Patent classifications
A63F2009/2486
Intelligent game system for putting intelligence into board and tabletop games including miniatures
Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
Toy system with manually operated scanner
A toy assembly includes: a platform configured to receive an object in a space extending from the platform; a dock configured to receive and hold a portable imaging device associated with a field of view, the dock being positioned relative to the platform such that the space extending from the platform overlaps with the field of view of the imaging device when the imaging device is received and held in the dock; a physical input configured to move in response to an applied manual force; and a movable connection between the physical input and the platform, the movable connection configured to move the platform relative to the imaging device in response to receiving a manual force.
Augmented reality gaming systems and methods
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
Augmented reality game piece
A game piece with a moveable base for use in an augmented reality (AR) game system is disclosed An object recognizing computing device enforces game rules. A main body is configured for unique, visible object recognition by the object recognizing computing device. A motorized base is detachably and re-attachably coupled to the main body and in communication with said transceiver, the base configured to physically move the game piece over a distance on a field of play from a first position on the field of play to a second position on the field of play in response to receiving an actuating signal from the processor. The game environment is set up using real-world objects that include everyday objects and a plurality of game pieces on a field of play.
Device and system for generating and automatically controlling a force for moving a moveable element located in real time
A device for generating and automatically controlling a displacement force of a mobile entity located in real time includes elements for generating a force of movement, the elements being controllable so as to generate a force in a plurality of different directions. The device also includes: elements for receiving a radio signal; elements for transmitting an electromagnetic signal, the electromagnetic signal being transmitted in response to an activation signal and allowing a moveable entity including the device to be located in real time; and control elements connected to the reception elements and to the elements for transmitting an electromagnetic signal. The control elements are configured to control the elements for generating at least one force of movement, in response to information for controlling a received electromagnetic signal, and for generating an activation signal, in response to synchronization information of a received radio signal.
LOW LIGHT GAME SYSTEM AND METHOD
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
Chemistry Based Board/Video Game
Chemistry game systems and methods are provided. The systems and methods provide an analog and a video portion which may be employed together or separate. Characters in the game battle each other and the outcomes may be based on character statistics and or chance. When employed together the video portion may display a graphical display of an interaction that takes place between the characters in the analog game.
Interactive application platform for a motorized toy entity and display
A control system to locate a motorized entity on a display having an electronic device with a display is provided. The electronic device may include a microphone and an electronic device integrated circuit with a set of entity locating software instructions with a capability to generate and display a sequence of pixels in a location pattern, and to further receive an audio output detection signal from the microphone. The entity may include a speaker and one or more sensors in communication with an entity integrated circuit including a set of entity control software instructions. The one or more sensors may be capable of detecting pixels and to send a pixel detection signal to the entity integrated circuit upon detection thereof.
Furniture and building structures comprising sensors for determining the position of one or more objects
A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.
Physical-Virtual Game Board and Content Delivery System
A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.