A63F13/2145

Video game with bounded region capture and ownership value swap
11547939 · 2023-01-10 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

CONTROLLING A USER INTERFACE
20230211230 · 2023-07-06 ·

A computer device comprising a user interface and a processor. A first tier of a whole rewardable object is rendered, each tier of the rewardable object comprising a set of visual objects, each visual object representing a respective game level having an associated game objective. Each visual object is associated with an object status selected from a completed status and a playable status. A completed status is assigned to the visual object when either the user has attained the associated game objective of the game level, or an indication has been received that the associated game objective of the game level has been attained at a remote user device. When all visual objects of the first tier have been assigned a completion status, it is determined that at least one virtual object of the whole rewardable object is not associated with a completed status and a second tier is rendered.

Virtual vehicle control method in virtual scene, computer device, and storage medium

A virtual vehicle control method in a virtual scene, performed by a terminal, is provided. The method includes providing a display interface of an application program, the display interface including a scene picture of the virtual scene, and the virtual scene including a virtual vehicle; obtaining a moving speed of the virtual vehicle; and adjusting, based on the moving speed of the virtual vehicle being greater than a moving speed threshold, the scene picture to a picture of the virtual vehicle being observed in the virtual scene by using a camera model in a predetermined viewing angle direction, the camera model being located at a position with respect to the virtual vehicle.

Virtual vehicle control method in virtual scene, computer device, and storage medium

A virtual vehicle control method in a virtual scene, performed by a terminal, is provided. The method includes providing a display interface of an application program, the display interface including a scene picture of the virtual scene, and the virtual scene including a virtual vehicle; obtaining a moving speed of the virtual vehicle; and adjusting, based on the moving speed of the virtual vehicle being greater than a moving speed threshold, the scene picture to a picture of the virtual vehicle being observed in the virtual scene by using a camera model in a predetermined viewing angle direction, the camera model being located at a position with respect to the virtual vehicle.

Program, electronic device, and method for simulating a joystick in a virtual space
11541311 · 2023-01-03 · ·

One or more embodiments of the invention is a program that is executed on an electronic device, the program causing the electronic device to execute: holding data points indicated by values on a first axis and values on a second axis, obtained on the basis of touch events; terminating the holding of a data point for which a predefined holding period has expired among the held data points; determining the slope of a regression line on the basis of the held data points; determining an amount of rotation by which the determined slope of the regression line is to be rotated, on the basis of a displacement direction of the set of the held data points; and determining an angle by which the user controls an object being operated in a virtual space, on the basis of the determined slope of the regression line and the determined amount of rotation.

Program, electronic device, and method for simulating a joystick in a virtual space
11541311 · 2023-01-03 · ·

One or more embodiments of the invention is a program that is executed on an electronic device, the program causing the electronic device to execute: holding data points indicated by values on a first axis and values on a second axis, obtained on the basis of touch events; terminating the holding of a data point for which a predefined holding period has expired among the held data points; determining the slope of a regression line on the basis of the held data points; determining an amount of rotation by which the determined slope of the regression line is to be rotated, on the basis of a displacement direction of the set of the held data points; and determining an angle by which the user controls an object being operated in a virtual space, on the basis of the determined slope of the regression line and the determined amount of rotation.

Recording medium and information processing apparatus

A computer readable recording medium storing a program that is executed by a processor. The program causes the processor to acquire touch position information on a touch panel, identify a first position based on the touch position information, if the touch position is in a first input region for receiving an input instruction in a first operation direction in a touch period during which continuous touching of the touch panel is carried out, and the touch position satisfies a first condition, identify a second position based on the touch position information, if the touch position is in a second input region for receiving an input of an instruction in a second operation direction in the touch period, and the touch position satisfies a second condition, and determine positions of the first input region and the second input region, based on the first position and the second position.

Recording medium and information processing apparatus

A computer readable recording medium storing a program that is executed by a processor. The program causes the processor to acquire touch position information on a touch panel, identify a first position based on the touch position information, if the touch position is in a first input region for receiving an input instruction in a first operation direction in a touch period during which continuous touching of the touch panel is carried out, and the touch position satisfies a first condition, identify a second position based on the touch position information, if the touch position is in a second input region for receiving an input of an instruction in a second operation direction in the touch period, and the touch position satisfies a second condition, and determine positions of the first input region and the second input region, based on the first position and the second position.

VIRTUAL CHARACTER INTERACTION METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20220410007 · 2022-12-29 ·

Disclosed is a virtual character interaction method, including: displaying a viewing-only picture of a virtual character interaction scene; switching from the viewing-only picture to a virtual character simulation interaction interface in response to an interaction simulation operation triggered during displaying of the viewing-only picture; simulating, in the virtual character simulation interaction interface, virtual characters in the virtual character interaction scene, and displaying a scene status of interaction between the virtual characters, wherein the virtual characters include a simulated virtual character controlled by a user of the computer device; and controlling the simulated virtual character to perform a corresponding action in response to a control operation triggered on the virtual character simulation interaction interface by the user of the computer device.

PROGRAM, ELECTRONIC DEVICE, METHOD, AND SYSTEM
20220410012 · 2022-12-29 · ·

An electronic device 10 includes: a setting unit 231 that sets an association between a first game medium that is selected by a player and that serves as an operation target in the game and a second game medium that is selected by the player; a skip-processing-procedure deciding unit 232 that decides, on the basis of priorities respectively associated with skill-related processing procedures of the first game medium and the second game medium, the skill-related processing procedure that becomes a skip target; and a skill-processing-procedure executing unit 233 that executes skill processing procedures respectively associated with the first game medium and the second game medium on the basis of a player input, wherein the skill-processing-procedure executing unit 233 skips the decided skill-related processing procedure when the skill processing procedures associated with the first game medium and the second game medium are executed.