Patent classifications
A63F2009/2457
SYSTEM, IDENTIFICATION DEVICE, AND IDENTIFICATION METHOD
At least one memory device of the game system that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: capture a surface on which an item is placed, read information stored in an IC tag provided to the item, and identify a type and a state of the item placed on the surface based on the captured image of the surface and a read result of the information.
Data processing systems for processing and analyzing data regarding self-awareness and executive function
Data processing systems according to various embodiments are adapted to process data regarding the self-awareness of a user for use in the development of the user's executive function. In various embodiments, the data processing system: (1) executes computer-readable instructions that, when executed by the at least one computer processor, facilitate the playing of a game by the user; (2) gathers performance data indicating the user's performance while the user plays the game; and (3) automatically evaluates the performance data to assess, for the user, the ability to remember to perform various tasks, to stay on task, and to coach others by taking perspective, giving feedback, and mentoring them to do well. The data processing system may gather and process related data on various levels and then use this information to assist the user in improving the user's executive function skills.
MULTI-CHALLENGE GAME WITH ACCRUED TIME
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
GAMING UNIT
Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.
MULTI-GAME MACHINE DISPLAY DEVICE
Disclosed is a display device for a multi-game machine. A display device for a multi-game machine configured such that three or more game machines are connected by a network to play each game performs a control operation to display any one or more of a winning probability, a betting score, and a winning score on a display unit as a result of a game, and the display unit is configured to display any one or more of an immediately previous game display window for displaying a winning probability of an immediately previous game or one or more group display windows for displaying winning probabilities of two or more consecutive games including the immediately previous game, thereby having the effect of satisfying an expected demand of a player for a high winning probability and various winning probabilities, and sufficient expectation of various strategies and tactical interventions of the player and winning.
PUZZLE GAME
A game having a playing surface with a first and second grid spaced a distance apart. Each grid has a plurality of fields arranged as a series of rows and columns that form one or more boxes, and each field of the first grid is linked to one field of the second grid that is in the same row and column as the field in the first grid. Fields are populated with images selected from image sets for each grid. Each row, column and box of each grid cannot contain identical images. Each image of the first set corresponds to only one image of the second set, and each field of the first and second grids is populated by one image of their respective image sets whereby each image inserted into each field of one grid has its corresponding image inserted into the linked field of the other grid.
Casino games
Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
DRONE-PASSING MULTIPLE DETECTION SENSOR GATE AND DRONE GAME SYSTEM USING SAME
The present invention provides a drone-passing multiple detection sensor gate comprising: a gate having a ring-like structure through which a drone can pass during flight; a first sensor, disposed on the front or the inner front of the gate, for detecting whether the drone approaches the gate or passes through the front side of the gate; a second sensor, disposed on the inner rear of the gate, for detecting whether the drone sensed by the first sensor passes through the rear side of the gate; a detection signal transmitter, disposed inside or on a surface of the gate, for receiving, from the first sensor and the second sensor, the detection signal indicating whether the drone approaches or passes through the gate, and wirelessly transmitting the detection signal. In addition, the present invention provides a drone game system using a multiple detection sensor gate.
Game trend display system
A system for providing a gaming trend display at a gaming table comprising a processing device, memory and a display device for displaying historical Baccarat game outcomes in one or more predefined formats stored in memory, the systems and methods comprising a data communication device for detecting a new game outcome, the processing device converting the new game outcome for display in the one or more predefined formats on the display device and responsive to updating the display device with the new game outcome, activating the display of an illustrative game outcome in the one or more predefined formats, wherein the illustrative game outcome has the display characteristics of being visually distinguishable from the historical game outcomes, and wherein the illustrative game outcome display is deactivated responsive to receiving a new game outcome detected by the data communication device.
Electronic gaming device
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.