker to output a second sound.

Basketball machine and control method therefor

A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.

BOXING GAMING DEVICE
20210197058 · 2021-07-01 ·

The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.

INTERACTIVE PLAY SYSTEM

Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.

Smart magic cube and operation method thereof
10981050 · 2021-04-20 · ·

The present invention relates to a smart magic cube providing a cube game by changing lights of respective cells constituting a magic cube while the cells are fixed, and an operation method thereof. A smart magic cube of the present invention includes: a cube housing in which each surface is divided by N×N cells; a light emitting part formed inside each cell and emitting at least one type of light externally through a surface of the cell; six rotation means formed in a rotatable manner; a rotation sensing part sensing a rotation direction and a rotation angle of the rotation means; and a control part controlling the light emitting part to change and emit lights such that border cells of a surface where the rotated rotation means is formed, and cells of four different surfaces adjacent to the border cells output lights changed according to a preset rule.

ACOUSTIC VIBRATION DETECTION DEVICE AND REMOTE CONTROL VEHICLE
20210114228 · 2021-04-22 ·

A remote control vehicle includes a vehicle body and an acoustic vibration detection device. The vehicle body includes a protection cover. The acoustic vibration detection device is located at a side of the protection cover away from an external surface of the protection cover and configured to detect acoustic vibration generated when the protection cover is hit by an external object. The acoustic vibration detection device includes a housing body, a damping assembly, and an acoustic sensor. The housing body includes a chamber. The acoustic sensor includes a microphone arranged in the chamber through the damping assembly.

Game systems and methods
11007423 · 2021-05-18 · ·

Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.

PHYSICAL-EVENT-BASED, RANDOM-NUMBER-GENERATION-AND-USE APPARATUS AND METHOD
20210081177 · 2021-03-18 ·

Unpredictable action of a physical device provides a truly random number from a smart top, including a spinner, preferably self-centering, such as a segment of a sphere. A housing containing a CPU and memory device is made to rotate in a plane parallel to a supporting surface, that plane containing the maximum moment of inertia of the apparatus. A central axis, located or self-locating, near a center of mass of the apparatus provides a contact point (pointed or not), shaped to reduce a moment arm of friction acting on the device when spinning on a rigid surface. Executables (programs) track rotation about the central axis, outputting a corresponding random number to other executables using it to control a meaningful outcome. One embodiment may be implemented in a smart phone equipped with a self-centering spinner.