Patent classifications
A63F2300/5553
MULTI-MODAL MODEL FOR DYNAMICALLY RESPONSIVE VIRTUAL CHARACTERS
The disclosed embodiments relate to a method for controlling a virtual character (or “avatar”) using a multi-modal model. The multi-modal model may process various input information relating to a user and process the input information using multiple internal models. The multi-modal model may combine the internal models to make believable and emotionally engaging responses by the virtual character. The link to a virtual character may be embedded on a web browser and the avatar may be dynamically generated based on a selection to interact with the virtual character by a user. A report may be generated for a client, the report providing insights as to characteristics of users interacting with a virtual character associated with the client.
Game processing method including drawing character object and clothing object and recording medium for storing game program
A game processing method executed by an information processing device includes obtaining information on a character object, obtaining information on a clothing object worn by the character object, obtaining information on clothing area including an area exposed from the clothing object, the clothing area being set to skin of the character object, setting drawing setting of the clothing area to first drawing setting for drawing as the skin or to second drawing setting for drawing as clothing, and drawing the character object and the clothing object based on the information on the character object, the information on the clothing object, and the drawing setting.
SYSTEM AND METHOD FOR GENERATING AND DISPLAYING AVATARS
Among other things, embodiments of the present disclosure provide systems and methods for modifying avatar components of avatar datasets for multiple users, generating avatars based on the datasets, and displaying multiple avatars on a display screen of a graphical user interface.
VIRTUAL CONSOLE GAMING CONTROLLER
A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.
FOOTPRINTS IN VIRTUAL ENVIRONMENTS
Methods, systems, and computer-readable storage media for providing footprints in a computer system that provides a virtual environment, including: accessing an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receiving a selection of a footprint; accessing a footprint record, where the footprint record includes footprint representations that include data to provide a visual representation of the selected footprint as a footprint representation; associating the footprint representation with the avatar representation; receiving avatar movement input that indicates movement of the avatar within the virtual environment; and generating visual data representing the movement of the avatar and footprints in the virtual environment using the avatar representation and the footprint representation, where the footprints are placed in the virtual environment following the avatar as the avatar moves in the virtual environment.
Computer, control method, non-transitory computer-readable medium, and terminal device that execute progress of a game
A computer for executing progress of a game by using a game content, the computer including memory and circuitry, the memory configured to store information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute, the circuitry configured to select a first game content from among game contents belonging to a first group among the plurality of groups based on a selection instruction from a player, identify the attribute associated with the selected first game content, select a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, and associate a game content group at least including the selected first game content and the selected second game content with a player and stores the resultant game content group to the memory.
USER SPECIFIC ADVERTISING IN A VIRTUAL ENVIRONMENT
Embodiments of the present provides methods and systems for presenting user-specific advertising material in a virtual environment in response to a digital trigger. A method includes presenting a virtual environment to a user, wherein the user has a presence in the virtual environment as an avatar capable of activating one or more digital triggers. An object is embedded in said virtual environment. The object is communicatively connected to a server and is capable of presenting the user-specific advertising material when one or more digital trigger is activated. If there is a digital trigger activated by the user in the virtual environment then at least one advertising material is displayed via the object in response to the digital trigger, wherein said advertising material is visible to the user when said digital trigger is activated.
Customization and reproduction of avatar on a physical item
Methods, systems, and storage media for customization and reproduction of an avatar are disclosed. Exemplary implementations may: select at least one original asset comprising at least an avatar comprising a virtual representation of a user-controlled character; customize an appearance of the avatar to provide a customized avatar; and produce the customized avatar on a physical item through either a 2D or 3D process.
MOVING IMAGE PROCESSING METHOD OF A MOVING IMAGE VIEWED BY A VIEWING USER, A SERVER DEVICE CONTROLLING THE MOVING IMAGE, AND A COMPUTER PROGRAM THEREOF
A moving image processing method includes: generating a moving image including an animation of an avatar object of a distribution user, based on a motion of the distribution user; receiving a request signal that is generated based on a manipulation of a viewing user viewing the moving image and requests that a first gift object is applied to the avatar object from a terminal device of the viewing user through a communication line; displaying the first gift object that is applied to the avatar object based on the request signal on the moving image; and a second gift object on the moving image in a case where it is determined that the avatar object executes a predetermined action with respect to one or a plurality of first gift objects displayed on the moving image, based on the motion of the distribution user.
VIRTUAL CHARACTER SELECTION METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
A virtual character selection method and apparatus, a terminal, and a storage medium, relating to the field of computer and Internet technologies. The method includes: displaying a character selection interface of a competitive battle, displaying a remaining duration of a character selection phase in a character selection interface, and displaying character information of a first virtual character selected by a system for a first user in the character selection based on the remaining duration meeting a first condition and the first user not selecting the virtual character.