A63F13/5252

GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING DEVICE
20210154578 · 2021-05-27 ·

A non-transitory computer-readable recording medium having computer-readable instructions stored thereon, which when executed, causes a computer to execute a process of a game program, is provided. The process includes a step (a) of setting a default position of a virtual camera; a step (b) of calculating an outer edge of multiple objects arranged in a given region in the virtual space; a step (c) of determining a target position in an interior of the outer edge, to which the virtual camera is directed; a step (d) of adjusting a height of the virtual camera at the default position so as to display all of the plurality of objects in the region when the virtual camera is directed from the default position to the target position; and a step (e) of operating the virtual camera to be directed to the target position from the adjusted height of the default position.

ARTIFICIAL INTELLIGENCE (AI) CONTROLLED CAMERA PERSPECTIVE GENERATOR AND AI BROADCASTER
20210093968 · 2021-04-01 ·

A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.

ARTIFICIAL INTELLIGENCE (AI) CONTROLLED CAMERA PERSPECTIVE GENERATOR AND AI BROADCASTER
20210093969 · 2021-04-01 ·

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.

Spectator switch board customized to user viewport selection actions

Methods and systems are provided for selecting viewports into a game. One example method for presenting viewports into a game to a spectator user is provided. The method includes identifying a plurality of virtual cameras for providing viewports into the game. The method includes accessing a playbook of the spectator user. The playbook stored in association with a profile of the spectator user. The playbook identifies performance attributes of the spectator user in relation to one or more game features of the game. The method includes accessing event data for the game as the game is played live. The method includes generating a switchboard interface for the spectator user including a plurality of viewports providing views into the game. The plurality of viewports is dynamically selected for inclusion into the switchboard interface based on processing the event data and the playbook of the spectator user through a machine learning model. The method includes updating the switchboard interface to include one or more changes to selection of the plurality of viewports while the spectator user is viewing one of the plurality of viewports.

Spectator switch board customized to user viewport selection actions

Methods and systems are provided for selecting viewports into a game. One example method for presenting viewports into a game to a spectator user is provided. The method includes identifying a plurality of virtual cameras for providing viewports into the game. The method includes accessing a playbook of the spectator user. The playbook stored in association with a profile of the spectator user. The playbook identifies performance attributes of the spectator user in relation to one or more game features of the game. The method includes accessing event data for the game as the game is played live. The method includes generating a switchboard interface for the spectator user including a plurality of viewports providing views into the game. The plurality of viewports is dynamically selected for inclusion into the switchboard interface based on processing the event data and the playbook of the spectator user through a machine learning model. The method includes updating the switchboard interface to include one or more changes to selection of the plurality of viewports while the spectator user is viewing one of the plurality of viewports.

DISPLAY CONTROL APPARATUS AND DISPLAY CONTROL METHOD

Methods and apparatus provide for: generating virtual space images by specifying from among a plurality of viewpoint positions and a plurality of directions of line of sight in the virtual space; and displaying the virtual space images on a head-mounted display, where the generating includes changing from a currently selected viewpoint position among the plurality of viewpoint positions to a newly selected viewpoint position among the plurality of viewpoint positions, which is selected in accordance with operation by a user, when generating the virtual space images in response to changing to the newly selected viewpoint position, the display control section specifies a new direction of line of sight among the plurality of directions of line of sight, and at least some of the plurality of viewpoint positions are separated from each other.

SYSTEMS AND METHODS FOR CREATING A NON-CURATED VIEWING PERSPECTIVE IN A VIDEO GAME PLATFORM BASED ON A CURATED VIEWING PERSPECTIVE
20210077904 · 2021-03-18 ·

Systems and methods are described for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective. For example, a user may be viewing a gameplay video of a video game. The user may be interested in viewing the same gameplay from a different perspective in the video game. Accordingly, a media guidance application may identify the video game in the video and retrieve video game engine data associated with the video game, to replicate, on a video game console, the gameplay depicted in the video. The user may be able to change the perspective (e.g., in-game position of the camera and the camera angle) within the replicated video game platform, via user commands In response to receiving a user command to change the curated viewing perspective to a non-curated viewing perspective, the media guidance application may re-render the gameplay from the non-curated viewing perspective.

SYSTEMS AND METHODS FOR CREATING A NON-CURATED VIEWING PERSPECTIVE IN A VIDEO GAME PLATFORM BASED ON A CURATED VIEWING PERSPECTIVE
20210077904 · 2021-03-18 ·

Systems and methods are described for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective. For example, a user may be viewing a gameplay video of a video game. The user may be interested in viewing the same gameplay from a different perspective in the video game. Accordingly, a media guidance application may identify the video game in the video and retrieve video game engine data associated with the video game, to replicate, on a video game console, the gameplay depicted in the video. The user may be able to change the perspective (e.g., in-game position of the camera and the camera angle) within the replicated video game platform, via user commands In response to receiving a user command to change the curated viewing perspective to a non-curated viewing perspective, the media guidance application may re-render the gameplay from the non-curated viewing perspective.

Program, computer apparatus, program execution method, and computer system
10960310 · 2021-03-30 · ·

A highly attractive program, a computer apparatus, a program execution method, and a system that allow a user to experience a virtual world full of the realistic feeling are provided. Provided is a program to be executed on a computer apparatus capable of communicating or connecting with a projector that projects a projection image onto a projected surface, the program causing the computer apparatus to function as: a specific point position changer that changes a position of a specific point for specifying the projection image to be projected onto the projected surface; and a transmitter that transmits an image in accordance with the position of the specific point to a projector as the projection image.

Storage medium, game system, game apparatus and game controlling method
10946289 · 2021-03-16 · ·

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor displays, in a battle scene, a battle screen including a player character, an enemy character and a board face object on a display. The board face object having a circular board face that is formed with multiple partial objects that are sectioned by multiple concentric circles and multiple lines extended radially. A player makes the multiple partial objects move in a circumferential direction or a radial direction so as to change arrangement of multiple enemy characters placed on the multiple partial objects, thereby causing the player character to perform an attack.