Patent classifications
A63F2009/2451
TRACKING THREE DIMENSIONAL PUZZLE COMPONENTS USING EMBEDDED IMAGE SENSORS AND CONTACTLESS ABSOLUTE POSITION ENCODERS
Disclosed herein are embodiments of three-dimensional puzzles that implement image sensors to read signatures of individual shell segments to thereby determine shell segment patterns. Also disclosed are embodiments of systems that implement RGB sensors adjacent gradient color maps to provide contactless absolute position encoders.
ELECTRONIC GAMING DEVICE
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
Game scoring and tracking system
The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.
Electronic gaming device
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
OXO game
A gaming device includes a base member and a plurality of components. The base member has an upper surface and a bottom surface. A first pair of components is disposed within a first gaming area of the base member and a second pair of components is disposed within a second gaming area of the base member. Each of the components is in one of two selectable states that are toggled by pressing down on the components. Each component has a gaming type characteristic and either surrounds or is surrounded by another component. The gaming device is highly portable as no additional components are needed for game play. The gaming device does not include any electrical components and component states are toggled through entirely mechanical means. In one example, the gaming device provides a tic-tac-toe gaming area where the gaming type characteristics are either an O shape or an X shape.
Skills Game
A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location.
Illuminated domino tile assembly
An illuminated domino tile assembly for tile-based game play and entertainment includes a plurality of tiles. Each tile comprises a housing that defines an interior space. Each of a set of orifices, which comprises from zero to twelve orifices, is positioned in a first face of the housing and extends to the interior space. Each of a set of discs, which are substantially transparent, is positioned in a respective orifice and is coupled to the housing. A power module and a bulb are coupled to the housing and are positioned in the interior space. The bulb is operationally coupled to the power module so that the power module is positioned to power the bulb. The set of discs is configured to transmit light from the bulb to an area proximate to the housing. The plurality of tiles is configured to play a tile-based game and to provide entertainment.
PUZZLE ASSEMBLY SYSTEM AND METHOD
A puzzle assembly system including a puzzle assembly tool having a handle; an illuminator; a powerer; and a magnifier having a body with a front-face; a rear-face; a thickness; and a periphery; wherein the puzzle assembly tool comprises the handle, the illuminator, and the magnifier in functional combination. The illuminator is preferably integral with the handle and powered by the powerer during use. The illuminator is configured to illuminate puzzle pieces for assembly. As designed the magnifier is configured to magnify the puzzle pieces during use (via a magnifying lens) and the puzzle pieces are able to be manipulated via a user moving the body of the magnifier during puzzle-assembly to scoop and place sections or individual puzzle pieces.
Game Scoring and Tracking System
The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.
ENCAPSULATED ILLUMINATED DIE
An illuminated game piece, such as a die or dice in which an electrical circuit powering a light source are encapsulated by a material forming a body of the game piece. The electrical circuit includes an inductive charging coil, an energy storage device and at least one illumination device. The inductive charging coil may be coupled to an inductive charger to replenish the energy storage device. When encapsulated, there are no ports or external connectors and the integrity of the game piece is assured so that is no change in game play.