A63F13/5378

METHODS, SYSTEMS, AND DEVICES OF SOCIAL NETWORKING WITH PORTIONS OF RECORDED GAME CONTENT

Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.

Computer simulation method with user-defined transportation and layout
11656736 · 2023-05-23 · ·

A multi-user process receives input from multiple remote clients to manipulate avatars through a virtual environment modeled in a host memory. The environment includes portal objects operable to transport avatars, which are modeled objects operated in response to client input, between defined areas of the virtual environment. The portals are customizable in response to client input to transport avatars to destinations preferred by users. Adjacent defined areas are not confined in extent by shared boundaries. The host provides model data for display of the modeled environment to participating clients.

Input interface program, system, and input interface control method
11465047 · 2022-10-11 · ·

To eliminate or simplify routine operations in event processes for battles and the like that occur during a game, without negatively affecting the enjoyability of the game. In the course of advancing a game by sequentially performing repeatedly-occurring routine event processes, an individual input step for accepting individual inputs of user operations for each of a plurality of objects to be processed appearing in a routine event process, and a batch operation input step for accepting a single batch completion operation for processing the plurality of objects to be processed in a batch are executed. When all of the plurality of objects to be processed have been processed by a batch operation input unit, the event process is considered as having been performed and the game is advanced. The batch completion operation is an action such as tilting or shaking an information processing terminal or inputting noise via wind pressure.

Data processing method and mobile terminal

Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.

Data processing method and mobile terminal

Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.

Method, device, and storage medium for displaying azimuth in virtual scene

The present disclosure describes methods, devices, and storage medium for displaying an azimuth in a virtual scene, which belongs to the field of computer technologies. The method includes obtaining, by a device, an orientation azimuth of a virtual object in a virtual scene. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a plurality of azimuths, angles between the plurality of azimuths and the orientation azimuth being no larger than a preset angle, the plurality of azimuths comprising first azimuths and second azimuths. The method also includes symmetrically distributing, by the device, the first azimuths and the second azimuths centered and on two sides of the orientation azimuth to obtain a target horizontal bar dial; and displaying, by the device, the target horizontal bar dial in a visual field image of the virtual object.

Method and apparatus for providing a game with enhanced unexpectedness
11602693 · 2023-03-14 · ·

A method and apparatus for providing a game are provided. According to embodiments of the present, the method for providing a game comprises determining a map for game play, variably determining a first area in the map, and providing a second play environment different from a first play environment of the first area to outside the first area, wherein an item or vehicle is not spawned or a spawn rate of the item or vehicle is lower than the first play environment in the second play environment. According to the method, an In-Game play environment is variably provided each time a game is played, thereby the unexpectedness of the game play can be enhanced and the utilization and lifespan of the game map can be remarkably improved.

CHANGING A VIRTUAL WORLD BASED ON REAL-WORLD LOCATIONS OF PLAYERS

A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER, TERMINAL, STORAGE MEDIUM, AND PROGRAM PRODUCT
20230075245 · 2023-03-09 ·

This application discloses a method for controlling a virtual haracter performed by a terminal. The method includes: displaying an activity main interface of a guild battle activity; displaying, in response to a battle operation for a first position of the guild battle activity, a branch selection interface of the first position; determining, in response to a selection operation for a target branch of the first position, an attack branch of a virtual character as a target branch; displaying an offensive and defensive battle interface of the target branch when a current team completes battle preparation, the offensive and defensive battle interface being used for displaying a battle scene between the current team and an enemy team; and controlling, in response to a control operation for the virtual character, the virtual character to perform a corresponding operation in the battle scene. This application may effectively reduce the requirements for server resources.

METHOD AND APPARATUS FOR DISPLAYING POSITION MARK, DEVICE, AND STORAGE MEDIUM
20230072762 · 2023-03-09 ·

Disclosed are a method and apparatus for displaying a position mark, a device, and a storage medium, which relate to the field of computer technologies. This method includes displaying a thumbnail map, the thumbnail map providing a map guidance for a first virtual object of a first camp; controlling the first virtual object to attack a second virtual object, the second virtual object belonging to a second camp, the first camp and the second camp being opposing camps; and displaying a position mark of a third virtual object of the second camp in the thumbnail map in response to the first virtual object defeating the second virtual object.