Patent classifications
A63F2009/2451
Clicking Mechanism Toys
A clicking mechanism toy having a body and head in the form of an animal or insect. The body accommodates a multitude of clicking mechanisms. Optionally a depressible push button of the clicking mechanism is colored, is transparent and can be illuminated. Also optionally such a version can be used in a pattern game where a push button illuminates until it is depressed and in another game where a user determines how fast the user can press an illuminated push button, causing the illumination to cease. The light can be within a housing for the push button or within the body of the toy. In one such version the single light directly illuminates all the push buttons, and in another such version fiber optic fibers go from a light source to each push button, enabling individual control and the aforementioned games.
Illuminated pinball machine legs
The subject matter of this application pertains to illuminated legs for pinball machines. The legs have cut outs such as text and graphics. Lights on the inner surface of the leg illuminate the cut out sections. Lights may be housed within a payload which is inserted into the leg. The lights are connected to a power source and a controller and may be synced to other lights on the pinball machine.
Coordinating media content in wagering game systems
In some embodiments, a method includes detecting, by the first emotive lighting controller, the wagering game event for which to present the coordinated media show. The method can include executing, by the first emotive lighting controller, an instruction script identifying a first group of media effects for the coordinated media show, and in response to executing the instruction script, causing presentation of the first group of media effects by at least one media device connected, via a network, to the first emotive lighting controller. The method can include detecting a synchronization trigger associated with the coordinated media show, and in response to the synchronization trigger, transmitting a synchronization marker to at least a second emotive lighting controller in the network, wherein the synchronization marker causes the second emotive lighting controller to transition to a second group of media effects for the coordinated media show.
Display device and game machine
A display device has a first display panel including an image display area in which an image is displayable, a light guide plate arranged at a back of the first display panel, the light guide plate comprising a transparent material, a plurality of light sources respectively facing a plurality of positions on side surfaces of the light guide plate, a second display panel arranged at a back of the light guide plate, the second display panel being configured to display an image viewable through the light guide plate and the first display panel, and a controller configured to control turning on and turning off of the plurality of light sources and to control a first image displayed on the first display panel and a second image displayed on the second display panel. The light guide plate includes an emission surface facing the first display panel.
Mechanical assembly for control of multiple orbiting bodies
A mechanism allowing the control of multiple orbiting bodies comprising: a bearing surface (306) which may or may not be integral to a handle (300); a rotatable section (308) free to move through 360 degrees upon the bearing; and, attached to the rotatable section, an array of two or more pendulums (314, 316) which are first whirled in coplanar orbits and subsequently, via changes made to the attitude of the axis of the rotatable section, in precessing, non-coplanar, non-chaotic orbits equaling the pendulums in number. The pendulums may be identical or have differing properties of length, weight, or aerodynamics affecting their relative tendencies to precess and may be decorated and incorporate elements which emit light and/or sound. In certain applications some or all of these characteristics of length, weight, and aerodynamics, as well as the visual and auditory components are customizable.
PEGBOARD TYPE REHABILITATION TRAINING SYSTEM
Disclosed is a rehabilitation training apparatus that is used when a stroke patient or the like performs rehabilitation training. A rehabilitation training system includes a main device in which a plurality of unit modules are disposed on a plane at a specific interval; a board plate inserted into or coupled to the main device and including a plurality of holes; and a plurality of pegs that are inserted into the holes of the board plate, wherein each of the unit modules includes a sensor module configured to detect insertion of a peg into the hole, and a light source module configured to output light of a specific color, and if the board plate is inserted into the main device, the light source module provides output light to the outside through the hole of the board plate.
MEDIA, SYSTEMS, AND METHODS FOR GAME-BASED EXERCISE TRACKING WITH VIRTUAL WORLD VARIATIONS
A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.
Pinball game truss system
A modular pinball game truss system provides for lighting and other pinball game features, such as targets, ramps, ball pathways, bumpers, and ball-reactive game or decorative elements, features that move, make sounds, flash, display score, register points, illuminate, or otherwise react to a given pinball movement, to be easily added to existing games and changed at any time by individual game owners.
GAME MACHINE INPUT DEVICE AND GAME MACHINE
A game machine input device mounted on a game machine provided with a playfield; the game machine input device includes: an input unit provided toward the front of the playfield and configured to accept input; and a projection part configured to radiate light toward the playfield to project a first image in a region within the visual field of a player viewing the playfield.
Modular Flash Pad Gaming System
A computerized method for operating a plurality of computerized flash pads is disclosed. The flash pads are communicatively and physically coupled together in an array. The flash pads are connected to a computer that operates software for game play on the flash pads. The computer identifies the flash pads that are connected together and designates one or more of the flash pads as node flash pads. The node flash pads transmit instructions and queries from the computer to the other flash pads.