A63F2300/554

Systems and methods of transferring state data for applications
11745099 · 2023-09-05 · ·

A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.

Content-related information display system
11446569 · 2022-09-20 · ·

Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.

Method and system for generating audio-visual content from video game footage

A method of generating audio-visual content from video game footage is provided. The method comprises obtaining a user-selected audio track and obtaining video game footage. Statistical analysis is performed on the audio track so as to determine an excitement level associated with respective portions of the audio track. Statistical analysis is performed on the video game footage so as to determine an excitement level associated with respective portions of the video game footage. Portions of the video game footage are matched with portions of the audio track, based on a correspondence in determined excitement level. Based on said matching, a combined audio-visual content comprising the portions of the video game footage matched to corresponding portions of the audio track is generated. In this way, calm and exciting moments within the video footage are matched to corresponding moments in the audio track. A corresponding system is also provided.

Entertainment apparatus, display controlling method, and display controlling program

An entertainment apparatus, a display controlling method and a display controlling program are provided which are capable of presenting a compatibility situation of a program or content with VR display to a user without relying upon representation by a selection target itself from which the program or the content can be identified. A compatibility situation data acquisition unit acquires compatibility situation data indicative of a compatibility situation with virtual reality display of the programs or the content upon selection by the user, the compatibility situation data being different from the selection targets. A screen image generation unit generates, on the basis of the compatibility situation data, the screen image including information indicative of a compatibility situation with virtual reality display of the program to be executed or the content to be reproduced in response to selection from the selection targets. A display controlling unit causes the screen image to be displayed.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM
20220080312 · 2022-03-17 ·

A play data storage section 22 stores a plurality of pieces of play data concerning the play situation of a plurality of pieces of contents. A library screen generating section 44 generates a selection screen which allows a user to select a piece of content to be played, and which includes images indicating the play situations for the plurality of pieces of contents, on the basis of the play data stored in the play data storage section 22. An output section 34 causes the selection screen generated by the library screen generating section 44 to be displayed.

SYSTEMS AND METHODS OF TRANSFERRING STATE DATA FOR APPLICATIONS
20220040571 · 2022-02-10 ·

A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.

Automatic movement of player character in network game

A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.

INFORMATION PROCESSING APPARATUS AND INPUTTING APPARATUS

Methods and apparatus provide for: generating image data for an application to be displayed on an output device; recording the image data generated by the image generating unit; and receiving operation information from an input device, where the recording includes storing the image data for an application for a predetermined period of time up to the point in time at which operation information is received during the receiving operation information from a specific input unit provided in the input device while displaying an application image.

Save game load time reduction for cloud gaming

A cloud gaming system having a game console that is configured to execute video games is provided. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. Data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account.

Non-transitory computer-readable storage medium, terminal device, and information processing system
11097191 · 2021-08-24 · ·

A non-transitory computer-readable storage medium storing a program configured to cause a terminal device to execute a game in communication with a server device, the program includes: a first storing step of receiving from the server device at least one token generated and stored in the server device to store the token in a terminal storage unit; a transmitting step of transmitting to the server device information-to-be-transmitted including an updating instruction of game data of a user and encrypted information obtained by encrypting information-to-be-encrypted at least including the token; and a deleting step of deleting the token stored in the terminal storage unit, wherein the updating instruction includes a first instruction to update the game data stored in the server device when the token extracted by decrypting the encrypted information and the token stored in the server device are matched.