Patent classifications
A63F13/5258
Virtual object control method and apparatus, electronic apparatus, and storage medium
The present disclosure provides method and apparatus, an electronic apparatus, and a storage medium for a virtual object control, and relates to the field of computer technologies. In the present disclosure, when a touch operation in a control region is detected, a viewing angle of a virtual scene is determined; an acceleration of a virtual object during a falling process is obtained with reference to the touch operation, the viewing angle, and the gravitational acceleration; and the virtual object is controlled to fall according to the acceleration. In this way, an action of a character can be realistically simulated by determining non-fixed moving directions and speeds.
Virtual vehicle control method in virtual scene, computer device, and storage medium
A virtual vehicle control method in a virtual scene, performed by a terminal, is provided. The method includes providing a display interface of an application program, the display interface including a scene picture of the virtual scene, and the virtual scene including a virtual vehicle; obtaining a moving speed of the virtual vehicle; and adjusting, based on the moving speed of the virtual vehicle being greater than a moving speed threshold, the scene picture to a picture of the virtual vehicle being observed in the virtual scene by using a camera model in a predetermined viewing angle direction, the camera model being located at a position with respect to the virtual vehicle.
Virtual vehicle control method in virtual scene, computer device, and storage medium
A virtual vehicle control method in a virtual scene, performed by a terminal, is provided. The method includes providing a display interface of an application program, the display interface including a scene picture of the virtual scene, and the virtual scene including a virtual vehicle; obtaining a moving speed of the virtual vehicle; and adjusting, based on the moving speed of the virtual vehicle being greater than a moving speed threshold, the scene picture to a picture of the virtual vehicle being observed in the virtual scene by using a camera model in a predetermined viewing angle direction, the camera model being located at a position with respect to the virtual vehicle.
METHODS, TERMINAL DEVICE, AND STORAGE MEDIUM FOR PICTURE DISPLAY
A picture display method includes: displaying a first picture frame; determining a target position of the virtual follower object according to a target position of a self character and a target position of a first locked character; determining a target position and target orientation of the virtual camera according to the target position of the virtual follower object; performing interpolation according to the target position and target orientation of the virtual camera and an actual position and actual orientation of the virtual camera in the first picture frame, to obtain a single-frame target position and single-frame target orientation of the virtual camera in a second picture frame; and generating and displaying the second picture frame based on the single-frame target position and single-frame target orientation of the virtual camera in the second picture frame.
METHODS, TERMINAL DEVICE, AND STORAGE MEDIUM FOR PICTURE DISPLAY
A picture display method includes: displaying a first picture frame; determining a target position of the virtual follower object according to a target position of a self character and a target position of a first locked character; determining a target position and target orientation of the virtual camera according to the target position of the virtual follower object; performing interpolation according to the target position and target orientation of the virtual camera and an actual position and actual orientation of the virtual camera in the first picture frame, to obtain a single-frame target position and single-frame target orientation of the virtual camera in a second picture frame; and generating and displaying the second picture frame based on the single-frame target position and single-frame target orientation of the virtual camera in the second picture frame.
Systems for Creating Customized Camera Views in Virtualized Environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a system includes a memory for storing executable instruction; and a processor coupled to the memory, where the processor is configured to execute the instructions to provide a virtual gaming environment on a touch screen display device. During a traveling of a projectile, a touch-based user input is received on the touch screen display device. Then, a customized camera view of the gameplay event of interest based on the touch-based user input is provided.
Systems for Creating Customized Camera Views in Virtualized Environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a system includes a memory for storing executable instruction; and a processor coupled to the memory, where the processor is configured to execute the instructions to provide a virtual gaming environment on a touch screen display device. During a traveling of a projectile, a touch-based user input is received on the touch screen display device. Then, a customized camera view of the gameplay event of interest based on the touch-based user input is provided.
OBJECT CONTROL METHOD AND APPARATUS IN VIRTUAL SCENE, TERMINAL DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
This application provides a method of controlling an object in a virtual scene performed by a terminal device. The method includes: displaying a virtual scene in a human-computer interaction interface; controlling a posture of a virtual object in the virtual scene to tilt in response to a first rotation operation of the terminal device around a first reference axis perpendicular to the interaction interface; controlling a lens of the virtual scene to rotate around a second rotation reference axis parallel to a width direction of the interaction interface in response to a second rotation operation of the terminal device around the second rotation reference axis; and controlling the lens of the virtual scene to rotate around a third rotation reference axis parallel to a length direction of the interaction interface in response to a third rotation operation of the terminal device around the third rotation reference axis.
OBJECT CONTROL METHOD AND APPARATUS IN VIRTUAL SCENE, TERMINAL DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
This application provides a method of controlling an object in a virtual scene performed by a terminal device. The method includes: displaying a virtual scene in a human-computer interaction interface; controlling a posture of a virtual object in the virtual scene to tilt in response to a first rotation operation of the terminal device around a first reference axis perpendicular to the interaction interface; controlling a lens of the virtual scene to rotate around a second rotation reference axis parallel to a width direction of the interaction interface in response to a second rotation operation of the terminal device around the second rotation reference axis; and controlling the lens of the virtual scene to rotate around a third rotation reference axis parallel to a length direction of the interaction interface in response to a third rotation operation of the terminal device around the third rotation reference axis.
Limbo spectating in a video game
The present disclosure relates to a game screen display method, a game screen display apparatus, a computer-readable storage medium, and an electronic device, which belongs to the technical field of game screen processing. The game screen display method includes: determining a second virtual character according to a preset selection operation, when it is detected that the first virtual character is in a first specific state; acquiring a second game perspective corresponding to the second virtual character, and displaying a game screen corresponding to the second game perspective in the graphical user interface; and displaying a control operation screen corresponding to the second virtual character in the graphical user interface; wherein operation instruction information of a preset control in the control operation screen corresponds to a virtual action of the second virtual character in the game screen.