Patent classifications
A63F2009/2451
Game scoring and tracking system
The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.
USER-SPECIFIC INTERACTIVE OBJECT SYSTEMS AND METHODS
A system that includes an interactive object comprising a special effects system, a controller that controls operation of the special effects system, and environmental sensors configured to generate sensor data. The system includes a central controller that operates to receive user profiles and receive sensor data from the environmental sensors of an interactive environment. The central controller is then able to identify a user based on the collected sensor data, wherein the identified user is associated with the interactive object. The central controller is then able to characterize a movement of the interactive object based on the sensor data and communicate instructions to the controller of the interactive object to activate a special effect of the special effect system, wherein the instructions are based on the user profile, the user profile being associated with the identified user, and the characterized movement or action of the interactive object.
CARD SHOW APPARATUS AND TABLE GAME SYSTEM
A system includes a card shoe that includes a housing for housing cards and an opening through which the housed cards can be drawn. The system includes a computer to detect whether there is any of the following predefined arrangements: (1) for each of a predefined number of consecutively drawn cards, the respective rank of the respective card is larger or smaller by one than an immediately preceding one of the cards drawn from the card housing; (2) a respective rank of each of a predefined number of consecutively drawn cards is the same; (3) a respective suit of each of a predefined number of consecutively drawn cards is the same; or (4) a same sequence in which a predefined number of the cards are consecutively drawn is repeated.
Laser-Arrayed Immersive Amusement Attraction
An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
Puzzle assembly system and method
A puzzle assembly system including a puzzle assembly tool having a handle; an illuminator; a powerer; and a magnifier having a body with a front-face; a rear-face; a thickness; and a periphery; wherein the puzzle assembly tool comprises the handle, the illuminator, and the magnifier in functional combination. The illuminator is preferably integral with the handle and powered by the powerer during use. The illuminator is configured to illuminate puzzle pieces for assembly. As designed the magnifier is configured to magnify the puzzle pieces during use (via a magnifying lens) and the puzzle pieces are able to be manipulated via a user moving the body of the magnifier during puzzle-assembly to scoop and place sections or individual puzzle pieces.
DECORATIVE ILLUMINATION DEVICE, CONTROL DEVICE FOR DECORATIVE ILLUMINATION DEVICE, AND GAME MACHINE
A long decorative illumination device which is long in the vertical direction and for being installed in the sides of a game machine may be provided with a plurality of light guide plates that can be individually illuminated. The plurality of light guide plates may be arranged in the vertical direction with gaps therebetween and in a slanted state so that the light emitting surfaces thereof are oriented toward a window part which is open from at least two directions of the front surface and the side surfaces of the decorative illumination device. A controller may control the light emission of the plurality of light guide plates to perform visual effect lighting having an impactful visual effect, while controlling the light emission from the plurality of light guide plates to convey predetermined information.
BOXING GAMING DEVICE
The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.
Card show apparatus and table game system
A system includes a card shoe that includes a housing for housing cards and an opening through which the housed cards can be drawn. The system includes a computer to detect whether there is any of one or more of the following predefined arrangements: (1) for each of a predefined number of consecutively drawn cards, the respective rank of the respective card is larger or smaller by one than an immediately preceding one of the cards drawn from the card housing; (2) a respective rank of each of a predefined number of consecutively drawn cards is the same; (3) a respective suit of each of a predefined number of consecutively drawn cards is the same; and (4) a same sequence in which a predefined number of the cards are consecutively drawn is repeated.
INTERACTIVE PLAY SYSTEM
Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.
Game Scoring and Tracking System
The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.