A63F2009/2442

System and method for digitally connecting a network of physical games

A system and method for digitally connecting a network of physical games are disclosed. According to one embodiment, a system comprises a table game having a first goal. A first sensor is inside first the goal. The system has a microcontroller in communication with the first sensor that collects first data. A computing device is in communication with the microcontroller that detects when a ball has entered the first goal.

Game Scoring and Tracking System
20210001209 · 2021-01-07 ·

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.

PLAY SYSTEM AND METHOD FOR DETECTING TOYS
20200391134 · 2020-12-17 ·

A play system, comprising: one or more toys comprising one or more electrically conductive parts, the one or more conductive parts defining a spatial pattern, the one or more toys having a physical configuration that is modifiable by a user, the spatial pattern being dependent on the physical configuration of the one or more toys, the one or more toys including a first toy; a magnetic field generating device arranged to generate a magnetic field for inducing an eddy current in one or more of the electrically conductive parts; a sensor configured to detect the induced eddy current; and a data processor; wherein the first toy and at least one of the magnetic field generating device and the sensor are movable relative to each other; wherein the sensor is configured to detect the induced eddy current during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, and wherein the data processor is configured to: receive sensor data from the sensor, the sensor data being indicative of the eddy current detected during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, detect the spatial pattern of the electrically conductive parts based at least in part on the received sensor data, determine the physical configuration of the one or more toys based on the detected spatial pattern.

PORTAL DEVICE AND COOPERATING VIDEO GAME MACHINE
20200384348 · 2020-12-10 ·

A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an RFID tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process. The portal device reacts to placement of tagged toys on zones and the color of the zones during play and provides sensor data to the game process. The game process controls the game state in part based on data from the portal device and in part on other user input.

Button assembly and game controller including the same

A button assembly adapted for being mounted in a game controller. The button assembly includes a pedestal, a pressure sensor module and a key cap. A middle of the pedestal has an accommodating groove penetrating upward through a top surface of the middle of the pedestal. Two opposite sides of the pedestal have two limiting portions oppositely protruded outward. The pressure sensor module is mounted in the accommodating groove of the pedestal. The key cap is covered on the pressure sensor module. A bottom surface of the key cap has a contact portion contacting with the pressure sensor module. Two opposite sides of the key cap have two active portions protruded outward. The two active portions are mounted to the two limiting portions, respectively. In processes of pressing and releasing the key cap, the two active portions move downward and upward with respect to the two limiting portions.

TRACKING THREE DIMENSIONAL PUZZLE COMPONENTS USING EMBEDDED IMAGE SENSORS AND CONTACTLESS ABSOLUTE POSITION ENCODERS
20200346103 · 2020-11-05 ·

Disclosed herein are embodiments of three-dimensional puzzles that implement image sensors to read signatures of individual shell segments to thereby determine shell segment patterns. Also disclosed are embodiments of systems that implement RGB sensors adjacent gradient color maps to provide contactless absolute position encoders.

ELECTRONIC GAMING DEVICE
20200346104 · 2020-11-05 ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Basketball Machine and Control Method Therefor
20200338440 · 2020-10-29 ·

A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.

SYSTEMS AND METHODS FOR CREATING HAPTIC PROXIES FOR USE IN VIRTUAL REALITY
20200341538 · 2020-10-29 ·

Systems and methods which provide for interactive haptic proxies for hand-graspable virtual reality (VR) objects using reconfigurable artifacts and facilitated through use of a haptic reconfigurable artifact toolkit are described. Embodiments provide a haptic reconfigurable artifact toolkit including a set of reconfigurable artifacts for use in forming reconfigurable artifact-based haptic proxies, a set of haptic hardware components for use with respect to reconfigurable artifact-based haptic proxies, and a haptic reconfigurable artifact software platform configured to facilitate generation of reconfigurable artifact-based haptic proxies using items of the set of reconfigurable artifacts and the set of haptic hardware components. Reconfigurable artifacts may be shaped to form reconfigurable artifact-based haptic proxies covering a wide range of hand-grasp postures.

Game scoring and tracking system

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.