A63F2009/2457

Casino games
10803704 · 2020-10-13 · ·

Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.

ONLINE CRANE GAME APPARATUS AND CRANE GAME SYSTEM
20200302753 · 2020-09-24 ·

Disclosed is an online crane game apparatus. The crane game apparatus includes: a body accommodated therein with prizes; a camera for photographing an inside of the body to generate a game play image; a screen unit provided on at least one surface of the body and having a single color; a communication unit for synthesizing a background video or image to an area corresponding to the screen unit in the game play image to transmit the synthesized background video or image to an outside; and a control unit for controlling the communication unit. Accordingly, the user plays the game while watching the game play image that is more exciting, so that a dynamic and realistic game is implemented.

Electronic gaming table with virtual playing card masking system

An electronic gaming table executes player-versus-player playing card games. The gaming table has a display screen where at least one random virtual playing card is virtually delivered to individual player positions for each of the multiple players. The electronic gaming table includes the display screen, a processor associated with memory, player input controls and a playing card masking element at each player position. The playing card masking system at each player position is positioned over an individual position that is a portion of the display screen where the processor directs delivery of the at least one random virtual playing card virtual face down. The playing card masking system includes a three-dimensional element having a visible light transmissive line of sight between the individual position and a player at the individual player position, while excluding visible light transmission to player positions across from or adjacent to the individual player position.

Method of and system for facilitating structured block play
10773179 · 2020-09-15 · ·

A system and a method for facilitating structured block play that includes a set of images providing a spatial representation of a predefined 3-D arrangement of blocks for analysis by a user, a set of blocks configured to be positioned by the user into a replication of the predefined 3-D arrangement, and an indicator for signaling the user's completion of the replication.

GAMING SYSTEM AND GAMING TABLE

A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.

METHOD, APPARATUS AND COMPUTER PROGRAM FOR PROVIDING GAME
20200261792 · 2020-08-20 ·

According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of tiles and a plurality of blocks respectively arranged on the plurality of tiles; changing an arrangement of the plurality of blocks on the plurality of tiles by identifying at least three blocks which satisfy a predetermined condition based on a user interaction; displaying a first graphic representation regarding the at least three blocks; and displaying a second graphic representation regarding at least three tiles respectively corresponding to the at least three blocks based on types of the at least three tiles.

Electronic gaming device
10744400 · 2020-08-18 · ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Contactless tactile feedback on gaming terminal with 3D display
10737174 · 2020-08-11 · ·

An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

HIDE, SEEK, AND COUNTDOWN GAME DEVICE AND METHOD
20200246687 · 2020-08-06 ·

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

ELECTRONIC GAMING BOARD DEVICE FOR A MULTI-PLAYER GAME
20200238170 · 2020-07-30 ·

An electronic board game device is disclosed. The electronic gaming board device includes a gaming board and a common display positioned substantially on a central portion of the gaming board. The common display is visible to a plurality of players competing in the multi-player game. The electronic gaming board device includes a plurality of player-specific displays. Each player-specific display of the plurality of player-specific display is swingably or pivotally mounted on a peripheral portion of the gaming board at player positions associated with the plurality of players. The player-specific display includes private and public displays. In a playing mode of the multi-player game, the private display is oriented towards a player and the public display is oriented towards competing players of the player in the multi-player game. The player-specific display is configured to open and close through a hinge mechanism.