Patent classifications
A63F13/5378
VIRTUAL CHARACTER INTERACTION METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
Disclosed is a virtual character interaction method, including: displaying a viewing-only picture of a virtual character interaction scene; switching from the viewing-only picture to a virtual character simulation interaction interface in response to an interaction simulation operation triggered during displaying of the viewing-only picture; simulating, in the virtual character simulation interaction interface, virtual characters in the virtual character interaction scene, and displaying a scene status of interaction between the virtual characters, wherein the virtual characters include a simulated virtual character controlled by a user of the computer device; and controlling the simulated virtual character to perform a corresponding action in response to a control operation triggered on the virtual character simulation interaction interface by the user of the computer device.
INTER REAL-WORLD AND VIRTUAL WORLD SUBJECT MATTER INTERCHANGE
Techniques for implementing inter real-world and virtual world subject matter interchange are described. Particularly, the techniques leverage an extension of a game application to access one or more objects in the real-world that are mapped as at least one virtual element on the virtual world. The objects in the real-world may include a business or an entity that can be represented by at least one virtual element in the virtual world. In one example, an installation of the extension may allow the objects in the real-world to be mapped as virtual elements on the virtual world. Based upon a player's interaction with the one or more virtual elements, an event handler is triggered to expose at least one application program interface (API) of the corresponding mapped objects. A subsequent execution of the event handler may implement the inter real-world and virtual world subject matter interchange.
INTER REAL-WORLD AND VIRTUAL WORLD SUBJECT MATTER INTERCHANGE
Techniques for implementing inter real-world and virtual world subject matter interchange are described. Particularly, the techniques leverage an extension of a game application to access one or more objects in the real-world that are mapped as at least one virtual element on the virtual world. The objects in the real-world may include a business or an entity that can be represented by at least one virtual element in the virtual world. In one example, an installation of the extension may allow the objects in the real-world to be mapped as virtual elements on the virtual world. Based upon a player's interaction with the one or more virtual elements, an event handler is triggered to expose at least one application program interface (API) of the corresponding mapped objects. A subsequent execution of the event handler may implement the inter real-world and virtual world subject matter interchange.
Sound source determining method and apparatus, and storage medium
This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.
Method and device for adjusting region, storage medium, and electronic device
A region adjustment method, a storage medium, and an electronic apparatus are provided. The region adjustment method includes: determining a region allowing a target object to move in a map, the region comprising a first region that allows the target object to move without being harmed and participate in a target task in the map; determining scene objects set in the map; obtaining object types of the scene objects in a plurality of sub-regions of the first region; based on a sub-region among the plurality of sub-regions in which an object type of a scene object meeting a target condition in the first region, determining the sub-region in which the object type meets the target condition as a second region; and switching the region allowing the target object to move from the first region to the second region.
Method and device for adjusting region, storage medium, and electronic device
A region adjustment method, a storage medium, and an electronic apparatus are provided. The region adjustment method includes: determining a region allowing a target object to move in a map, the region comprising a first region that allows the target object to move without being harmed and participate in a target task in the map; determining scene objects set in the map; obtaining object types of the scene objects in a plurality of sub-regions of the first region; based on a sub-region among the plurality of sub-regions in which an object type of a scene object meeting a target condition in the first region, determining the sub-region in which the object type meets the target condition as a second region; and switching the region allowing the target object to move from the first region to the second region.
Method and apparatus for controlling virtual race car, storage medium, and device
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car; and displaying, on the client, that the second virtual race car has been removed from the round of racing game when the endurance value of the second virtual race car is no greater than a preset threshold.
Method and apparatus for controlling virtual race car, storage medium, and device
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car; and displaying, on the client, that the second virtual race car has been removed from the round of racing game when the endurance value of the second virtual race car is no greater than a preset threshold.
DEVICE AND METHOD FOR RENDERING VR CONTENT THAT PROVIDE BIRD'S EYE VIEW PERSPECTIVES
The present disclosure relates to device and method for rendering VR content that provide bird's eye view perspectives, which can render a user's avatar and game content selected by the at least one user in a VR space, and provide a VR image like the avatar plays the game content, thereby providing an effect to play a game while viewing the game content from various points of view as well as a bird's eye view in the at least one user's perspective.
System for generating virtual golf course
A virtual golf course generation system of the present embodiment includes: a field template generation unit for generating a field template including information on a terrain and an altitude of a specific location and information on an object, by using a result classified or extracted from different map data so as to generate a virtual golf course; a 3D green terrain generation unit for generating a 3D green terrain by using a three-dimensional mesh generated using terrains and altitudes of a green and a green bunker of the actual golf course to be displayed on the virtual golf course; and a matching unit for matching the generated 3D green terrain with the field template to generate the virtual golf course.