A63F13/5258

METHOD FOR PROVIDING VIRTUAL SPACE, PROGRAM FOR IMPLEMENTING THE METHOD TO BE EXECUTED BY A COMPUTER, AND SYSTEM FOR PROVIDING VIRTUAL SPACE
20170354882 · 2017-12-14 ·

A method of providing a virtual space. The method includes defining a virtual space by a processor. The method further includes displaying a field of view of the virtual space on a head mounted display device. The method further includes detecting, by the processor, a motion of the user wearing the head mounted display device. The method further includes determining, by the processor, a flying direction for an object in the virtual space in response to the detected motion. The method further includes flying, by the processor, the object within the virtual space in accordance with the flying direction. The method further includes moving, by the processor, the field of view in the flying direction.

METHOD AND DEVICE FOR ENABLING CONTINUOUS LOCK-ON SHOOTING IN SHOOTING GAME
20230182016 · 2023-06-15 ·

A method and a device for enabling continuous lock-on shooting in a shooting game. Said method comprises: firstly determining whether a player uses a shooting element displayed on a display screen to perform lock-on shooting to a lockable target object on the display screen; if the player performs lock-on shooting, enabling the lockable target object to generate at least one locked position, and enabling the shooting element to select any one of the at least one locked position to perform lock-on shooting; when the locked position in which the shooting element performs lock-on shooting leaves the display screen, enabling the shooting element to select any one of the locked positions which do not leave the display screen on the lockable target object to re-perform lock-on shooting; and when unlocking or all of the at least one locked positions leave the display screen, enabling the shooting element to no longer perform lock-on shooting; and accordingly, when any one of the locked positions of the lockable target object still locates on the display screen, enabling to maintain a lock-on shooting state for the lockable target object, satisfying the playing requirements of the player.

STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD
20220370910 · 2022-11-24 ·

In a special operation mode which receives an operation input for causing a player character that is falling, to perform a special action including a shooting action of shooting a predetermined object, an example of an information processing apparatus changes the posture of the player character that is falling, according to a component, regarding at least a pitch direction, of the direction of a virtual camera based on a camera operation input. In the special operation mode, the information processing apparatus sets a shooting direction of the predetermined object during the shooting action, according to the direction of the virtual camera based on the camera operation input. Moreover, the information processing apparatus controls the player character to perform the shooting action and control the predetermined object to move to the shooting direction, based on a shooting operation input performed by the player.

Method and apparatus for generating mark information in virtual environment, electronic device, and storage medium

A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment including a virtual character from a perspective, a sight bead and a mark control interface being displayed in the target-perspective picture. The method also includes receiving a first-perspective switching operation, and changing an observation direction of the target-perspective picture and an aiming position of the sight bead according to the first-perspective switching operation. The method further includes receiving a mark operation triggered on the mark control interface, and generating, according to the mark operation, mark information on a virtual object to which the aiming position points.

METHOD AND SYSTEM FOR RETARGETING A HUMAN COMPONENT OF A CAMERA MOTION
20230173385 · 2023-06-08 ·

A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.

METHOD AND SYSTEM FOR RETARGETING A HUMAN COMPONENT OF A CAMERA MOTION
20230173385 · 2023-06-08 ·

A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.

METHOD AND APPARATUS FOR DISPLAYING VIRTUAL SCENE, TERMINAL, AND STORAGE MEDIUM

A method and apparatus for displaying a virtual scene, a terminal, and a storage medium. The method includes displaying a virtual scene image on a terminal screen, the virtual scene image including a controlled virtual object in a virtual scene, controlling, in response to the controlled virtual object being located in a first region in the virtual scene, the controlled virtual object to be displayed at a first position on the terminal screen, and controlling, in response to the controlled virtual object entering a second region in the virtual scene, the controlled virtual object to be displayed at a second position on the terminal screen, the second position being offset relative to the first position.

METHOD AND APPARATUS FOR DISPLAYING VIRTUAL SCENE, TERMINAL, AND STORAGE MEDIUM

A method and apparatus for displaying a virtual scene, a terminal, and a storage medium. The method includes displaying a virtual scene image on a terminal screen, the virtual scene image including a controlled virtual object in a virtual scene, controlling, in response to the controlled virtual object being located in a first region in the virtual scene, the controlled virtual object to be displayed at a first position on the terminal screen, and controlling, in response to the controlled virtual object entering a second region in the virtual scene, the controlled virtual object to be displayed at a second position on the terminal screen, the second position being offset relative to the first position.

Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting
09789391 · 2017-10-17 · ·

A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.

Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting
09789391 · 2017-10-17 · ·

A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.