Patent classifications
A63F13/2145
RAPID TARGET SELECTION WITH PRIORITY ZONES
In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
METHOD AND APPARATUS FOR SELECTING ABILITY OF VIRTUAL OBJECT, DEVICE, MEDIUM, AND PROGRAM PRODUCT
This application discloses a method for selecting an ability of a virtual object in a virtual battle performed by a computer device. The method includes: displaying a first ability identifier of a first ability, the first ability being an ability configured for the virtual object to perform the first ability at a first level in a virtual battle; displaying at least two second ability identifiers of at least second abilities associated with the virtual object in response to the virtual object changing from the first level to a second level in the virtual battle, the second abilities corresponding to the second level, and the at least two second ability identifiers comprising a target second ability identifier; receiving a selection operation on the target second ability identifier; and replacing the first ability with a second ability according to the selection operation.
GAME PROGRAM, GAME METHOD, AND TERMINAL DEVICE
A behavior of a character arranged in a virtual space is produced. The behavior of the character is produced in a first part, based on data including motion data obtained by a capture of a motion of a performer who plays the character, and the behavior of the character is produced in a second part, based on data depending on an input from the performer, the input obtained in a mode different from the capture. The character viewed from a predetermined point of view in the virtual space is capable of being displayed on a predetermined display unit.
GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
A first image related to a progress of a game is displayed on a display unit, an UI (User Interface) image receiving a first input operation related to a result of the game is displayed on the display unit in a manner of being superimposed on the first image, and the UI image is deleted by receiving a second input operation from the user even when the first input operation is not yet received.
GAME PROGRAM, GAME METHOD, AND INFORMATION PROCESSING DEVICE
The value of a first parameter is updated while a touch operation on a touch screen is continued. A first game control is executed when a first touch operation is received from a user and then a second touch operation is received after a touch operation of updating the value of the first parameter to a first value is released.
GAME PROGRAM, GAME METHOD, AND INFORMATION PROCESSING DEVICE
The value of a first parameter is updated while a touch operation on a touch screen is continued. A first game control is executed when a first touch operation is received from a user and then a second touch operation is received after a touch operation of updating the value of the first parameter to a first value is released.
Non-transitory computer readable storage medium, method, and system
Provided is one or more non-transitory computer readable storage media including computer-program instructions, which when executed by a system, cause the system to: cause a terminal device to display, in a first area of a game screen of a game, a plurality of items associated with progress of the game in such a manner that at least some of the plurality of items are excluded from a first view; extract a specific item from the plurality of items, based on a status of the game; cause the terminal device to display, in the game screen, the specific item in a second area in the first view; and execute an operation based on an item selected from the plurality of items or the specific item.
Non-transitory computer readable storage medium, method, and system
Provided is one or more non-transitory computer readable storage media including computer-program instructions, which when executed by a system, cause the system to: cause a terminal device to display, in a first area of a game screen of a game, a plurality of items associated with progress of the game in such a manner that at least some of the plurality of items are excluded from a first view; extract a specific item from the plurality of items, based on a status of the game; cause the terminal device to display, in the game screen, the specific item in a second area in the first view; and execute an operation based on an item selected from the plurality of items or the specific item.
Information processing method and electronic device
An information processing method and an electronic device are provided. The method includes: acquiring an instruction for processing an image including a plurality of objects; in response to the instruction for processing the image, obtaining one or more objects, wherein a first object among the one or more objects has an object type consistent with a type of the image; and generating an interactive interface including the one or more objects and the interactive interface being configured for selecting a target object.
Information processing method and electronic device
An information processing method and an electronic device are provided. The method includes: acquiring an instruction for processing an image including a plurality of objects; in response to the instruction for processing the image, obtaining one or more objects, wherein a first object among the one or more objects has an object type consistent with a type of the image; and generating an interactive interface including the one or more objects and the interactive interface being configured for selecting a target object.