Patent classifications
A63F2009/2482
Die rolling and identification apparatus and gaming machine
The present invention provides a gaming machine where players can play without giving them a sense of unfairness or suspicion and it is possible to identify die spots with a comparatively simple and uncomplicated structure. A gaming machine involving the present invention is characterized as a gaming machine comprising a die, a die container and a means of turning, the body of the die having transparency and the spot display panels formed on each face of the die having light shielding properties, the die container comprising a die shaker and a die slide where the die shaker is connected to the die slide in order to enable the die to move between the die shaker and the die slide, the die shaker has transparency, part of the die slide has light shielding properties, the die slide can slide without the die rolling, the means of turning turns the die container and comprises a motor and a plurality of gears connected to the motor. A means of reading comprising a light sensor is disposed on the bottom surface of the die slide, a means of illumination is disposed on the upper surface of the die slide, the die shaken in the die shaker is designed to stop in the prescribed position of the die slide that has light shielding properties, the means of illumination is disposed on the No. 1 face equating to the spots on the die stopped in the prescribed position and the means of reading is disposed on the No. 2 face opposite the No. 1 side, and the spots on the die are identified based on information obtained by the means of reading.
MOBILE FREEWHEELING PLAYING CARD CART
What is disclosed is a mobile freewheeling playing card cart. The cart has a tray positioned upon a rolling base that is capable of holding two or more stacks of playing cards. The tray features barriers and depressions around the card stacks that make the cards more easily accessible. The cart includes one or more handles used to maneuver the cart. The cart may be motorized through the use of an integrated battery and remote control.
AUGMENTED REALITY GAMING SYSTEMS AND METHODS
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
METHOD FOR SHUFFLING AND DEALING CARDS
A card shuffler that moves cards one at a time to randomly designated single-card receptacle in a receiving or dealing rack, and a method for shuffling and for dealing cards.
Three-dimensional puzzle or display platform
A three-dimensional platform comprising a tessellated surface of pieces, each piece comprising a top and sides. The pieces comprise a fixed square piece having at least two opposing sides orientated acutely relative to the top to define a fixed square retention surface. The remaining surfaces orientate substantially perpendicular relative to the top. There is a mobile square piece having at least two opposing sides orientated obtusely relative to the top to define a mobile square retention surface. The remaining surfaces are oriented substantially perpendicular relative to the top. A mobile triangular piece having all sides orientated obtusely relative to the top. The fixed square retention surface indexes only with either the mobile square retention surface or the triangular piece surface to effect retention of the pieces to define the three-dimensional platform.
SHUFFLING MACHINE
A shuffling machine includes a base, a card-shuffling compartment, a card-moving mechanism, a card-allocating mechanism, and a card-pushing mechanism. The base is covered with a casing. One side of the card-shuffling compartment has a card-discharging port and a card inlet, and another side has a box opening. A card box is accommodated in the box opening. The card box has a card space therein. The card-moving mechanism includes a lift platform. A guide roller unit is provided on the lift platform. The lift platform is located in the card-shuffling compartment and passes through the card space. The card-allocating mechanism includes a card-allocating box. The card-allocating box has a plurality of grid layers. The card-pushing mechanism includes a push block that is moved horizontally. The card-allocating box is moved up and down for the push block to correspond to one of the grid layers.
Method and apparatus for launch and catch device
A device for launching and catching an object is provided. The device may include a body having an inlet, an outlet, and a channel therebetween. A propulsion mechanism may be housed within the body and include a motor. The propulsion mechanism may receive an object traveling at a first speed within the channel and from the inlet and to adjust the speed of the object to a second speed enroute to the outlet such that the object is launched into the air. A receiving funnel defined by the body may catch the object as the object descends such that the object is directed back into the inlet. A method of playing a catch game is also provided which may include one or more devices for launching and catching an object.
Automatic card snuffler
A single deck shuffler includes a pre-shuffle bin, card-selector assembly, drive wheel and post-shuffle bin. The pre-shuffle bin is configured to accept a single deck of cards. While in the pre-shuffle bin, a modest downward force is applied to the single deck of cards. A base of the pre-shuffle bin is an independent member that selectively raises and lowers the deck of cards pursuant to a randomly-selected card number (e.g., 1-52). Once positioned correctly based on the randomly-selected card number, an upper body of the card-selector assembly moves forward to push a number of cards off the top of the deck corresponding to the randomly-selected card number thereby exposing a bottom card (i.e., the randomly-selected card) to a drive wheel. The drive wheel propels the card from the pre-shuffle bin into the post-shuffle bin. The process is repeated until each card is propelled into the post-shuffle bin.
Augmented reality gaming systems and methods
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
SIDED GAME ACCESSORY DEVICE
A device that is an accessory for or a component of games, such as tabletop games, board games, card games and the like includes an actuator, a microprocessor and a power source, and one or more of a timer, sound sensor, light emitter, sound emitter, orientation sensor, motion sensor, optical sensor, communicator, charger and randomizer. The device is programmed through sound transmitted from an external source, such as a computer. The device responds to sounds such as voice commands, hand claps, or other types of sound by a series of programmed behaviors that include rolling, jumping, bouncing and/or displaying one or more lights. When embodied as a die or other sided object, the actuator is mounted at an angle with respect to the device sides. Alternate embodiments could be configured in the shape of a character, such as an animal, person, design of a fictional character or the like.