A63F13/5252

Methods for providing customized camera views in virtualized environments based on touch-based user input

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

Methods for providing customized camera views in virtualized environments based on touch-based user input

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

ANTI-PEEK SYSTEM FOR VIDEO GAMES
20230277930 · 2023-09-07 ·

Various aspects of the subject technology relate to systems, methods, and machine-readable media for preventing rendering of a character in a video game. The method includes receiving an action regarding a first character rendered in a first-person point of view (POV), the action causing the POV of the first character to change from the first-person POV to a third-person POV. The method includes detecting the POV of the first character is to be changed. The method includes determining characters are outside of a field of view (FOV) of the first character in the first-person POV and would be within the FOV of the first character in the third-person POV. The method includes changing the POV of the first character from the first-person POV to a third person POV. The method includes causing rendering of the video game in a third-person POV of the first character, the rendering preventing rendering of other characters.

System for creating play-recording video

For real-time creation of a play-recording video that is not boring, the system includes: a first terminal having a first display section; second terminals each having a second display section; a storage section holding display data of a virtual space and avatars of characters; an avatar display controller which displays avatars within the virtual space according to input operations on the second terminals; a shooting position setter which sets, as a shooting position, a long-shot position or an avatar-capturing position for capturing a character's avatar according to an input operation on the first terminal; a virtual space imager which creates an image taken with a virtual camera at the shooting position; first and second screen display controllers which display the image on the first and second display sections; and a play-recording-video creator which sequentially records a play screen and creates a video.

System and Method for Creating and Streaming Augmented Game Sessions
20230026645 · 2023-01-26 ·

An approach is provided for streaming of media streams (e.g., from a game console). In one implementation, a media stream that includes a secondary view of the game world may be generated at the game console. The secondary view may be of a lower-quality version of a primary view of the game world. The generation of the media stream may include: prefetching, to a cache of the game console, portions of the primary view and/or instructions for encoding the portions; and encoding, based on the prefetching, the portions to produce the secondary view. In another implementation, game play information may be executed to reproduce previous game play of a previous game session during a reproduction of the previous game session. Augmentation content may be added to the reproduced game session during the reproduction of the previous game session, creating an augmented game session having one or more views for streaming.

System and Method for Creating and Streaming Augmented Game Sessions
20230026645 · 2023-01-26 ·

An approach is provided for streaming of media streams (e.g., from a game console). In one implementation, a media stream that includes a secondary view of the game world may be generated at the game console. The secondary view may be of a lower-quality version of a primary view of the game world. The generation of the media stream may include: prefetching, to a cache of the game console, portions of the primary view and/or instructions for encoding the portions; and encoding, based on the prefetching, the portions to produce the secondary view. In another implementation, game play information may be executed to reproduce previous game play of a previous game session during a reproduction of the previous game session. Augmentation content may be added to the reproduced game session during the reproduction of the previous game session, creating an augmented game session having one or more views for streaming.

BUILDING A DYNAMIC SOCIAL COMMUNITY BASED ON SIMILAR INTERACTION REGIONS OF GAME PLAYS OF A GAMING APPLICATION
20220395756 · 2022-12-15 ·

A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.

GAMEPLAY RECORDING VIDEO CREATION SYSTEM

A system to create a video of a record of playing a computer game by a player operating a character acting in a preset virtual space with an input terminal, includes: a progress control unit to progress a computer game; a virtual cameras set in the virtual space; an event information storage unit to store information on an event which may occur during the progress of the computer game and information associating the event with the virtual camera; an event detection unit to detect that an event has occurred during the progress of the computer game; an image information acquisition unit to acquire, when an event has occurred, image information representing an image of the virtual space captured by a virtual camera associated with the event; and a gameplay recording video creation unit to create a gameplay recording video using an image acquired by the image information acquisition unit.

GAMEPLAY RECORDING VIDEO CREATION SYSTEM

A system to create a video of a record of playing a computer game by a player operating a character acting in a preset virtual space with an input terminal, includes: a progress control unit to progress a computer game; a virtual cameras set in the virtual space; an event information storage unit to store information on an event which may occur during the progress of the computer game and information associating the event with the virtual camera; an event detection unit to detect that an event has occurred during the progress of the computer game; an image information acquisition unit to acquire, when an event has occurred, image information representing an image of the virtual space captured by a virtual camera associated with the event; and a gameplay recording video creation unit to create a gameplay recording video using an image acquired by the image information acquisition unit.

Multiplayer video games with virtual characters having dynamically modified fields of view
11524234 · 2022-12-13 · ·

A multiplayer game implementing a method for generating a plurality of training virtual areas; generating at least one GUI to display a list of the plurality of training virtual areas; using the at least one GUI, enabling a player to choose one of the plurality of training virtual areas, wherein said one of the plurality of training virtual areas is associated with at least one attribute; allowing the player to navigate a virtual character to said one of the plurality of training virtual areas; monitoring an activity of the virtual character in said one of the plurality of training virtual areas; determining a value of the at least one attribute based on the monitored activity; and updating a first attributes profile of the virtual character to a second attributes profile based on the determined value of the at least one attribute.