Patent classifications
A63F13/2145
NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM
A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying an indication object 50 including an indication relating to a shot of a ball 31; receiving a first input operation performed by the user on a display screen; determining a position of a moving object 40 based on the first input operation; moving the moving object 40 toward the indication object 50 when the first input operation is released; and executing the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object 50 and the moving object after movement.
SYSTEMS AND METHODS FOR EMULATION OF USER INPUT DURING A PLAY OF A LEGACY GAME
A method for emulation of user input during a play of a legacy game is described. The method includes receiving a user input from the updated hand-held controller and parsing the user input to identify an updated input device of the updated hand-held controller. The method further includes determining, based on the identity of the updated input device, an identity of a legacy input device of a legacy hand-held controller. The method includes determining whether one or more blocks of code for servicing a functionality of the legacy input device of the legacy hand-held controller are cached, and accessing one or more instructions of a legacy game code of the legacy game upon determining that the one or more blocks of code are not cached. The method includes compiling the one or more blocks of code from the one or more instructions of the legacy game code.
INFORMATION DISPLAY METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An information display method includes: displaying, on the electronic device of a user account, a first display region and a second display region of a target battle; receiving information associated with a selection of a target virtual object; and in accordance with a determination that the target virtual object matches at least one second-type virtual object, displaying first prompt information associated with the target virtual object in the first display region, and displaying second prompt information associated with the target virtual object in the second display region.
INFORMATION DISPLAY METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An information display method includes: displaying, on the electronic device of a user account, a first display region and a second display region of a target battle; receiving information associated with a selection of a target virtual object; and in accordance with a determination that the target virtual object matches at least one second-type virtual object, displaying first prompt information associated with the target virtual object in the first display region, and displaying second prompt information associated with the target virtual object in the second display region.
GAME SCENE PROCESSING METHOD, APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
The present disclosure relates to a method, apparatus, storage medium and electronic device for processing a game scene. The method includes: in response to a target control being associated with a first function and a first operation being performed on the target control, acquiring a first coordinate of a first virtual game scene displayed by the game scene screen; determining whether a first distance between the first and second coordinates is greater than a first threshold; in response to the first distance being greater than the first threshold, switching the first virtual game scene displayed by the game scene screen to a second virtual game scene; controlling the target control to switch from the first function to the second function; and in response to a second operation being performed on the target control, switching the second virtual game scene back to the first virtual game scene.
CONTROLLING A USER INTERFACE
A computer device has a user interface which presents a gameboard to a user and detects user input when a user engages with a user selectable game element of the game board. A processor receives a detected user input and detects a qualifying match game condition. The matched elements are removed and new user selectable game elements are provided to replenish the gameboard. The present disclosure provides an activation mode to selectively activate a segment of the gameboard, the segment comprising a subset of gameboard tiles. On detection of a qualifying match game condition, if any of the tiles supporting the user selectable game elements of the match belong to the activated segment, a booster game element is generated.
Virtual scene recognition and interaction key position matching method for application and computing device
Embodiments of this application provide a virtual scene recognition and interaction key position matching method for an application performed at a computing device. The computing device starts an application in a virtual operating system and performs rendering process on a to-be-presented virtual scene of the application, to obtain rendering data used for rendering the virtual scene. When the rendering data includes a preset map picture, the computing device invokes a corresponding key position configuration file and performs matching process between the preset map picture and a corresponding physical key of the computing device. Next, the computing device presents the virtual scene and key configuration information corresponding to the virtual scene on a display screen of the computing device, the key configuration information being associated with the matched physical key.
Virtual scene recognition and interaction key position matching method for application and computing device
Embodiments of this application provide a virtual scene recognition and interaction key position matching method for an application performed at a computing device. The computing device starts an application in a virtual operating system and performs rendering process on a to-be-presented virtual scene of the application, to obtain rendering data used for rendering the virtual scene. When the rendering data includes a preset map picture, the computing device invokes a corresponding key position configuration file and performs matching process between the preset map picture and a corresponding physical key of the computing device. Next, the computing device presents the virtual scene and key configuration information corresponding to the virtual scene on a display screen of the computing device, the key configuration information being associated with the matched physical key.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.