Patent classifications
A63F13/5372
Method and apparatus for selecting accessory in virtual environment, device, and readable storage medium
This application discloses a method and apparatus for selecting an accessory in a virtual environment. The method includes: displaying a first virtual environment interface; receiving a trigger operation on an accessory switching control; displaying a candidate accessory zone in a local peripheral region of the accessory switching control according to the trigger operation; receiving a selection operation on a target gun accessory in n gun accessories; and displaying a second virtual environment interface according to the selection operation. The accessory switching control is displayed superimposed on a picture. When the trigger operation on the accessory switching control is received, the candidate accessory zone is displayed in the peripheral region of the accessory switching control, and the n gun accessories of the same accessory type are displayed in the candidate accessory zone.
INTERACTIONS BETWEEN CHARACTERS IN VIDEO GAMES
A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game comprising a virtual game world presented to a player of the video game, and a plurality of characters in the virtual game world including a first character, and a second character controlled by the player, the program causing the computer apparatus to function as: a state indicator generating unit configured to generate a state indication, wherein the state indication is an indication of an emotional or physical state of the first character; and a coupling indicator generating unit configured to generate a coupling indication, wherein the coupling indication is an indication of a coupling occurring between the emotional or physical state of the first character and an emotional or physical state of the second character.
INTERACTIONS BETWEEN CHARACTERS IN VIDEO GAMES
A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game comprising a virtual game world presented to a player of the video game, and a plurality of characters in the virtual game world including a first character, and a second character controlled by the player, the program causing the computer apparatus to function as: a state indicator generating unit configured to generate a state indication, wherein the state indication is an indication of an emotional or physical state of the first character; and a coupling indicator generating unit configured to generate a coupling indication, wherein the coupling indication is an indication of a coupling occurring between the emotional or physical state of the first character and an emotional or physical state of the second character.
METHOD AND APPARATUS FOR TARGETING OBJECT IN GAME
Provided is a method and an apparatus for targeting an object in a game. The method of targeting an object in a game includes: setting a center point of a first targeting area based on a first input from a user; displaying the first targeting area surrounded by a closed curve around the center point on a screen of a user terminal; displaying a list including at least one object located in the first targeting area on the screen; and moving the first targeting area based on a second input by the user received after the first input.
VIRTUAL CHARACTER SELECTION SEQUENCE ADJUSTMENT METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PRODUCT
An electronic device displays a first selection screen and displays adjustment controls corresponding to information display positions of at least one second user. The electronic device receives a trigger operation on a first adjustment control. In accordance with the receiving, and responsive to a determination that the first adjustment control is in a first display status, the electronic device displays the first adjustment control in a second display status. In response to a determination that the trigger operation on the first adjustment control is accepted by a first target user, the electronic device displays a second selection screen that includes an exchange in the information display position of the first user and the information display position of the first target user. The disclosed implementations improve user interaction efficiency during virtual character selection in gaming applications.
VIRTUAL CHARACTER SELECTION SEQUENCE ADJUSTMENT METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PRODUCT
An electronic device displays a first selection screen and displays adjustment controls corresponding to information display positions of at least one second user. The electronic device receives a trigger operation on a first adjustment control. In accordance with the receiving, and responsive to a determination that the first adjustment control is in a first display status, the electronic device displays the first adjustment control in a second display status. In response to a determination that the trigger operation on the first adjustment control is accepted by a first target user, the electronic device displays a second selection screen that includes an exchange in the information display position of the first user and the information display position of the first target user. The disclosed implementations improve user interaction efficiency during virtual character selection in gaming applications.
METHOD AND APPARATUS FOR SELECTING ACCESSORY IN VIRTUAL ENVIRONMENT, DEVICE, AND READABLE STORAGE MEDIUM
This application discloses a method and apparatus for selecting an accessory in a virtual environment. The method includes: displaying a first virtual environment interface; receiving a trigger operation on an accessory switching control; displaying a candidate accessory zone in a local peripheral region of the accessory switching control according to the trigger operation; receiving a selection operation on a target gun accessory in n gun accessories; and displaying a second virtual environment interface according to the selection operation. The accessory switching control is displayed superimposed on a picture. When the trigger operation on the accessory switching control is received, the candidate accessory zone is displayed in the peripheral region of the accessory switching control, and the n gun accessories of the same accessory type are displayed in the candidate accessory zone.
METHOD AND APPARATUS FOR SELECTING ACCESSORY IN VIRTUAL ENVIRONMENT, DEVICE, AND READABLE STORAGE MEDIUM
This application discloses a method and apparatus for selecting an accessory in a virtual environment. The method includes: displaying a first virtual environment interface; receiving a trigger operation on an accessory switching control; displaying a candidate accessory zone in a local peripheral region of the accessory switching control according to the trigger operation; receiving a selection operation on a target gun accessory in n gun accessories; and displaying a second virtual environment interface according to the selection operation. The accessory switching control is displayed superimposed on a picture. When the trigger operation on the accessory switching control is received, the candidate accessory zone is displayed in the peripheral region of the accessory switching control, and the n gun accessories of the same accessory type are displayed in the candidate accessory zone.
MARK PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
This application provides a mark processing method performed by a computer device. The method includes: displaying a display picture of a virtual environment; displaying an aiming prompt mark on the display picture of the virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims; displaying a position prompt mark on the display picture of the virtual environment according to a first transparency, the position prompt mark being used for indicating a target environment position in the virtual environment; and adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark.
MARK PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
This application provides a mark processing method performed by a computer device. The method includes: displaying a display picture of a virtual environment; displaying an aiming prompt mark on the display picture of the virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims; displaying a position prompt mark on the display picture of the virtual environment according to a first transparency, the position prompt mark being used for indicating a target environment position in the virtual environment; and adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark.