A63F2009/2451

Table game system

An improved game surface for a table game system includes a random number generator for identifying one or more numbers relevant to determining an outcome of a game of chance. The table game surface includes a game layout, including a plurality of player positions and a plurality of wagering areas corresponding to different possible outcomes. Each wagering area includes at least one illumination source associated therewith that can be switched between an on condition and an off condition. Each at least one illumination source may be configured to switch to the on condition when the wagering area with which it is associated is a winning outcome.

MULTI-MODE AMUSEMENT GAME DEVICE
20190184273 · 2019-06-20 ·

A display device of an amusement game is caused to present in a main screen information associated with a first one of a plurality of active game play modes of the amusement game and to present in a secondary screen information associated with a second one of the plurality of active game play modes of the amusement game. A plurality of lighted features and at least one sound generating device are controlled using instructions that are associated only with the first one of the plurality of active game play modes while input received by a plurality of game play devices, resulting from an interaction between the plurality of game play features and an object that is moving relative to a playfield of the amusement game, is used to affect play of and/or scoring of play of the amusement game using instructions that are associated with each of the plurality of active game play modes.

CARD SHOW APPARATUS AND TABLE GAME SYSTEM
20240181332 · 2024-06-06 ·

A system includes a card shoe that includes a housing for housing cards and an opening through which the housed cards can be drawn. The system includes a computer to detect whether there is any of the following predefined arrangements: (1) for each of a predefined number of consecutively drawn cards, the respective rank of the respective card is larger or smaller by one than an immediately preceding one of the cards drawn from the card housing; (2) a respective rank of each of a predefined number of consecutively drawn cards is the same; (3) a respective suit of each of a predefined number of consecutively drawn cards is the same; or (4) a same sequence in which a predefined number of the cards are consecutively drawn is repeated.

BOARD GAME SET
20240181334 · 2024-06-06 · ·

A board game set includes a mat part, at least one first coil disposed in the mat part, and at least one game piece comprising a main body, a light-emitting unit, and an second coil, the light-emitting unit is disposed at the main body, the second coil is disposed in the main body and electrically coupled to the light-emitting unit, when the second coil approaches the at least one first coil, magnetic induction is generated and converted into electricity to be provided to activate the light-emitting unit.

Game machine input device and game machine
10279246 · 2019-05-07 · ·

A game machine input device mounted on a game machine provided with a playfield; the game machine input device includes: an input unit provided toward the front of the playfield and configured to accept input; and a projection part configured to radiate light toward the playfield to project a first image in a region within the visual field of a player viewing the playfield.

GAME DEVICE AND ASSOCIATED METHODS
20240245985 · 2024-07-25 ·

A portable handheld and/or wearable screenless electronic game (10) device with at least one proximity sensor. The proximity sensor detects a proximity of the game device (10) to an object (10b) and/or detects a proximity of the object (10b) to the game device (10), such that the game device (10) detects a relative proximity between the game device (10) and the object (10b). The game device (10b) changes game state or configuration in dependence on a proximity trigger signal, the proximity sensor providing the proximity trigger signal when the object (10b) is detected within a minimum threshold relative proximity to the game device (10).

Media, systems, and methods for game-based exercise tracking with virtual world variations

A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.

INTERACTIVE INCENTIVE BASED GAME BOARD SYSTEM AND METHOD OF USE
20190012929 · 2019-01-10 ·

Embodiments described herein provide an interactive incentive based game board system which provides a visual reward system for children having a plurality of accumulation scales which contain a plurality of light emitting diodes which are configured to illuminate and provide an audio alert when an accumulation balance has changed. Simultaneously, a visual indication will be provided within the scale in a vertical direction opposite the baseline. The scales configured between zero and twenty-five may be adjusted in both the positive and negative directions and allow for infinite accumulation. The system further includes an earning, purchases, and fines ledger where a variety of pre-determined tasks may be categorized to identify what is incentivized activities.

Tracking three dimensional puzzle components using embedded image sensors and contactless absolute position encoders
12053708 · 2024-08-06 · ·

Disclosed herein are embodiments of three-dimensional puzzles that implement image sensors to read signatures of individual shell segments to thereby determine shell segment patterns. Also disclosed are embodiments of systems that implement RGB sensors adjacent gradient color maps to provide contactless absolute position encoders.

Card shoe apparatus and table game system
10124242 · 2018-11-13 · ·

A card shoe apparatus includes a card reading unit for reading from a card a code when the card is drawn from the card housing unit, and a control unit that determines the winner/loser of a card game based on the number of the cards sequentially read by the card reading unit. The control unit further includes a memory that stores information on a predetermined number of cards read by the card reading unit, and has a function of detecting an irregularity of a shuffled playing card set.