Patent classifications
A63F2009/2486
Physical-virtual game board and content delivery system
A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
PHYSICAL GAMES ENHANCED BY AUGMENTED REALITY
Systems and techniques for enhancing the physical games with augmented reality is described. A system identifies a characteristic of a physical object that is located on a physical surface. The system obtains, based on the characteristic, information indicative of a rule set for the game and a state of the game based on the characteristic. A game engine is initialized based on the rule set and game state. The game engine generates a subsequent state for the game. The system renders, based on the subsequent state, an augmented reality display that incorporates the physical surface and physical object.
Information processing device, information processing method, and program
There is provided an information processing device to set a condition indicating a relation of a plurality of users and control an operation according to a manipulation performed by each user on the basis of the condition, the information processing device including: an acquiring unit configured to acquire a detection result of information related to a manipulator for each of a plurality of manipulators placed in a predetermined region; and a generating unit configured to generate attribute information for controlling an operation based on a manipulation performed by each of the plurality of manipulators on a basis of the detection result.
LOW LIGHT GAME SYSTEM AND METHOD
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
Data processing method for reactive augmented reality card game and reactive augmented reality card game play device, by checking collision between virtual objects
The present invention relates to a data processing method for a reactive augmented reality card game and a reactive augmented reality card game play device and, more particularly, to a data processing method for a reactive augmented reality card game and a reactive augmented reality card game play device, by checking collision between virtual objects, in which preconfigured animation data is processed and reproduced by checking collision between virtual objects.
LOW LIGHT GAME SYSTEM AND METHOD
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
Gaming system
A gaming system that offers players many more betting options than conventional gaming, the system comprising multiple aspects, including six dice with colored faces and dots from 1 to 6, the winning faces of which determine the outcome of the game. In another aspect, there are 86 different betting options. In yet another, players are offered various levels of control of the rolling and stopping of the dice, to increase player engagement and satisfaction.
TRAINING APPARATUS AND METHOD FOR TEACHING AND PRACTICING SKILLS FOR SPORTS
A training apparatus for teaching and practicing skills for sports. The apparatus includes at least one removable electronic device having at least one proximity sensor, a playing surface having a cavity which receives the at least one removable electronic device, and a gamepiece, such as a ball. Each proximity sensor is adapted to sense the gamepiece and activates a visual or audio indicator on the at least one removable electronic device if the gamepiece is within a range of the at least one proximity sensor.
Control system, control method, and program
In a case where an actual object is moved by a user manipulation or by other means, physical phenomena associated with the object are addressed. A control system includes a mobile apparatus being an apparatus that moves on a sheet where images indicating coordinates are arranged and having a camera for photographing part of the sheet. The control system acquires the user manipulation, controls the mobile apparatus in such a manner as to travel according to the user manipulation (S106), detects a position of the mobile apparatus on the basis of an image photographed by the camera included in the mobile apparatus (S101), determines, on the basis of the position detection by position detection means, whether or not the mobile apparatus has moved in a manner estimated on the basis of the user manipulation (S102, S105), and performs a predetermined procedure (S103, S110, S111) in a case where it is determined that the mobile apparatus does not move in the estimated manner.
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.