Patent classifications
A63F2009/2482
Augmented reality gaming systems and methods
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
Dice shaking mechanism
There is described an automated dice shaking mechanism for use for example in casinos. The dice shaking mechanism comprises a driving member; a drive shaft connected to the driving member and wherein the drive shaft is arranged in communication with a crank pin. The mechanism is operable such that the drive shaft is arranged to rotate about a drive shaft axis, the crank pin having a crank pin axis offset from the drive shaft axis; a control arm and a lifting member and wherein the control arm has a first end and an opposing second end. In the mechanism the first end is connected to the crank pin, the control arm is then arranged to move the lifting member along a vertical axis of the dice shaking mechanism. The lifting member comprises a frame attached to the second end of the control arm; and a platform attached to the frame, and in this way the platform movement provides the dice shaking and activation. The mechanism provides for improvements in reliability, repeatability and robustness of the casino gaming equipment.