A63F2009/2482

ELECTRONIC TRAINING GAME
20240189703 · 2024-06-13 ·

A training game has a cylindrical conduit having exterior walls and interior walls forming an aperture therethrough that is adapted and sized to accept at least one aerial projectile therethrough. A means for sensing and measuring aerial projectile movement in electronic communication with at least one of said conduit or said projectile is provided. A central processing unit is provided and adapted to calculate and communicate game information with at least player in electronic communication with the means for sensing and measuring aerial projectile movement.

Lottery ticket scratching tool
10286295 · 2019-05-14 ·

The present invention is a lottery ticket scratching tool for scraping off the lottery tickets. The lottery ticket scratching tool includes a main body having an electric motor to generate vacuum therein. The lottery ticket scratching tool also includes a scraping blade provided at one end of the main body. As the scraping blade is used to scrape the lottery ticket, the resulting scraped off debris material is sucked into the main body to be discarded later. The lottery ticket scratching tool includes a fine mesh to prevent debris material from impinging on the electric motor, and also a one-way valve to keep the collected debris material within the main body. The lottery ticket scratching tool is battery operated to be portable and for easier handling thereof.

Method and apparatus for handling cards
10279245 · 2019-05-07 · ·

A card shuffler that moves cards one at a time from the bottom of a group that may be a deck in a deck-crib, to randomly designated single-card receptacles in a receiving or dealing rack, and methods for shuffling and for dealing cards. Either the deck-crib or the receiving rack is moved by a motor to align a single-card receptacle, randomly selected from among remaining empty single-card receptacles, with an outfeed slot of the deck-crib to receive each card to be moved from the deck-crib. A single card is moved from the deck-crib by a card mover mechanism that may include an auxiliary card pusher to ensure that the card is placed fully into the selected single-card receptacle. A controller can cause the dealing rack to move so as to allow a selected number of cards to be removed by the dealer for dealing as a player hand or a dealer hand. A card presentation pusher may make a group of the cards in the dealing rack available to be grasped by the dealer for removal. A card reader may be included, and positions in the receiving or dealing rack of cards identified by the card reader can be stored in memory in the controller.

Dealing robot device with dual card shoes

A dealing robot device with dual card shoes is provided in the present application. The dealing robot device comprises a machine robotic arm, an electric poker rack, a controller and dual card shoes. The controller sends a controlling instruction to regulate movements of the robotic arm or the electric poker rack with which operations such as dealing or recollecting poker cards is completed such that a time difference between two rounds of games played by two different groups of players is effectively saved by the dealing robot device with dual card shoes. Accordingly, the efficiency of an online reality poker game is promoted by the dealing robot device with dual card shoes in the present application.

Augmented reality gaming systems and methods
10238967 · 2019-03-26 · ·

An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.

Augmented reality game piece
10232261 · 2019-03-19 · ·

A game piece with a moveable base for use in an augmented reality (AR) game system is disclosed An object recognizing computing device enforces game rules. A main body is configured for unique, visible object recognition by the object recognizing computing device. A motorized base is detachably and re-attachably coupled to the main body and in communication with said transceiver, the base configured to physically move the game piece over a distance on a field of play from a first position on the field of play to a second position on the field of play in response to receiving an actuating signal from the processor. The game environment is set up using real-world objects that include everyday objects and a plurality of game pieces on a field of play.

Value-variable game of chance
10235842 · 2019-03-19 · ·

A method for playing a value-variable game of chance includes providing a random number generator including one or more walls forming a grid, the grid including an entrance zone and a finishing zone, and the grid being configured to support a transit of a puck from the entrance zone to the finishing zone; providing the finishing zone as including two or more finishing positions, each of the finishing positions configured to receive the puck, and each of the finishing positions being assigned a different finishing position value; providing the grid as including one or more deflectors; introducing a puck into the grid at the entrance zone and subjecting the puck to a force to drive the puck to the finishing zone, and allowing the puck to be deflected off any of the deflectors that it impacts during the puck's transit.

Device and system for generating and automatically controlling a force for moving a moveable element located in real time

A device for generating and automatically controlling a displacement force of a mobile entity located in real time includes elements for generating a force of movement, the elements being controllable so as to generate a force in a plurality of different directions. The device also includes: elements for receiving a radio signal; elements for transmitting an electromagnetic signal, the electromagnetic signal being transmitted in response to an activation signal and allowing a moveable entity including the device to be located in real time; and control elements connected to the reception elements and to the elements for transmitting an electromagnetic signal. The control elements are configured to control the elements for generating at least one force of movement, in response to information for controlling a received electromagnetic signal, and for generating an activation signal, in response to synchronization information of a received radio signal.

Sided game accessory device
10188936 · 2019-01-29 ·

A device that is an accessory for or a component of games, such as tabletop games, board games, card games and the like includes an actuator, a microprocessor and a power source, and one or more of a timer, sound sensor, light emitter, sound emitter, orientation sensor, motion sensor, optical sensor, communicator, charger and randomizer. The device is programmed through sound transmitted from an external source, such as a computer. The device responds to sounds such as voice commands, hand claps, or other types of sound by a series of programmed behaviors that include rolling, jumping, bouncing and/or displaying one or more lights. When embodied as a die or other sided object, the actuator is mounted at an angle with respect to the device sides. Alternate embodiments could be configured in the shape of a character, such as an animal, person, design of a fictional character or the like.

TRAP DOOR MECHANISM FOR CARD HANDLING DEVICES SUCH AS CARD SHUFFLERS
20180345122 · 2018-12-06 ·

A card shuffler or other card handling apparatus defines a card receiving and/or dispensing area that accepts cards. The card shuffler also includes a shuffling compartment. A trap door is provided to transport the cards from the receiving and/or dispensing area to the shuffling compartment.