A63F13/5258

SYSTEMS AND METHODS FOR CUSTOMIZED CAMERA VIEWS IN VIRTUALIZED ENVIRONMENTS
20170368460 · 2017-12-28 ·

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

SYSTEMS AND METHODS FOR CUSTOMIZED CAMERA VIEWS IN VIRTUALIZED ENVIRONMENTS
20170368460 · 2017-12-28 ·

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

Systems and Methods for Customized Camera Views and Customizable Objects in Virtualized Environments
20170368461 · 2017-12-28 ·

Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.

Systems and Methods for Customized Camera Views and Customizable Objects in Virtualized Environments
20170368461 · 2017-12-28 ·

Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.

IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND STORAGE MEDIUM
20230206386 · 2023-06-29 ·

The disclosed technique facilitates confirmation of a perspective projection image generated from a partial image region corresponding to a predetermined angle of view of a wide-angle image. First, an image obtainment unit obtains an ultrawide-angle image. A region information obtainment unit obtains an optical axis direction and an angle of view of a virtual camera for defining an image for confirmation set for the ultrawide-angle image and obtains predetermined viewing angle information. An image conversion unit converts the obtained ultrawide-angle image into the perspective projection image as the image for confirmation based on the obtained optical axis direction and angle of view of the virtual camera. A region information drawing unit calculates a visual field region based on the viewing angle information on the angle of view of the virtual camera and superimposes and draws a rectangle indicating the calculated visual field region on the perspective projection image.

GAME SYSTEM, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE GAME PROGRAM STORED THEREON, WHICH CAN PROVIDE VIBRATION TO USER
20170361223 · 2017-12-21 ·

In a game system, one or more processors provide such a screen representation that an object moving in a virtual space turns left in accordance with a first operation input by a user onto an operation portion and such a screen representation that an object moving in the virtual space turns right in accordance with a second operation input by the user onto the operation portion. The one or more processors vibrate a first vibration portion more strongly than a second vibration portion when the screen representation that the object turns left is provided and vibrate the second vibration portion more strongly than the first vibration portion when the screen representation that the object turns right is provided.

Create and remaster computer simulation skyboxes

A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. Techniques are described for remastering the skybox based on various parameters.

METHOD AND SYSTEM FOR DIRECTING USER ATTENTION TO A LOCATION BASED GAME PLAY COMPANION APPLICATION
20170354883 · 2017-12-14 ·

A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.

System and Method for Using Room-Scale Virtual Sets to Design Video Games
20230191259 · 2023-06-22 ·

A system adapted to generate video game content by real-time modifying a virtual background displayed on a display wall from a perspective of a physical actor is described. A first set of motion capture tracking sensors, coupled to the physical actor, is used to generate a first set of motion capture data. A first computing engine receives the first set of motion capture data and determines a first field of view of the physical actor based at least in part on the first set of motion capture data. A display wall projection system, that is at least 60 feet wide and 18 feet tall, defines a second field of view that is larger than the first field of view. A second computing engine configured generates video game content for display and transmits the video game content to the display wall projection system. The first computing engine transmits the first field of view to the second computing engine which then generates a first set of changes to the video game content transmitted to the display wall projection system based on the first field of view.

METHOD FOR PROVIDING VIRTUAL SPACE, PROGRAM FOR IMPLEMENTING THE METHOD TO BE EXECUTED BY A COMPUTER, AND SYSTEM FOR PROVIDING VIRTUAL SPACE
20170354882 · 2017-12-14 ·

A method of providing a virtual space. The method includes defining a virtual space by a processor. The method further includes displaying a field of view of the virtual space on a head mounted display device. The method further includes detecting, by the processor, a motion of the user wearing the head mounted display device. The method further includes determining, by the processor, a flying direction for an object in the virtual space in response to the detected motion. The method further includes flying, by the processor, the object within the virtual space in accordance with the flying direction. The method further includes moving, by the processor, the field of view in the flying direction.